Stardew Valley: Move BaseTest out of __init__.py to comply with future conventions (#4991)

* move everything out of init; fix from imports and some typing errors

* why is there a change in multiserver

* fix some relative shits
This commit is contained in:
Jérémie Bolduc
2025-05-13 03:58:03 -04:00
committed by GitHub
parent feaed7ea00
commit 7d5693e0fb
55 changed files with 367 additions and 368 deletions

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@@ -1,4 +1,4 @@
from . import SVTestBase
from .bases import SVTestBase
from .. import options

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@@ -1,4 +1,4 @@
from . import SVTestBase
from .bases import SVTestBase
from ..options import ExcludeGingerIsland, Booksanity, Shipsanity
from ..strings.book_names import Book, LostBook

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@@ -1,6 +1,6 @@
import unittest
from . import SVTestBase
from .bases import SVTestBase
from .. import BundleRandomization
from ..data.bundle_data import all_bundle_items_except_money, quality_crops_items_thematic, quality_foraging_items, quality_fish_items
from ..options import BundlePlando
@@ -87,4 +87,3 @@ class TestRemixedAnywhereBundles(SVTestBase):
for bundle_name in self.fish_bundle_names:
with self.subTest(f"{bundle_name}"):
self.assertIn(bundle_name, location_names)

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@@ -1,4 +1,4 @@
from . import SVTestBase
from .bases import SVTestBase
from .. import options
from ..strings.ap_names.transport_names import Transportation
from ..strings.building_names import Building

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@@ -1,7 +1,7 @@
from typing import List, Tuple
from . import SVTestBase
from .assertion import WorldAssertMixin
from .bases import SVTestBase
from .. import options, StardewItem
from ..strings.ap_names.ap_weapon_names import APWeapon
from ..strings.ap_names.transport_names import Transportation

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@@ -1,7 +1,7 @@
from collections import Counter
from . import SVTestBase
from .assertion import WorldAssertMixin
from .bases import SVTestBase
from .. import options
@@ -13,7 +13,7 @@ class TestStartInventoryStandardFarm(WorldAssertMixin, SVTestBase):
def test_start_inventory_progressive_coops(self):
start_items = Counter((i.name for i in self.multiworld.precollected_items[self.player]))
items = Counter((i.name for i in self.multiworld.itempool))
self.assertIn("Progressive Coop", items)
self.assertEqual(items["Progressive Coop"], 3)
self.assertNotIn("Progressive Coop", start_items)

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@@ -1,5 +1,5 @@
from . import SVTestBase
from .assertion import WorldAssertMixin
from .bases import SVTestBase
from .options.presets import minimal_locations_maximal_items
from .. import options
from ..mods.mod_data import ModNames

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@@ -1,8 +1,8 @@
import unittest
from typing import ClassVar, Set
from . import SVTestBase
from .assertion import WorldAssertMixin
from .bases import SVTestBase
from ..content.feature import fishsanity
from ..mods.mod_data import ModNames
from ..options import Fishsanity, ExcludeGingerIsland, Mods, SpecialOrderLocations, Goal, QuestLocations

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@@ -2,7 +2,7 @@ import unittest
from collections import Counter
from typing import ClassVar, Set
from . import SVTestBase
from .bases import SVTestBase
from ..content.feature import friendsanity
from ..options import Friendsanity, FriendsanityHeartSize

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@@ -1,7 +1,7 @@
from typing import List
from BaseClasses import ItemClassification, Item
from . import SVTestBase
from .bases import SVTestBase
from .. import location_table, options, items
from ..items import Group, ItemData, item_data
from ..locations import LocationTags

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@@ -1,4 +1,4 @@
from . import SVTestBase
from .bases import SVTestBase
from .. import options, item_table, Group
max_iterations = 2000

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@@ -1,5 +1,5 @@
from BaseClasses import MultiWorld, get_seed, ItemClassification
from . import setup_solo_multiworld, SVTestCase, solo_multiworld
from .bases import SVTestCase, solo_multiworld, setup_solo_multiworld
from .options.presets import allsanity_no_mods_6_x_x, get_minsanity_options
from .. import StardewValleyWorld
from ..items import Group, item_table

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@@ -3,8 +3,8 @@ import unittest
from unittest import TestCase, SkipTest
from BaseClasses import MultiWorld
from . import setup_solo_multiworld
from .assertion import RuleAssertMixin
from .bases import setup_solo_multiworld
from .options.presets import allsanity_mods_6_x_x, minimal_locations_maximal_items
from .. import StardewValleyWorld
from ..data.bundle_data import all_bundle_items_except_money

