169 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			169 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import typing
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| from Options import Option, DefaultOnToggle, Range, Choice
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| 
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| 
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| class TotalLocations(Range):
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|     """Number of location checks which are added to the Risk of Rain playthrough."""
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|     displayname = "Total Locations"
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|     range_start = 10
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|     range_end = 50
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|     default = 20
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| 
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| 
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| class TotalRevivals(Range):
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|     """Number of `Dio's Best Friend` item put in the item pool."""
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|     displayname = "Total Revivals Available"
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|     range_start = 0
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|     range_end = 10
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|     default = 4
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| 
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| 
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| class ItemPickupStep(Range):
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|     """Number of items to pick up before an AP Check is completed.
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|     Setting to 1 means every other pickup.
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|     Setting to 2 means every third pickup. So on..."""
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|     displayname = "Item Pickup Step"
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|     range_start = 0
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|     range_end = 5
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|     default = 2
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| 
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| 
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| class AllowLunarItems(DefaultOnToggle):
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|     """Allows Lunar items in the item pool."""
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|     displayname = "Enable Lunar Item Shuffling"
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| 
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| 
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| class StartWithRevive(DefaultOnToggle):
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|     """Start the game with a `Dio's Best Friend` item."""
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|     displayname = "Start with a Revive"
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| 
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| 
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| class GreenScrap(Range):
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|     """Weight of Green Scraps in the item pool."""
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|     displayname = "Green Scraps"
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|     range_start = 0
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|     range_end = 100
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|     default = 16
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| 
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| 
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| class RedScrap(Range):
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|     """Weight of Red Scraps in the item pool."""
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|     displayname = "Red Scraps"
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|     range_start = 0
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|     range_end = 100
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|     default = 4
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| 
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| 
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| class YellowScrap(Range):
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|     """Weight of yellow scraps in the item pool."""
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|     displayname = "Yellow Scraps"
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|     range_start = 0
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|     range_end = 100
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|     default = 1
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| 
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| 
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| class WhiteScrap(Range):
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|     """Weight of white scraps in the item pool."""
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|     displayname = "White Scraps"
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|     range_start = 0
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|     range_end = 100
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|     default = 32
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| 
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| 
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| class CommonItem(Range):
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|     """Weight of common items in the item pool."""
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|     displayname = "Common Items"
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|     range_start = 0
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|     range_end = 100
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|     default = 64
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| 
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| 
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| class UncommonItem(Range):
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|     """Weight of uncommon items in the item pool."""
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|     displayname = "Uncommon Items"
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|     range_start = 0
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|     range_end = 100
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|     default = 32
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| 
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| 
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| class LegendaryItem(Range):
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|     """Weight of legendary items in the item pool."""
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|     displayname = "Legendary Items"
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|     range_start = 0
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|     range_end = 100
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|     default = 8
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| 
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| 
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| class BossItem(Range):
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|     """Weight of boss items in the item pool."""
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|     displayname = "Boss Items"
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|     range_start = 0
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|     range_end = 100
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|     default = 4
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| 
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| 
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| class LunarItem(Range):
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|     """Weight of lunar items in the item pool."""
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|     displayname = "Lunar Items"
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|     range_start = 0
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|     range_end = 100
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|     default = 16
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| 
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| 
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| class Equipment(Range):
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|     """Weight of equipment items in the item pool."""
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|     displayname = "Equipment"
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|     range_start = 0
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|     range_end = 100
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|     default = 32
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| 
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| 
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| class ItemPoolPresetToggle(DefaultOnToggle):
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|     """Will use the item weight presets when set to true, otherwise will use the custom set item pool weights."""
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|     displayname = "Item Weight Presets"
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| 
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| class ItemWeights(Choice):
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|     """Preset choices for determining the weights of the item pool.
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|     New is a test for a potential adjustment to the default weights.
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|     Uncommon puts a large number of uncommon items in the pool.
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|     Legendary puts a large number of legendary items in the pool.
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|     lunartic makes everything a lunar item.
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|     chaos generates the pool completely at random with rarer items having a slight cap to prevent this option being too easy.
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|     no_scraps removes all scrap items from the item pool.
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|     even generates the item pool with every item having an even weight.
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|     scraps_only removes all non scrap items from the item pool."""
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|     displayname = "Item Weights"
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|     option_default = 0
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|     option_new = 1
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|     option_uncommon = 2
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|     option_legendary = 3
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|     option_lunartic = 4
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|     option_chaos = 5
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|     option_no_scraps = 6
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|     option_even = 7
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|     option_scraps_only = 8
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| 
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| #define a dictionary for the weights of the generated item pool.
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| ror2_weights: typing.Dict[str, type(Option)] = {
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|     "green_scrap":          GreenScrap,
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|     "red_scrap":            RedScrap,
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|     "yellow_scrap":         YellowScrap,
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|     "white_scrap":          WhiteScrap,
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|     "common_item":          CommonItem,
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|     "uncommon_item":        UncommonItem,
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|     "legendary_item":       LegendaryItem,
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|     "boss_item":            BossItem,
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|     "lunar_item":           LunarItem,
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|     "equipment":            Equipment
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| }
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| 
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| ror2_options: typing.Dict[str, type(Option)] = {
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|     "total_locations":      TotalLocations,
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|     "total_revivals":       TotalRevivals,
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|     "start_with_revive":    StartWithRevive,
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|     "item_pickup_step":     ItemPickupStep,
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|     "enable_lunar":         AllowLunarItems,
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|     "item_weights":         ItemWeights,
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|     "item_pool_presets":    ItemPoolPresetToggle,
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|     **ror2_weights
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| } | 
