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								import random
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								import sys
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								import typing
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								import unittest
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								from argparse import Namespace
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								from Generate import get_seed_name
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								from test.general import gen_steps
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								from worlds import AutoWorld
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								from worlds.AutoWorld import World, call_all
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								from BaseClasses import Location, MultiWorld, CollectionState, ItemClassification, Item
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								from worlds.alttp.Items import item_factory
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								class TestBase(unittest.TestCase):
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								    multiworld: MultiWorld
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								    _state_cache = {}
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								    def get_state(self, items):
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								        if (self.multiworld, tuple(items)) in self._state_cache:
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								            return self._state_cache[self.multiworld, tuple(items)]
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								        state = CollectionState(self.multiworld)
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								        for item in items:
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								            item.classification = ItemClassification.progression
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								            state.collect(item, prevent_sweep=True)
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								        state.sweep_for_advancements()
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								        state.update_reachable_regions(1)
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								        self._state_cache[self.multiworld, tuple(items)] = state
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								        return state
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								    def get_path(self, state, region):
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								        def flist_to_iter(node):
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								            while node:
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								                value, node = node
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								                yield value
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								        from itertools import zip_longest
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								        reversed_path_as_flist = state.path.get(region, (region, None))
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								        string_path_flat = reversed(list(map(str, flist_to_iter(reversed_path_as_flist))))
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								        # Now we combine the flat string list into (region, exit) pairs
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								        pathsiter = iter(string_path_flat)
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								        pathpairs = zip_longest(pathsiter, pathsiter)
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								        return list(pathpairs)
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								    def run_location_tests(self, access_pool):
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								        for i, (location, access, *item_pool) in enumerate(access_pool):
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								            items = item_pool[0]
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								            all_except = item_pool[1] if len(item_pool) > 1 else None
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								            state = self._get_items(item_pool, all_except)
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								            path = self.get_path(state, self.multiworld.get_location(location, 1).parent_region)
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								            with self.subTest(msg="Reach Location", location=location, access=access, items=items,
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								                              all_except=all_except, path=path, entry=i):
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								                self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), access,
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								                                 f"failed {self.multiworld.get_location(location, 1)} with: {item_pool}")
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								            # check for partial solution
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								            if not all_except and access:  # we are not supposed to be able to reach location with partial inventory
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								                for missing_item in item_pool[0]:
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								                    with self.subTest(msg="Location reachable without required item", location=location,
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								                                      items=item_pool[0], missing_item=missing_item, entry=i):
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								                        state = self._get_items_partial(item_pool, missing_item)
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								                        self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), False,
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								                                         f"failed {self.multiworld.get_location(location, 1)}: succeeded with "
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								                                         f"{missing_item} removed from: {item_pool}")
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								    def run_entrance_tests(self, access_pool):
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								        for i, (entrance, access, *item_pool) in enumerate(access_pool):
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								            items = item_pool[0]
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								            all_except = item_pool[1] if len(item_pool) > 1 else None
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								            state = self._get_items(item_pool, all_except)
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								            path = self.get_path(state, self.multiworld.get_entrance(entrance, 1).parent_region)
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								            with self.subTest(msg="Reach Entrance", entrance=entrance, access=access, items=items,
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								                              all_except=all_except, path=path, entry=i):
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								                self.assertEqual(self.multiworld.get_entrance(entrance, 1).can_reach(state), access)
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								            # check for partial solution
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								            if not all_except and access:  # we are not supposed to be able to reach location with partial inventory