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@@ -1,4 +1,4 @@
from . import SVTestCase, setup_multiworld
from .bases import SVTestCase, setup_multiworld
from .. import True_
from ..options import FestivalLocations, StartingMoney
from ..strings.festival_check_names import FestivalCheck

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@@ -1,4 +1,4 @@
from . import SVTestBase
from .bases import SVTestBase
from .options.presets import default_6_x_x, allsanity_no_mods_6_x_x, allsanity_mods_6_x_x_exclude_disabled, get_minsanity_options, \
minimal_locations_maximal_items, minimal_locations_maximal_items_with_island
from .. import location_table

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@@ -1,4 +1,4 @@
from . import SVTestBase
from .bases import SVTestBase
from .. import BuildingProgression
from ..options import ToolProgression

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@@ -3,8 +3,8 @@ from typing import ClassVar
from BaseClasses import ItemClassification
from test.param import classvar_matrix
from . import SVTestCase, solo_multiworld, SVTestBase
from .assertion import WorldAssertMixin
from .bases import SVTestCase, SVTestBase, solo_multiworld
from .options.option_names import all_option_choices
from .options.presets import allsanity_no_mods_6_x_x, allsanity_mods_6_x_x
from .. import items_by_group, Group

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@@ -1,5 +1,5 @@
from . import SVTestBase
from .assertion import WorldAssertMixin
from .bases import SVTestBase
from .. import options

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@@ -2,8 +2,8 @@ from typing import ClassVar
from BaseClasses import MultiWorld, get_seed
from test.param import classvar_matrix
from . import SVTestCase, skip_long_tests, solo_multiworld
from .assertion import GoalAssertMixin, OptionAssertMixin, WorldAssertMixin
from .bases import skip_long_tests, SVTestCase, solo_multiworld
from .options.option_names import generate_random_world_options

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@@ -3,7 +3,7 @@ import unittest
from typing import Set
from BaseClasses import get_seed
from . import SVTestCase
from .bases import SVTestCase
from .options.utils import fill_dataclass_with_default
from .. import create_content
from ..options import EntranceRandomization, ExcludeGingerIsland, SkillProgression

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@@ -1,5 +1,5 @@
from . import SVTestBase
from .assertion import WorldAssertMixin
from .bases import SVTestBase
from .. import options

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@@ -1,7 +1,7 @@
import unittest
from . import SVTestBase
from .assertion import WorldAssertMixin
from .bases import SVTestBase
from .. import options, items_by_group, Group
from ..options import TrapDistribution
@@ -119,4 +119,3 @@ class TestDistributionIsRespectedAllTraps(WorldAssertMixin, SVTestBase):
self.assertLess(num_bark, num_debris - threshold_difference)
self.assertGreater(num_meow, num_time_flies + threshold_difference)
self.assertGreater(num_meow, num_debris + threshold_difference)

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@@ -1,4 +1,4 @@
from . import SVTestBase
from .bases import SVTestBase
from ..options import ExcludeGingerIsland, Walnutsanity, ToolProgression, SkillProgression
from ..strings.ap_names.ap_option_names import WalnutsanityOptionName

