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* Timespinner: added RisingTides and DadPercent flags * Implemented logic for DadPercent and RisingTides * Fixed TODO's * Logic fixes * Fixed + removed LogicMixins * Fixes * More Fixes * Added UnchainedKeys flag * Fixed available items in pool with UnchainedKeys * Fixed typing callable * Fixed generation failures * More refactorings * Implemented traps * Fixed more typo * Fixed copy paste bug * Fixed teleporter logic * Fixed traps from pool * Fixed pyramid gates bug that causes a crash on connecting * Fixed seed reproduceability * Fixed logic eye for eye spy Now consider warp beacons as starter progression items * Attempt to add tracker icons using table * Replaced table layout with css grid * Fixed tracker + added Timespinner was apworld capatible * Updated archipelago items description * updated URL * Cleared up text * Fixed based on self review of PR * Fixed unit tests * Fixed seed reproduceability when the traps yaml option is not provided * Fixed logic for flooded basement * Implemented Beserkers review result I am not sure why, i guess this is just to make adding future games less conflicting? Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> * Added two new options (thanks to WeffJebster) * Apply suggestions from code review Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Addition review results --------- Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
127 lines
5.0 KiB
Python
127 lines
5.0 KiB
Python
from typing import Tuple, Dict, Union
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from BaseClasses import MultiWorld
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from .Options import is_option_enabled, get_option_value
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class PreCalculatedWeights:
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pyramid_keys_unlock: str
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present_key_unlock: str
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past_key_unlock: str
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time_key_unlock: str
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flood_basement: bool
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flood_basement_high: bool
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flood_xarion: bool
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flood_maw: bool
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flood_pyramid_shaft: bool
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flood_pyramid_back: bool
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flood_moat: bool
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flood_courtyard: bool
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flood_lake_desolation: bool
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dry_lake_serene: bool
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def __init__(self, world: MultiWorld, player: int):
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weights_overrrides: Dict[str, Dict[str, int]] = self.get_flood_weights_overrides(world, player)
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self.flood_basement, self.flood_basement_high = \
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self.roll_flood_setting_with_available_save(world, player, weights_overrrides, "CastleBasement")
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self.flood_xarion = self.roll_flood_setting(world, player, weights_overrrides, "Xarion")
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self.flood_maw = self.roll_flood_setting(world, player, weights_overrrides, "Maw")
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self.flood_pyramid_shaft = self.roll_flood_setting(world, player, weights_overrrides, "AncientPyramidShaft")
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self.flood_pyramid_back = self.roll_flood_setting(world, player, weights_overrrides, "Sandman")
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self.flood_moat = self.roll_flood_setting(world, player, weights_overrrides, "CastleMoat")
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self.flood_courtyard = self.roll_flood_setting(world, player, weights_overrrides, "CastleCourtyard")
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self.flood_lake_desolation = self.roll_flood_setting(world, player, weights_overrrides, "LakeDesolation")
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self.dry_lake_serene = self.roll_flood_setting(world, player, weights_overrrides, "LakeSerene")
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self.pyramid_keys_unlock, self.present_key_unlock, self.past_key_unlock, self.time_key_unlock = \
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self.get_pyramid_keys_unlock(world, player, self.flood_maw)
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def get_pyramid_keys_unlock(self, world: MultiWorld, player: int, is_maw_flooded: bool) -> Tuple[str, str, str, str]:
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present_teleportation_gates: Tuple[str, ...] = (
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"GateKittyBoss",
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"GateLeftLibrary",
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"GateMilitaryGate",
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"GateSealedCaves",
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"GateSealedSirensCave",
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"GateLakeDesolation"
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)
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past_teleportation_gates: Tuple[str, ...] = (
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"GateLakeSereneRight",
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"GateAccessToPast",
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"GateCastleRamparts",
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"GateCastleKeep",
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"GateRoyalTowers",
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"GateCavesOfBanishment"
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)
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ancient_pyramid_teleportation_gates: Tuple[str, ...] = (
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"GateGyre",
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"GateLeftPyramid",
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"GateRightPyramid"
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)
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if not world:
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return (
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present_teleportation_gates[0],
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present_teleportation_gates[0],
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past_teleportation_gates[0],
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ancient_pyramid_teleportation_gates[0]
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)
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if not is_maw_flooded:
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past_teleportation_gates += ("GateMaw", )
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if is_option_enabled(world, player, "Inverted"):
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all_gates: Tuple[str, ...] = present_teleportation_gates
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else:
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all_gates: Tuple[str, ...] = past_teleportation_gates + present_teleportation_gates
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return (
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world.random.choice(all_gates),
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world.random.choice(present_teleportation_gates),
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world.random.choice(past_teleportation_gates),
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world.random.choice(ancient_pyramid_teleportation_gates)
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)
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@staticmethod
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def get_flood_weights_overrides( world: MultiWorld, player: int) -> Dict[str, int]:
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weights_overrides_option: Union[int, Dict[str, Dict[str, int]]] = \
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get_option_value(world, player, "RisingTidesOverrides")
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if weights_overrides_option == 0:
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return {}
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else:
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return weights_overrides_option
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@staticmethod
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def roll_flood_setting(world: MultiWorld, player: int, weights: Dict[str, Dict[str, int]], key: str) -> bool:
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if not world or not is_option_enabled(world, player, "RisingTides"):
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return False
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weights = weights[key] if key in weights else { "Dry": 67, "Flooded": 33 }
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result: str = world.random.choices(list(weights.keys()), weights=list(map(int, weights.values())))[0]
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return result == "Flooded"
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@staticmethod
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def roll_flood_setting_with_available_save(world: MultiWorld, player: int,
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weights: Dict[str, Dict[str, int]], key: str) -> Tuple[bool, bool]:
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if not world or not is_option_enabled(world, player, "RisingTides"):
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return False, False
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weights = weights[key] if key in weights else {"Dry": 66, "Flooded": 17, "FloodedWithSavePointAvailable": 17}
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result: str = world.random.choices(list(weights.keys()), weights=list(map(int, weights.values())))[0]
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if result == "Dry":
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return False, False
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elif result == "Flooded":
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return True, False
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elif result == "FloodedWithSavePointAvailable":
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return True, True
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