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								                for missing_item in item_pool[0]:
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								                    with self.subTest(msg="Entrance reachable without required item", entrance=entrance,
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								                                      items=item_pool[0], missing_item=missing_item, entry=i):
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								                        state = self._get_items_partial(item_pool, missing_item)
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								                        self.assertEqual(self.multiworld.get_entrance(entrance, 1).can_reach(state), False,
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								                                         f"failed {self.multiworld.get_entrance(entrance, 1)} with: {item_pool}")
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								    def _get_items(self, item_pool, all_except):
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								        if all_except and len(all_except) > 0:
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								            items = self.multiworld.itempool[:]
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								            items = [item for item in items if
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								                     item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)]
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								            items.extend(item_factory(item_pool[0], self.multiworld.worlds[1]))
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								        else:
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								            items = item_factory(item_pool[0], self.multiworld.worlds[1])
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								        return self.get_state(items)
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								    def _get_items_partial(self, item_pool, missing_item):
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								        new_items = item_pool[0].copy()
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								        new_items.remove(missing_item)
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								        items = item_factory(new_items, self.multiworld.worlds[1])
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								        return self.get_state(items)
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								class WorldTestBase(unittest.TestCase):
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								    options: typing.Dict[str, typing.Any] = {}
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								    """Define options that should be used when setting up this TestBase."""
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								    multiworld: MultiWorld
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								    """The constructed MultiWorld instance after setup."""
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								    world: World
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								    """The constructed World instance after setup."""
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								    player: typing.ClassVar[int] = 1
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								    game: typing.ClassVar[str]
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								    """Define game name in subclass, example "Secret of Evermore"."""
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								    auto_construct: typing.ClassVar[bool] = True
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								    """ automatically set up a world for each test in this class """
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								    memory_leak_tested: typing.ClassVar[bool] = False
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								    """ remember if memory leak test was already done for this class """
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								    def setUp(self) -> None:
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								        if self.auto_construct:
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								            self.world_setup()
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								    def tearDown(self) -> None:
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								        if self.__class__.memory_leak_tested or not self.options or not self.constructed or \
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								                sys.version_info < (3, 11, 0):  # the leak check in tearDown fails in py<3.11 for an unknown reason
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								            # only run memory leak test once per class, only for constructed with non-default options
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								            # default options will be tested in test/general
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								            super().tearDown()
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								            return
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								        import gc
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        import weakref
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        weak = weakref.ref(self.multiworld)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for attr_name in dir(self):  # delete all direct references to MultiWorld and World
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            attr: object = typing.cast(object, getattr(self, attr_name))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if type(attr) is MultiWorld or isinstance(attr, AutoWorld.World):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                delattr(self, attr_name)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        state_cache: typing.Optional[typing.Dict[typing.Any, typing.Any]] = getattr(self, "_state_cache", None)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if state_cache is not None:  # in case of multiple inheritance with TestBase, we need to clear its cache
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            state_cache.clear()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        gc.collect()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.__class__.memory_leak_tested = True
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.assertFalse(weak(), f"World {getattr(self, 'game', '')} leaked MultiWorld object")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        super().tearDown()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def world_setup(self, seed: typing.Optional[int] = None) -> None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if type(self) is WorldTestBase or \
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                (hasattr(WorldTestBase, self._testMethodName)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                 and not self.run_default_tests and
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                 getattr(self, self._testMethodName).__code__ is
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                 getattr(WorldTestBase, self._testMethodName, None).__code__):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return  # setUp gets called for tests defined in the base class. We skip world_setup here.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if not hasattr(self, "game"):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            raise NotImplementedError("didn't define game name")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.multiworld = MultiWorld(1)
							 | 
						