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@@ -1,308 +0,0 @@
import itertools
import logging
import os
import threading
import unittest
from contextlib import contextmanager
from typing import Dict, ClassVar, Iterable, Tuple, Optional, List, Union, Any
from BaseClasses import MultiWorld, CollectionState, get_seed, Location, Item
from test.bases import WorldTestBase
from test.general import gen_steps, setup_solo_multiworld as setup_base_solo_multiworld
from worlds.AutoWorld import call_all
from .assertion import RuleAssertMixin
from .options.utils import fill_namespace_with_default, parse_class_option_keys, fill_dataclass_with_default
from .. import StardewValleyWorld, StardewItem, StardewRule
from ..logic.time_logic import MONTH_COEFFICIENT
from ..options import StardewValleyOption, options
logger = logging.getLogger(__name__)
DEFAULT_TEST_SEED = get_seed()
logger.info(f"Default Test Seed: {DEFAULT_TEST_SEED}")
def skip_default_tests() -> bool:
return not bool(os.environ.get("base", False))
def skip_long_tests() -> bool:
return not bool(os.environ.get("long", False))
class SVTestCase(unittest.TestCase):
skip_default_tests: bool = skip_default_tests()
"""Set False to not skip the base fill tests"""
skip_long_tests: bool = skip_long_tests()
"""Set False to run tests that take long"""
@contextmanager
def solo_world_sub_test(self, msg: Optional[str] = None,
/,
world_options: Optional[Dict[Union[str, StardewValleyOption], Any]] = None,
*,
seed=DEFAULT_TEST_SEED,
world_caching=True,
**kwargs) -> Tuple[MultiWorld, StardewValleyWorld]:
if msg is not None:
msg += " "
else:
msg = ""
msg += f"[Seed = {seed}]"
with self.subTest(msg, **kwargs):
with solo_multiworld(world_options, seed=seed, world_caching=world_caching) as (multiworld, world):
yield multiworld, world
class SVTestBase(RuleAssertMixin, WorldTestBase, SVTestCase):
game = "Stardew Valley"
world: StardewValleyWorld
player: ClassVar[int] = 1
seed = DEFAULT_TEST_SEED
@classmethod
def setUpClass(cls) -> None:
if cls is SVTestBase:
raise unittest.SkipTest("No running tests on SVTestBase import.")
super().setUpClass()
def world_setup(self, *args, **kwargs):
self.options = parse_class_option_keys(self.options)
self.multiworld = setup_solo_multiworld(self.options, seed=self.seed)
self.multiworld.lock.acquire()
world = self.multiworld.worlds[self.player]
self.original_state = self.multiworld.state.copy()
self.original_itempool = self.multiworld.itempool.copy()
self.unfilled_locations = self.multiworld.get_unfilled_locations(1)
if self.constructed:
self.world = world # noqa
def tearDown(self) -> None:
self.multiworld.state = self.original_state
self.multiworld.itempool = self.original_itempool
for location in self.unfilled_locations:
location.item = None
self.multiworld.lock.release()
@property
def run_default_tests(self) -> bool:
if self.skip_default_tests:
return False
return super().run_default_tests
def collect_months(self, months: int) -> None:
real_total_prog_items = self.world.total_progression_items
percent = months * MONTH_COEFFICIENT
self.collect("Stardrop", real_total_prog_items * 100 // percent)
self.world.total_progression_items = real_total_prog_items
def collect_lots_of_money(self, percent: float = 0.25):
self.collect("Shipping Bin")
real_total_prog_items = self.world.total_progression_items
required_prog_items = int(round(real_total_prog_items * percent))
self.collect("Stardrop", required_prog_items)
def collect_all_the_money(self):
self.collect_lots_of_money(0.95)
def collect_everything(self):
non_event_items = [item for item in self.multiworld.get_items() if item.code]
for item in non_event_items:
self.multiworld.state.collect(item)
def collect_all_except(self, item_to_not_collect: str):
non_event_items = [item for item in self.multiworld.get_items() if item.code]
for item in non_event_items:
if item.name != item_to_not_collect:
self.multiworld.state.collect(item)
def get_real_locations(self) -> List[Location]:
return [location for location in self.multiworld.get_locations(self.player) if location.address is not None]
def get_real_location_names(self) -> List[str]:
return [location.name for location in self.get_real_locations()]
def collect(self, item: Union[str, Item, Iterable[Item]], count: int = 1) -> Union[None, Item, List[Item]]:
assert count > 0
if not isinstance(item, str):
super().collect(item)
return
if count == 1:
item = self.create_item(item)
self.multiworld.state.collect(item)
return item
items = []
for i in range(count):
item = self.create_item(item)
self.multiworld.state.collect(item)
items.append(item)
return items
def create_item(self, item: str) -> StardewItem:
return self.world.create_item(item)
def get_all_created_items(self) -> list[str]:
return [item.name for item in itertools.chain(self.multiworld.get_items(), self.multiworld.precollected_items[self.player])]
def remove_one_by_name(self, item: str) -> None:
self.remove(self.create_item(item))
def reset_collection_state(self) -> None:
self.multiworld.state = self.original_state.copy()
def assert_rule_true(self, rule: StardewRule, state: CollectionState | None = None) -> None:
if state is None:
state = self.multiworld.state
super().assert_rule_true(rule, state)
def assert_rule_false(self, rule: StardewRule, state: CollectionState | None = None) -> None:
if state is None:
state = self.multiworld.state
super().assert_rule_false(rule, state)
def assert_can_reach_location(self, location: Location | str, state: CollectionState | None = None) -> None:
if state is None:
state = self.multiworld.state
super().assert_can_reach_location(location, state)
def assert_cannot_reach_location(self, location: Location | str, state: CollectionState | None = None) -> None:
if state is None:
state = self.multiworld.state
super().assert_cannot_reach_location(location, state)
pre_generated_worlds = {}
@contextmanager
def solo_multiworld(world_options: Optional[Dict[Union[str, StardewValleyOption], Any]] = None,
*,
seed=DEFAULT_TEST_SEED,
world_caching=True) -> Tuple[MultiWorld, StardewValleyWorld]:
if not world_caching:
multiworld = setup_solo_multiworld(world_options, seed, _cache={})
yield multiworld, multiworld.worlds[1]
else:
multiworld = setup_solo_multiworld(world_options, seed)
try:
multiworld.lock.acquire()
world = multiworld.worlds[1]
original_state = multiworld.state.copy()
original_itempool = multiworld.itempool.copy()
unfilled_locations = multiworld.get_unfilled_locations(1)
yield multiworld, world
multiworld.state = original_state
multiworld.itempool = original_itempool
for location in unfilled_locations:
location.item = None
finally:
multiworld.lock.release()
# Mostly a copy of test.general.setup_solo_multiworld, I just don't want to change the core.
def setup_solo_multiworld(test_options: Optional[Dict[Union[str, StardewValleyOption], str]] = None,
seed=DEFAULT_TEST_SEED,
_cache: Dict[frozenset, MultiWorld] = {}, # noqa
_steps=gen_steps) -> MultiWorld:
test_options = parse_class_option_keys(test_options)
# Yes I reuse the worlds generated between tests, its speeds the execution by a couple seconds
# If the simple dict caching ends up taking too much memory, we could replace it with some kind of lru cache.
should_cache = should_cache_world(test_options)
if should_cache:
frozen_options = make_hashable(test_options, seed)
cached_multi_world = search_world_cache(_cache, frozen_options)
if cached_multi_world:
print(f"Using cached solo multi world [Seed = {cached_multi_world.seed}] [Cache size = {len(_cache)}]")
return cached_multi_world
multiworld = setup_base_solo_multiworld(StardewValleyWorld, (), seed=seed)
# print(f"Seed: {multiworld.seed}") # Uncomment to print the seed for every test
args = fill_namespace_with_default(test_options)
multiworld.set_options(args)
if "start_inventory" in test_options:
for item, amount in test_options["start_inventory"].items():
for _ in range(amount):
multiworld.push_precollected(multiworld.create_item(item, 1))
for step in _steps:
call_all(multiworld, step)
if should_cache:
add_to_world_cache(_cache, frozen_options, multiworld) # noqa
# Lock is needed for multi-threading tests
setattr(multiworld, "lock", threading.Lock())
return multiworld
def should_cache_world(test_options):
if "start_inventory" in test_options:
return False
trap_distribution_key = "trap_distribution"
if trap_distribution_key not in test_options:
return True
trap_distribution = test_options[trap_distribution_key]
for key in trap_distribution:
if trap_distribution[key] != options.TrapDistribution.default_weight:
return False
return True
def make_hashable(test_options, seed):
return frozenset(test_options.items()).union({("seed", seed)})
def search_world_cache(cache: Dict[frozenset, MultiWorld], frozen_options: frozenset) -> Optional[MultiWorld]:
try:
return cache[frozen_options]
except KeyError:
for cached_options, multi_world in cache.items():
if frozen_options.issubset(cached_options):
return multi_world
return None
def add_to_world_cache(cache: Dict[frozenset, MultiWorld], frozen_options: frozenset, multi_world: MultiWorld) -> None:
# We could complete the key with all the default options, but that does not seem to improve performances.
cache[frozen_options] = multi_world
def setup_multiworld(test_options: Iterable[Dict[str, int]] = None, seed=None) -> MultiWorld: # noqa
if test_options is None:
test_options = []
multiworld = MultiWorld(len(test_options))
multiworld.player_name = {}
multiworld.set_seed(seed)
multiworld.state = CollectionState(multiworld)
for i in range(1, len(test_options) + 1):
multiworld.game[i] = StardewValleyWorld.game
multiworld.player_name.update({i: f"Tester{i}"})
args = fill_namespace_with_default(test_options)
multiworld.set_options(args)
for step in gen_steps:
call_all(multiworld, step)
return multiworld

