* Item groups + small changes * Add alternate goal * New Locations and Logic Updates + Basepatch * Update basepatch.bsdiff * Update Basepatch * Update basepatch.bsdiff * Update bowsers castle logic with emblem hunt * Update Archipelago Unittests.run.xml * Update Archipelago Unittests.run.xml * Fix for overlapping ROM addresses * Update Rom.py * Update __init__.py * Update basepatch.bsdiff * Update Rom.py * Update client with new helper function * Update basepatch.bsdiff * Update worlds/mlss/__init__.py Co-authored-by: qwint <qwint.42@gmail.com> * Update worlds/mlss/__init__.py Co-authored-by: qwint <qwint.42@gmail.com> * Review Refactor * Review Refactor --------- Co-authored-by: qwint <qwint.42@gmail.com>
		
			
				
	
	
		
			336 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			336 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import typing
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| 
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| from BaseClasses import Region, Entrance
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| from .Locations import (
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|     MLSSLocation,
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|     mainArea,
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|     chucklehuck,
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|     castleTown,
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|     startingFlag,
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|     chuckolatorFlag,
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|     piranhaFlag,
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|     kidnappedFlag,
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|     beanstarFlag,
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|     birdoFlag,
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|     surfable,
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|     hooniversity,
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|     gwarharEntrance,
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|     gwarharMain,
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|     fungitown,
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|     fungitownBeanstar,
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|     fungitownBirdo,
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|     teeheeValley,
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|     winkle,
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|     sewers,
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|     airport,
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|     bowsers,
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|     bowsersMini,
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|     jokesEntrance,
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|     jokesMain,
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|     theater,
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|     booStatue,
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|     oasis,
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|     postJokes,
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|     baseUltraRocks,
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|     coins,
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|     cacklettas_soul,
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| )
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| from . import StateLogic
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| 
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| if typing.TYPE_CHECKING:
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|     from . import MLSSWorld
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| 
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| 
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| def create_regions(world: "MLSSWorld"):
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|     menu_region = Region("Menu", world.player, world.multiworld)
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|     world.multiworld.regions.append(menu_region)
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| 
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|     create_region(world, "Main Area", mainArea)
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|     create_region(world, "Chucklehuck Woods", chucklehuck)
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|     create_region(world, "Beanbean Castle Town", castleTown)
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|     create_region(world, "Shop Starting Flag", startingFlag)
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|     create_region(world, "Shop Chuckolator Flag", chuckolatorFlag)
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|     create_region(world, "Shop Mom Piranha Flag", piranhaFlag)
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|     create_region(world, "Shop Enter Fungitown Flag", kidnappedFlag)
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|     create_region(world, "Shop Beanstar Complete Flag", beanstarFlag)
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|     create_region(world, "Shop Birdo Flag", birdoFlag)
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|     create_region(world, "Surfable", surfable)
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|     create_region(world, "Hooniversity", hooniversity)
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|     create_region(world, "GwarharEntrance", gwarharEntrance)
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|     create_region(world, "GwarharMain", gwarharMain)
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|     create_region(world, "TeeheeValley", teeheeValley)
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|     create_region(world, "Winkle", winkle)
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|     create_region(world, "Sewers", sewers)
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|     create_region(world, "Airport", airport)
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|     create_region(world, "JokesEntrance", jokesEntrance)
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|     create_region(world, "JokesMain", jokesMain)
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|     create_region(world, "PostJokes", postJokes)
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|     create_region(world, "Theater", theater)
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|     create_region(world, "Fungitown", fungitown)
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|     create_region(world, "Fungitown Shop Beanstar Complete Flag", fungitownBeanstar)
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|     create_region(world, "Fungitown Shop Birdo Flag", fungitownBirdo)
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|     create_region(world, "BooStatue", booStatue)
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|     create_region(world, "Oasis", oasis)
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|     create_region(world, "BaseUltraRocks", baseUltraRocks)
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|     create_region(world, "Cackletta's Soul", cacklettas_soul)
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| 
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|     if world.options.coins:
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|         create_region(world, "Coins", coins)
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| 
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|     if not world.options.castle_skip:
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|         create_region(world, "Bowser's Castle", bowsers)
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|         create_region(world, "Bowser's Castle Mini", bowsersMini)
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| 
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| 
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| def connect_regions(world: "MLSSWorld"):
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|     names: typing.Dict[str, int] = {}
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| 
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|     connect(world, names, "Menu", "Main Area")
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|     if world.options.coins:
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|         connect(world, names, "Main Area", "Coins")
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|     connect(world, names, "Main Area", "BaseUltraRocks", lambda state: StateLogic.ultra(state, world.player))
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|     connect(world, names, "Main Area", "Chucklehuck Woods", lambda state: StateLogic.brooch(state, world.player))
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|     connect(world, names, "Main Area", "BooStatue", lambda state: StateLogic.canCrash(state, world.player))
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|     if world.options.goal == "emblem_hunt":
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|         if world.options.castle_skip:
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|             connect(world, names, "Main Area", "Cackletta's Soul",
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|                     lambda state: state.has("Beanstar Emblem", world.player, world.options.emblems_required.value))
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|         else:
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|             connect(world, names, "Main Area", "Bowser's Castle", lambda state: state.has("Beanstar Emblem", world.player, world.options.emblems_required.value))
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|             connect(world, names, "Bowser's Castle", "Bowser's Castle Mini", lambda state:
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|                                   StateLogic.canMini(state, world.player)
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|                                   and StateLogic.thunder(state,world.player))
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|             connect(world, names, "Bowser's Castle Mini", "Cackletta's Soul", lambda state: StateLogic.soul(state, world.player))
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|     connect(
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|         world,
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|         names,
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|         "Main Area",
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|         "Hooniversity",