					
						
							
								
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        self.multiworld.game[self.player] = self.game
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.multiworld.player_name = {self.player: "Tester"}
							 | 
						
					
						
							
								
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.multiworld.set_seed(seed)
							 | 
						
					
						
							
								
									
										
										
										
											2023-11-25 13:53:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        random.seed(self.multiworld.seed)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.multiworld.seed_name = get_seed_name(random)  # only called to get same RNG progression as Generate.py
							 | 
						
					
						
							
								
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        args = Namespace()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for name, option in AutoWorld.AutoWorldRegister.world_types[self.game].options_dataclass.type_hints.items():
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            setattr(args, name, {
							 | 
						
					
						
							
								
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                1: option.from_any(self.options.get(name, option.default))
							 | 
						
					
						
							
								
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            })
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.multiworld.set_options(args)
							 | 
						
					
						
							
								
									
										
										
										
											2025-05-22 08:27:18 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        self.multiworld.state = CollectionState(self.multiworld)
							 | 
						
					
						
							
								
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        self.world = self.multiworld.worlds[self.player]
							 | 
						
					
						
							
								
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for step in gen_steps:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            call_all(self.multiworld, step)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    # methods that can be called within tests
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def collect_all_but(self, item_names: typing.Union[str, typing.Iterable[str]],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        state: typing.Optional[CollectionState] = None) -> None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        """Collects all pre-placed items and items in the multiworld itempool except those provided"""
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if isinstance(item_names, str):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            item_names = (item_names,)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if not state:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            state = self.multiworld.state
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for item in self.multiworld.get_items():
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if item.name not in item_names:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                state.collect(item)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def get_item_by_name(self, item_name: str) -> Item:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        """Returns the first item found in placed items, or in the itempool with the matching name"""
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for item in self.multiworld.get_items():
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if item.name == item_name:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                return item
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        raise ValueError("No such item")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def get_items_by_name(self, item_names: typing.Union[str, typing.Iterable[str]]) -> typing.List[Item]:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        """Returns actual items from the itempool that match the provided name(s)"""
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if isinstance(item_names, str):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            item_names = (item_names,)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return [item for item in self.multiworld.itempool if item.name in item_names]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def collect_by_name(self, item_names: typing.Union[str, typing.Iterable[str]]) -> typing.List[Item]:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        """ collect all of the items in the item pool that have the given names """
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        items = self.get_items_by_name(item_names)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.collect(items)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return items
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def collect(self, items: typing.Union[Item, typing.Iterable[Item]]) -> None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        """Collects the provided item(s) into state"""
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if isinstance(items, Item):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            items = (items,)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for item in items:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.multiworld.state.collect(item)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def remove_by_name(self, item_names: typing.Union[str, typing.Iterable[str]]) -> typing.List[Item]:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        """Remove all of the items in the item pool with the given names from state"""
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        items = self.get_items_by_name(item_names)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.remove(items)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return items
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def remove(self, items: typing.Union[Item, typing.Iterable[Item]]) -> None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        """Removes the provided item(s) from state"""
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if isinstance(items, Item):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            items = (items,)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for item in items:
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-23 01:15:05 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            if item.location and item.advancement and item.location in self.multiworld.state.advancements:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                self.multiworld.state.advancements.remove(item.location)
							 | 
						
					
						
							
								
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.multiworld.state.remove(item)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def can_reach_location(self, location: str) -> bool:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        """Determines if the current state can reach the provided location name"""
							 | 
						
					
						
							
								
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        return self.multiworld.state.can_reach(location, "Location", self.player)
							 | 
						
					
						
							
								
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def can_reach_entrance(self, entrance: str) -> bool:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        """Determines if the current state can reach the provided entrance name"""
							 | 
						
					
						
							
								
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        return self.multiworld.state.can_reach(entrance, "Entrance", self.player)
							 | 
						
					
						
							
								
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def can_reach_region(self, region: str) -> bool:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        """Determines if the current state can reach the provided region name"""
							 | 
						
					
						
							
								
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        return self.multiworld.state.can_reach(region, "Region", self.player)
							 | 
						
					
						
							
								
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def count(self, item_name: str) -> int:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        """Returns the amount of an item currently in state"""
							 | 
						
					
						
							
								
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        return self.multiworld.state.count(item_name, self.player)
							 | 
						
					
						
							
								
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def assertAccessDependency(self,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                               locations: typing.List[str],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                               possible_items: typing.Iterable[typing.Iterable[str]],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                               only_check_listed: bool = False) -> None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        """Asserts that the provided locations can't be reached without the listed items but can be reached with any
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								         one of the provided combinations"""
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        all_items = [item_name for item_names in possible_items for item_name in item_names]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        state = CollectionState(self.multiworld)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.collect_all_but(all_items, state)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if only_check_listed:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for location in locations:
							 | 
						
					
						
							
								
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                self.assertFalse(state.can_reach(location, "Location", self.player),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                 f"{location} is reachable without {all_items}")
							 | 
						
					
						
							
								
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for location in self.multiworld.get_locations():
							 | 
						
					
						
							
								
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                loc_reachable = state.can_reach(location, "Location", self.player)
							 | 
						
					
						
							
								
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                self.assertEqual(loc_reachable, location.name not in locations,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                 f"{location.name} is reachable without {all_items}" if loc_reachable
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                 else f"{location.name} is not reachable without {all_items}")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for item_names in possible_items:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            items = self.get_items_by_name(item_names)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for item in items:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                state.collect(item)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for location in locations:
							 | 
						