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@@ -0,0 +1,306 @@
import itertools
import logging
import os
import threading
import typing
import unittest
from contextlib import contextmanager
from typing import Optional, Dict, Union, Any, List, Iterable
from BaseClasses import get_seed, MultiWorld, Location, Item, CollectionState
from test.bases import WorldTestBase
from test.general import gen_steps, setup_solo_multiworld as setup_base_solo_multiworld
from worlds.AutoWorld import call_all
from .assertion import RuleAssertMixin
from .options.utils import parse_class_option_keys, fill_namespace_with_default
from .. import StardewValleyWorld, StardewItem, StardewRule
from ..logic.time_logic import MONTH_COEFFICIENT
from ..options import StardewValleyOption, options
logger = logging.getLogger(__name__)
DEFAULT_TEST_SEED = get_seed()
logger.info(f"Default Test Seed: {DEFAULT_TEST_SEED}")
def skip_default_tests() -> bool:
return not bool(os.environ.get("base", False))
def skip_long_tests() -> bool:
return not bool(os.environ.get("long", False))
class SVTestCase(unittest.TestCase):
skip_default_tests: bool = skip_default_tests()
"""Set False to not skip the base fill tests"""
skip_long_tests: bool = skip_long_tests()
"""Set False to run tests that take long"""
@contextmanager
def solo_world_sub_test(self, msg: str | None = None,
/,
world_options: dict[str | type[StardewValleyOption], Any] | None = None,
*,
seed=DEFAULT_TEST_SEED,
world_caching=True,
**kwargs) -> Iterable[tuple[MultiWorld, StardewValleyWorld]]:
if msg is not None:
msg += " "
else:
msg = ""
msg += f"[Seed = {seed}]"
with self.subTest(msg, **kwargs):
with solo_multiworld(world_options, seed=seed, world_caching=world_caching) as (multiworld, world):
yield multiworld, world
class SVTestBase(RuleAssertMixin, WorldTestBase, SVTestCase):
game = "Stardew Valley"
world: StardewValleyWorld
seed = DEFAULT_TEST_SEED
@classmethod
def setUpClass(cls) -> None:
if cls is SVTestBase:
raise unittest.SkipTest("No running tests on SVTestBase import.")
super().setUpClass()
def world_setup(self, *args, **kwargs):
self.options = parse_class_option_keys(self.options)
self.multiworld = setup_solo_multiworld(self.options, seed=self.seed)
self.multiworld.lock.acquire()
world = self.multiworld.worlds[self.player]
self.original_state = self.multiworld.state.copy()
self.original_itempool = self.multiworld.itempool.copy()
self.unfilled_locations = self.multiworld.get_unfilled_locations(1)
if self.constructed:
self.world = world # noqa
def tearDown(self) -> None:
self.multiworld.state = self.original_state
self.multiworld.itempool = self.original_itempool
for location in self.unfilled_locations:
location.item = None
self.multiworld.lock.release()
@property
def run_default_tests(self) -> bool:
if self.skip_default_tests:
return False
return super().run_default_tests
def collect_months(self, months: int) -> None:
real_total_prog_items = self.world.total_progression_items
percent = months * MONTH_COEFFICIENT
self.collect("Stardrop", real_total_prog_items * 100 // percent)
self.world.total_progression_items = real_total_prog_items
def collect_lots_of_money(self, percent: float = 0.25):
self.collect("Shipping Bin")
real_total_prog_items = self.world.total_progression_items
required_prog_items = int(round(real_total_prog_items * percent))
self.collect("Stardrop", required_prog_items)
def collect_all_the_money(self):
self.collect_lots_of_money(0.95)
def collect_everything(self):
non_event_items = [item for item in self.multiworld.get_items() if item.code]
for item in non_event_items:
self.multiworld.state.collect(item)
def collect_all_except(self, item_to_not_collect: str):
non_event_items = [item for item in self.multiworld.get_items() if item.code]
for item in non_event_items:
if item.name != item_to_not_collect:
self.multiworld.state.collect(item)
def get_real_locations(self) -> List[Location]:
return [location for location in self.multiworld.get_locations(self.player) if location.address is not None]
def get_real_location_names(self) -> List[str]:
return [location.name for location in self.get_real_locations()]
def collect(self, item: Union[str, Item, Iterable[Item]], count: int = 1) -> Union[None, Item, List[Item]]:
assert count > 0
if not isinstance(item, str):
super().collect(item)
return
if count == 1:
item = self.create_item(item)
self.multiworld.state.collect(item)
return item
items = []
for i in range(count):
item = self.create_item(item)
self.multiworld.state.collect(item)
items.append(item)
return items
def create_item(self, item: str) -> StardewItem:
return self.world.create_item(item)
def get_all_created_items(self) -> list[str]:
return [item.name for item in itertools.chain(self.multiworld.get_items(), self.multiworld.precollected_items[self.player])]
def remove_one_by_name(self, item: str) -> None:
self.remove(self.create_item(item))
