| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from collections import Counter | 
					
						
							| 
									
										
										
										
											2025-07-12 07:12:04 -04:00
										 |  |  | from unittest.mock import patch | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | 
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											2025-05-13 03:58:03 -04:00
										 |  |  | from ..bases import SVTestBase | 
					
						
							| 
									
										
										
										
											2025-07-12 07:12:04 -04:00
										 |  |  | from ..options import presets | 
					
						
							|  |  |  | from ... import options, StardewLogic, StardewRule | 
					
						
							|  |  |  | from ...logic.museum_logic import MuseumLogic | 
					
						
							|  |  |  | from ...stardew_rule import true_, LiteralStardewRule | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class TestMuseumMilestones(SVTestBase): | 
					
						
							|  |  |  |     options = { | 
					
						
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											2025-07-12 07:12:04 -04:00
										 |  |  |         options.Museumsanity: options.Museumsanity.option_milestones | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def test_50_milestone(self): | 
					
						
							|  |  |  |         self.multiworld.state.prog_items = {1: Counter()} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         milestone_rule = self.world.logic.museum.can_find_museum_items(50) | 
					
						
							|  |  |  |         self.assert_rule_false(milestone_rule, self.multiworld.state) | 
					
						
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											2025-07-12 07:12:04 -04:00
										 |  |  | 
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							|  |  |  | 
 | 
					
						
							|  |  |  | class DisabledMuseumRule(LiteralStardewRule): | 
					
						
							|  |  |  |     value = False | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def __or__(self, other) -> StardewRule: | 
					
						
							|  |  |  |         return other | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def __and__(self, other) -> StardewRule: | 
					
						
							|  |  |  |         return self | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def __repr__(self): | 
					
						
							|  |  |  |         return "Disabled Museum Rule" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class TestMuseumsanityDisabledExcludesMuseumDonationsFromOtherLocations(SVTestBase): | 
					
						
							|  |  |  |     options = { | 
					
						
							|  |  |  |         **presets.allsanity_mods_6_x_x(), | 
					
						
							|  |  |  |         options.Museumsanity.internal_name: options.Museumsanity.option_none | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def test_museum_donations_are_never_required_in_any_locations(self): | 
					
						
							|  |  |  |         with patch("worlds.stardew_valley.logic.museum_logic.MuseumLogic") as MockMuseumLogic: | 
					
						
							|  |  |  |             museum_logic: MuseumLogic = MockMuseumLogic.return_value | 
					
						
							|  |  |  |             museum_logic.can_donate_museum_items.return_value = DisabledMuseumRule() | 
					
						
							|  |  |  |             museum_logic.can_donate_museum_artifacts.return_value = DisabledMuseumRule() | 
					
						
							|  |  |  |             museum_logic.can_find_museum_artifacts.return_value = DisabledMuseumRule() | 
					
						
							|  |  |  |             museum_logic.can_find_museum_minerals.return_value = DisabledMuseumRule() | 
					
						
							|  |  |  |             museum_logic.can_find_museum_items.return_value = DisabledMuseumRule() | 
					
						
							|  |  |  |             museum_logic.can_complete_museum.return_value = DisabledMuseumRule() | 
					
						
							|  |  |  |             museum_logic.can_donate.return_value = DisabledMuseumRule() | 
					
						
							|  |  |  |             # Allowing calls to museum rules since a lot of other logic depends on it, for minerals for instance. | 
					
						
							|  |  |  |             museum_logic.can_find_museum_item.return_value = true_ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             regions = {region.name for region in self.multiworld.regions} | 
					
						
							|  |  |  |             self.world.logic = StardewLogic(self.player, self.world.options, self.world.content, regions) | 
					
						
							|  |  |  |             self.world.set_rules() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             self.collect_everything() | 
					
						
							|  |  |  |             for location in self.get_real_locations(): | 
					
						
							|  |  |  |                 with self.subTest(location.name): | 
					
						
							|  |  |  |                     self.assert_can_reach_location(location) |