					
						
							
								
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                self.assertTrue(state.can_reach(location, "Location", self.player),
							 | 
						
					
						
							
								
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                f"{location} not reachable with {item_names}")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for item in items:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                state.remove(item)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def assertBeatable(self, beatable: bool):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        """Asserts that the game can be beaten with the current state"""
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.assertEqual(self.multiworld.can_beat_game(self.multiworld.state), beatable)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    # following tests are automatically run
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    @property
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def run_default_tests(self) -> bool:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        """Not possible or identical to the base test that's always being run already"""
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return (self.options
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                or self.setUp.__code__ is not WorldTestBase.setUp.__code__
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                or self.world_setup.__code__ is not WorldTestBase.world_setup.__code__)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    @property
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def constructed(self) -> bool:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        """A multiworld has been constructed by this point"""
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return hasattr(self, "game") and hasattr(self, "multiworld")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def test_all_state_can_reach_everything(self):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        """Ensure all state can reach everything and complete the game with the defined options"""
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if not (self.run_default_tests and self.constructed):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return
							 | 
						
					
						
							
								
									
										
										
										
											2024-06-22 14:00:15 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        with self.subTest("Game", game=self.game, seed=self.multiworld.seed):
							 | 
						
					
						
							
								
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            state = self.multiworld.get_all_state(False)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for location in self.multiworld.get_locations():
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-16 14:49:37 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                with self.subTest("Location should be reached", location=location.name):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    reachable = location.can_reach(state)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    self.assertTrue(reachable, f"{location.name} unreachable")
							 | 
						
					
						
							
								
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            with self.subTest("Beatable"):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                self.multiworld.state = state
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                self.assertBeatable(True)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def test_empty_state_can_reach_something(self):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        """Ensure empty state can reach at least one location with the defined options"""
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if not (self.run_default_tests and self.constructed):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return
							 | 
						
					
						
							
								
									
										
										
										
											2024-06-22 14:00:15 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        with self.subTest("Game", game=self.game, seed=self.multiworld.seed):
							 | 
						
					
						
							
								
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            state = CollectionState(self.multiworld)
							 | 
						
					
						
							
								
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            locations = self.multiworld.get_reachable_locations(state, self.player)
							 | 
						
					
						
							
								
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.assertGreater(len(locations), 0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                               "Need to be able to reach at least one location to get started.")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def test_fill(self):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        """Generates a multiworld and validates placements with the defined options"""
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if not (self.run_default_tests and self.constructed):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        from Fill import distribute_items_restrictive
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # basically a shortened reimplementation of this method from core, in order to force the check is done
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        def fulfills_accessibility() -> bool:
							 | 
						
					
						
							
								
									
										
										
										
											2023-10-29 19:47:37 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            locations = list(self.multiworld.get_locations(1))
							 | 
						
					
						
							
								
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            state = CollectionState(self.multiworld)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            while locations:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                sphere: typing.List[Location] = []
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                for n in range(len(locations) - 1, -1, -1):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    if locations[n].can_reach(state):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        sphere.append(locations.pop(n))
							 | 
						
					
						
							
								
									
										
										
										
											2024-06-17 19:49:26 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                self.assertTrue(sphere or self.multiworld.worlds[1].options.accessibility == "minimal",
							 | 
						
					
						
							
								
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                f"Unreachable locations: {locations}")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if not sphere:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    break
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                for location in sphere:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    if location.item:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        state.collect(location.item, True, location)
							 | 
						
					
						
							
								
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            return self.multiworld.has_beaten_game(state, self.player)
							 | 
						
					
						
							
								
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        with self.subTest("Game", game=self.game, seed=self.multiworld.seed):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            distribute_items_restrictive(self.multiworld)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            call_all(self.multiworld, "post_fill")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.assertTrue(fulfills_accessibility(), "Collected all locations, but can't beat the game.")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            placed_items = [loc.item for loc in self.multiworld.get_locations() if loc.item and loc.item.code]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.assertLessEqual(len(self.multiworld.itempool), len(placed_items),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                 "Unplaced Items remaining in itempool")
							 |