def reset_collection_state(self) -> None:
self.multiworld.state = self.original_state.copy()
def assert_rule_true(self, rule: StardewRule, state: CollectionState | None = None) -> None:
if state is None:
state = self.multiworld.state
super().assert_rule_true(rule, state)
def assert_rule_false(self, rule: StardewRule, state: CollectionState | None = None) -> None:
if state is None:
state = self.multiworld.state
super().assert_rule_false(rule, state)
def assert_can_reach_location(self, location: Location | str, state: CollectionState | None = None) -> None:
if state is None:
state = self.multiworld.state
super().assert_can_reach_location(location, state)
def assert_cannot_reach_location(self, location: Location | str, state: CollectionState | None = None) -> None:
if state is None:
state = self.multiworld.state
super().assert_cannot_reach_location(location, state)
pre_generated_worlds = {}
@contextmanager
def solo_multiworld(world_options: dict[str | type[StardewValleyOption], Any] | None = None,
*,
seed=DEFAULT_TEST_SEED,
world_caching=True) -> Iterable[tuple[MultiWorld, StardewValleyWorld]]:
if not world_caching:
multiworld = setup_solo_multiworld(world_options, seed, _cache={})
yield multiworld, typing.cast(StardewValleyWorld, multiworld.worlds[1])
else:
multiworld = setup_solo_multiworld(world_options, seed)
try:
multiworld.lock.acquire()
world = multiworld.worlds[1]
original_state = multiworld.state.copy()
original_itempool = multiworld.itempool.copy()
unfilled_locations = multiworld.get_unfilled_locations(1)
yield multiworld, typing.cast(StardewValleyWorld, world)
multiworld.state = original_state
multiworld.itempool = original_itempool
for location in unfilled_locations:
location.item = None
finally:
multiworld.lock.release()
# Mostly a copy of test.general.setup_solo_multiworld, I just don't want to change the core.
def setup_solo_multiworld(test_options: Optional[Dict[Union[str, StardewValleyOption], str]] = None,
seed=DEFAULT_TEST_SEED,
_cache: Dict[frozenset, MultiWorld] = {}, # noqa
_steps=gen_steps) -> MultiWorld:
test_options = parse_class_option_keys(test_options)
# Yes I reuse the worlds generated between tests, its speeds the execution by a couple seconds
# If the simple dict caching ends up taking too much memory, we could replace it with some kind of lru cache.
should_cache = should_cache_world(test_options)
if should_cache:
frozen_options = make_hashable(test_options, seed)
cached_multi_world = search_world_cache(_cache, frozen_options)
if cached_multi_world:
print(f"Using cached solo multi world [Seed = {cached_multi_world.seed}] [Cache size = {len(_cache)}]")
return cached_multi_world
multiworld = setup_base_solo_multiworld(StardewValleyWorld, (), seed=seed)
# print(f"Seed: {multiworld.seed}") # Uncomment to print the seed for every test
args = fill_namespace_with_default(test_options)
multiworld.set_options(args)
if "start_inventory" in test_options:
for item, amount in test_options["start_inventory"].items():
for _ in range(amount):
multiworld.push_precollected(multiworld.create_item(item, 1))
for step in _steps:
call_all(multiworld, step)
if should_cache:
add_to_world_cache(_cache, frozen_options, multiworld) # noqa
# Lock is needed for multi-threading tests
setattr(multiworld, "lock", threading.Lock())
return multiworld
def should_cache_world(test_options):
if "start_inventory" in test_options:
return False
trap_distribution_key = "trap_distribution"
if trap_distribution_key not in test_options:
return True
trap_distribution = test_options[trap_distribution_key]
for key in trap_distribution:
if trap_distribution[key] != options.TrapDistribution.default_weight:
return False
return True
def make_hashable(test_options, seed):
return frozenset(test_options.items()).union({("seed", seed)})
def search_world_cache(cache: Dict[frozenset, MultiWorld], frozen_options: frozenset) -> Optional[MultiWorld]:
try:
return cache[frozen_options]
except KeyError:
for cached_options, multi_world in cache.items():
if frozen_options.issubset(cached_options):
return multi_world
return None
def add_to_world_cache(cache: Dict[frozenset, MultiWorld], frozen_options: frozenset, multi_world: MultiWorld) -> None:
# We could complete the key with all the default options, but that does not seem to improve performances.
cache[frozen_options] = multi_world
def setup_multiworld(test_options: Iterable[Dict[str, int]] = None, seed=None) -> MultiWorld: # noqa
if test_options is None:
test_options = []
multiworld = MultiWorld(len(test_options))
multiworld.player_name = {}
multiworld.set_seed(seed)
multiworld.state = CollectionState(multiworld)
for i in range(1, len(test_options) + 1):
multiworld.game[i] = StardewValleyWorld.game
multiworld.player_name.update({i: f"Tester{i}"})
args = fill_namespace_with_default(test_options)
multiworld.set_options(args)
for step in gen_steps:
call_all(multiworld, step)
return multiworld