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|         lambda state: StateLogic.canDig(state, world.player) and StateLogic.canMini(state, world.player),
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|     )
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|     connect(world, names, "Hooniversity", "Oasis")
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|     connect(
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|         world,
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|         names,
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|         "Main Area",
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|         "TeeheeValley",
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|         lambda state: StateLogic.super(state, world.player) or StateLogic.canDash(state, world.player),
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|     )
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|     connect(
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|         world,
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|         names,
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|         "TeeheeValley",
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|         "GwarharEntrance",
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|         lambda state: StateLogic.membership(state, world.player) and StateLogic.fire(state, world.player),
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|     )
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|     connect(
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|         world,
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|         names,
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|         "TeeheeValley",
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|         "Oasis",
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|         lambda state: StateLogic.membership(state, world.player) and StateLogic.fire(state, world.player),
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|     )
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|     connect(
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|         world,
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|         names,
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|         "TeeheeValley",
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|         "Fungitown",
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|         lambda state: StateLogic.thunder(state, world.player)
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|         and StateLogic.castleTown(state, world.player)
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|         and StateLogic.rose(state, world.player),
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|     )
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|     connection = connect(
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|         world,
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|         names,
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|         "Fungitown",
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|         "Fungitown Shop Beanstar Complete Flag",
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|         lambda state: StateLogic.pieces(state, world.player) or StateLogic.fungitown_birdo_shop(state, world.player),
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|         True,
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|     )
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|     world.multiworld.register_indirect_condition(world.get_region("Fungitown Shop Birdo Flag"), connection)
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|     connect(world, names, "Main Area", "Shop Starting Flag")
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|     connection = connect(
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|         world,
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|         names,
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|         "Shop Starting Flag",
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|         "Shop Chuckolator Flag",
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|         lambda state: (
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|             StateLogic.brooch(state, world.player)
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|             and StateLogic.fruits(state, world.player)
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|             and (
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|                 StateLogic.thunder(state, world.player)
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|                 or StateLogic.fire(state, world.player)
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|                 or StateLogic.hammers(state, world.player)
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|             )
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|         )
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|         or (
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|             StateLogic.piranha_shop(state, world.player)
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|             or StateLogic.fungitown_shop(state, world.player)
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|             or StateLogic.star_shop(state, world.player)
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|             or StateLogic.birdo_shop(state, world.player)
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|         ),
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|         True,
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|     )
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|     world.multiworld.register_indirect_condition(world.get_region("Shop Mom Piranha Flag"), connection)
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|     world.multiworld.register_indirect_condition(world.get_region("Shop Enter Fungitown Flag"), connection)
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|     world.multiworld.register_indirect_condition(world.get_region("Shop Beanstar Complete Flag"), connection)
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|     world.multiworld.register_indirect_condition(world.get_region("Shop Birdo Flag"), connection)
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|     connection = connect(
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|         world,
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|         names,
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|         "Shop Starting Flag",
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|         "Shop Mom Piranha Flag",
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|         lambda state: StateLogic.thunder(state, world.player)
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|         or (
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|             StateLogic.fungitown_shop(state, world.player)
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|             or StateLogic.star_shop(state, world.player)
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|             or StateLogic.birdo_shop(state, world.player)
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|         ),
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|         True,
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|     )
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|     world.multiworld.register_indirect_condition(world.get_region("Shop Enter Fungitown Flag"), connection)
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|     world.multiworld.register_indirect_condition(world.get_region("Shop Beanstar Complete Flag"), connection)
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|     world.multiworld.register_indirect_condition(world.get_region("Shop Birdo Flag"), connection)
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|     connection = connect(
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|         world,
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|         names,
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|         "Shop Starting Flag",
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|         "Shop Enter Fungitown Flag",
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|         lambda state: StateLogic.fungitown(state, world.player)
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|         or (StateLogic.star_shop(state, world.player) or StateLogic.birdo_shop(state, world.player)),
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|         True,
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|     )
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|     world.multiworld.register_indirect_condition(world.get_region("Shop Beanstar Complete Flag"), connection)
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|     world.multiworld.register_indirect_condition(world.get_region("Shop Birdo Flag"), connection)
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|     connection = connect(
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|         world,
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|         names,
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|         "Shop Starting Flag",
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|         "Shop Beanstar Complete Flag",
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|         lambda state: (
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|             StateLogic.castleTown(state, world.player)
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|             and StateLogic.pieces(state, world.player)
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|             and StateLogic.rose(state, world.player)
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|         )
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|         or StateLogic.birdo_shop(state, world.player),
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|         True,
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|     )
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|     world.multiworld.register_indirect_condition(world.get_region("Shop Birdo Flag"), connection)
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|     connect(world, names, "Main Area", "Sewers", lambda state: StateLogic.rose(state, world.player))
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|     connect(world, names, "Main Area", "Airport", lambda state: StateLogic.thunder(state, world.player))