View File

@@ -1,5 +1,5 @@
from . import SVContentPackTestBase
from .. import SVTestBase
from ..bases import SVTestBase
from ... import options
from ...content import content_packs
from ...data.artisan import MachineSource

View File

@@ -1,5 +1,5 @@
from .. import SVContentPackTestBase
from ... import SVTestBase
from ...bases import SVTestBase
from .... import options
from ....content import content_packs
from ....mods.mod_data import ModNames

View File

@@ -4,8 +4,8 @@ from typing import ClassVar
from BaseClasses import get_seed
from test.param import classvar_matrix
from .. import SVTestCase, solo_multiworld, skip_long_tests
from ..assertion import WorldAssertMixin, ModAssertMixin
from ..bases import skip_long_tests, SVTestCase, solo_multiworld
from ..options.option_names import all_option_choices
from ... import options
from ...mods.mod_data import ModNames

View File

@@ -4,8 +4,8 @@ from typing import ClassVar
from BaseClasses import get_seed
from test.param import classvar_matrix
from .. import SVTestCase, solo_multiworld, skip_long_tests
from ..assertion.world_assert import WorldAssertMixin
from ..bases import skip_long_tests, SVTestCase, solo_multiworld
from ..options.option_names import all_option_choices
from ... import options

View File

@@ -3,8 +3,8 @@ from typing import ClassVar
from BaseClasses import get_seed
from test.param import classvar_matrix
from .. import SVTestCase, solo_multiworld, skip_long_tests
from ..assertion import WorldAssertMixin
from ..bases import skip_long_tests, SVTestCase, solo_multiworld
from ... import options
if skip_long_tests():

View File

@@ -1,4 +1,4 @@
from .. import SVTestBase
from ..bases import SVTestBase
from ...mods.mod_data import ModNames
from ...options import Mods, BackpackProgression

View File

@@ -3,9 +3,9 @@ from typing import ClassVar
from BaseClasses import get_seed
from test.param import classvar_matrix
from .. import SVTestBase, SVTestCase, solo_multiworld
from ..TestGeneration import get_all_permanent_progression_items
from ..assertion import ModAssertMixin, WorldAssertMixin
from ..bases import SVTestCase, SVTestBase, solo_multiworld
from ..options.presets import allsanity_mods_6_x_x
from ..options.utils import fill_dataclass_with_default
from ... import options, Group, create_content

View File

@@ -1,4 +1,4 @@
from .. import SVTestBase
from ..bases import SVTestBase
from ... import options

View File

@@ -1,4 +1,4 @@
from .. import SVTestBase
from ..bases import SVTestBase
from ... import options
from ...mods.mod_data import ModNames
from ...strings.ap_names.mods.mod_items import SVEQuestItem

View File

@@ -1,5 +1,5 @@
from Options import PerGameCommonOptions, OptionSet, OptionDict
from .. import SVTestCase
from ..bases import SVTestCase
from ...options import StardewValleyOptions, TrapItems
from ...options.presets import sv_options_presets

View File

@@ -8,7 +8,7 @@ from typing import List
from BaseClasses import get_seed
from Fill import distribute_items_restrictive, balance_multiworld_progression
from worlds import AutoWorld
from .. import SVTestCase, setup_multiworld
from ..bases import SVTestCase, setup_multiworld
from ..options.presets import default_6_x_x, allsanity_no_mods_6_x_x, allsanity_mods_6_x_x, minimal_locations_maximal_items
assert default_6_x_x

View File

@@ -1,5 +1,5 @@
from ..bases import SVTestBase
from ... import options
from ...test import SVTestBase
class TestArcadeMachinesLogic(SVTestBase):

View File

@@ -1,5 +1,5 @@
from ..bases import SVTestBase
from ... import options
from ...test import SVTestBase
class TestBooksLogic(SVTestBase):

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@@ -1,5 +1,5 @@
from ..bases import SVTestBase
from ...options import BuildingProgression, FarmType
from ...test import SVTestBase
class TestBuildingLogic(SVTestBase):

View File

@@ -1,7 +1,7 @@
from ..bases import SVTestBase
from ... import options
from ...options import BundleRandomization
from ...strings.bundle_names import BundleName
from ...test import SVTestBase
class TestBundlesLogic(SVTestBase):

View File

@@ -1,6 +1,6 @@
from ..bases import SVTestBase
from ... import options
from ...options import BuildingProgression, ExcludeGingerIsland, Chefsanity
from ...test import SVTestBase
class TestRecipeLearnLogic(SVTestBase):

View File

@@ -1,7 +1,7 @@
from ..bases import SVTestBase
from ... import options
from ...data.craftable_data import all_crafting_recipes_by_name
from ...options import BuildingProgression, ExcludeGingerIsland, Craftsanity, SeasonRandomization
from ...test import SVTestBase
class TestCraftsanityLogic(SVTestBase):

View File

@@ -1,8 +1,8 @@
from ..bases import SVTestBase
from ... import options
from ...locations import locations_by_tag, LocationTags, location_table
from ...strings.entrance_names import Entrance
from ...strings.region_names import Region
from ...test import SVTestBase
class TestDonationLogicAll(SVTestBase):

View File

@@ -1,6 +1,6 @@
from ..bases import SVTestBase
from ...options import SeasonRandomization, Fishsanity, ExcludeGingerIsland, SkillProgression, ToolProgression, ElevatorProgression, SpecialOrderLocations
from ...strings.fish_names import Fish
from ...test import SVTestBase
class TestNeedRegionToCatchFish(SVTestBase):

View File

@@ -1,5 +1,5 @@
from ..bases import SVTestBase
from ...options import SeasonRandomization, Friendsanity, FriendsanityHeartSize
from ...test import SVTestBase
class TestFriendsanityDatingRules(SVTestBase):

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@@ -1,7 +1,7 @@
from collections import Counter
from ..bases import SVTestBase
from ...options import Museumsanity
from .. import SVTestBase
class TestMuseumMilestones(SVTestBase):

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@@ -1,6 +1,6 @@
from ..bases import SVTestBase
from ...locations import LocationTags, location_table
from ...options import BuildingProgression, Shipsanity
from ...test import SVTestBase
class TestShipsanityNone(SVTestBase):

View File

@@ -1,7 +1,7 @@
from ..bases import SVTestBase
from ... import HasProgressionPercent, StardewLogic
from ...options import ToolProgression, SkillProgression, Mods
from ...strings.skill_names import all_skills, all_vanilla_skills, Skill
from ...test import SVTestBase
class TestSkillProgressionVanilla(SVTestBase):

View File

@@ -1,4 +1,4 @@
from .. import SVTestBase
from ..bases import SVTestBase
from ..options.presets import allsanity_mods_6_x_x
from ...stardew_rule import HasProgressionPercent

View File

@@ -1,6 +1,6 @@
from collections import Counter
from .. import SVTestBase
from ..bases import SVTestBase
from ... import options
from ...options import ToolProgression, SeasonRandomization
from ...strings.entrance_names import Entrance

View File

@@ -1,6 +1,6 @@
from ..bases import SVTestBase
from ... import options
from ...options import ToolProgression
from ...test import SVTestBase
class TestWeaponsLogic(SVTestBase):

View File

@@ -15,8 +15,9 @@ import typing
from BaseClasses import CollectionState, Location
from Utils import init_logging
from worlds.stardew_valley.stardew_rule.rule_explain import explain
from ... import test
from ..bases import setup_solo_multiworld
from ..options import presets
from ...stardew_rule.rule_explain import explain
def run_locations_benchmark():
@@ -56,12 +57,12 @@ def run_locations_benchmark():
parser.add_argument('--state', help="Define the state in which the location will be benchmarked.", type=str, default=None)
args = parser.parse_args()
options_set = args.options
options = getattr(test, options_set)()
options = getattr(presets, options_set)()
seed = args.seed
location = args.location
state = args.state
multiworld = test.setup_solo_multiworld(options, seed)
multiworld = setup_solo_multiworld(options, seed)
gc.collect()
if location:

View File

@@ -1,7 +1,7 @@
import argparse
import json
from .. import setup_solo_multiworld
from ..bases import setup_solo_multiworld
from ..options.presets import allsanity_mods_6_x_x_exclude_disabled
from ...options import FarmType, EntranceRandomization

View File

@@ -5,7 +5,7 @@ import sys
import unittest
from BaseClasses import get_seed
from .. import SVTestCase
from ..bases import SVTestCase
# <function Location.<lambda> at 0x102ca98a0>
lambda_regex = re.compile(r"^<function Location\.<lambda> at (.*)>$")

View File

@@ -1,9 +1,11 @@
import unittest
from unittest.mock import Mock
from .. import SVTestBase, fill_namespace_with_default, skip_long_tests
from ..bases import skip_long_tests, SVTestBase
from ..options.presets import allsanity_mods_6_x_x
from ... import STARDEW_VALLEY, FarmType, BundleRandomization, EntranceRandomization
from ..options.utils import fill_namespace_with_default
from ... import STARDEW_VALLEY
from ...options import FarmType, BundleRandomization, EntranceRandomization
@unittest.skipIf(skip_long_tests(), "Long tests disabled")