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|     connect(world, names, "Main Area", "Theater", lambda state: StateLogic.canDash(state, world.player))
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|     connect(world, names, "Main Area", "Surfable", lambda state: StateLogic.surfable(state, world.player))
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|     connect(world, names, "Surfable", "GwarharEntrance")
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|     connect(world, names, "Surfable", "Oasis")
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|     connect(world, names, "Surfable", "JokesEntrance", lambda state: StateLogic.fire(state, world.player))
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|     connect(world, names, "JokesMain", "PostJokes", lambda state: StateLogic.postJokes(state, world.player, world.options.goal.value))
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|     if not world.options.castle_skip and world.options.goal != "emblem_hunt":
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|         connect(world, names, "PostJokes", "Bowser's Castle")
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|         connect(
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|             world,
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|             names,
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|             "Bowser's Castle",
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|             "Bowser's Castle Mini",
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|             lambda state: StateLogic.canMini(state, world.player) and StateLogic.thunder(state, world.player),
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|         )
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|         connect(world, names, "Bowser's Castle Mini", "Cackletta's Soul")
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|     elif world.options.goal != "emblem_hunt":
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|         connect(world, names, "PostJokes", "Cackletta's Soul")
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|     connect(world, names, "Chucklehuck Woods", "Winkle", lambda state: StateLogic.canDash(state, world.player))
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|     connect(
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|         world,
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|         names,
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|         "Chucklehuck Woods",
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|         "Beanbean Castle Town",
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|         lambda state: StateLogic.fruits(state, world.player)
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|         and (
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|             StateLogic.hammers(state, world.player)
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|             or StateLogic.fire(state, world.player)
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|             or StateLogic.thunder(state, world.player)
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|         ),
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|     )
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|     if world.options.difficult_logic:
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|         connect(world, names, "GwarharEntrance", "GwarharMain", lambda state: StateLogic.canDash(state, world.player))
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|         connect(world, names, "JokesEntrance", "JokesMain", lambda state: StateLogic.canDig(state, world.player))
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|         connect(
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|             world,
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|             names,
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|             "Shop Starting Flag",
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|             "Shop Birdo Flag",
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|             lambda state: StateLogic.postJokes(state, world.player, world.options.goal.value),
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|         )
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|         connect(
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|             world,
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|             names,
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|             "Fungitown",
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|             "Fungitown Shop Birdo Flag",
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|             lambda state: StateLogic.postJokes(state, world.player, world.options.goal.value),
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|         )
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|     else:
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|         connect(
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|             world,
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|             names,
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|             "GwarharEntrance",
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|             "GwarharMain",
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|             lambda state: StateLogic.canDash(state, world.player) and StateLogic.canCrash(state, world.player),
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|         )
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|         connect(
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|             world,
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|             names,
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|             "JokesEntrance",
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|             "JokesMain",
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|             lambda state: StateLogic.canCrash(state, world.player) and StateLogic.canDig(state, world.player),
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|         )
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|         connect(
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|             world,
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|             names,
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|             "Shop Starting Flag",
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|             "Shop Birdo Flag",
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|             lambda state: StateLogic.canCrash(state, world.player) and StateLogic.postJokes(state, world.player, world.options.goal.value),
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|         )
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|         connect(
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|             world,
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|             names,
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|             "Fungitown",
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|             "Fungitown Shop Birdo Flag",
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|             lambda state: StateLogic.canCrash(state, world.player) and StateLogic.postJokes(state, world.player, world.options.goal.value),
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|         )
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| 
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| 
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| def create_region(world: "MLSSWorld", name, locations):
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|     ret = Region(name, world.player, world.multiworld)
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|     for location in locations:
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|         loc = MLSSLocation(world.player, location.name, location.id, ret)
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|         if location.name in world.disabled_locations:
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|             continue
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|         ret.locations.append(loc)
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|     world.multiworld.regions.append(ret)
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| 
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| 
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| def connect(
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|     world: "MLSSWorld",
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|     used_names: typing.Dict[str, int],
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|     source: str,
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|     target: str,
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|     rule: typing.Optional[typing.Callable] = None,
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|     reach: typing.Optional[bool] = False,
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| ) -> typing.Optional[Entrance]:
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|     source_region = world.multiworld.get_region(source, world.player)
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|     target_region = world.multiworld.get_region(target, world.player)
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| 
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|     if target not in used_names:
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|         used_names[target] = 1
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|         name = target
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|     else:
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|         used_names[target] += 1
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|         name = target + (" " * used_names[target])
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| 
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|     connection = Entrance(world.player, name, source_region)
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| 
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|     if rule:
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|         connection.access_rule = rule
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| 
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|     source_region.exits.append(connection)
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|     connection.connect(target_region)
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|     return connection if reach else None
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