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https://github.com/MarioSpore/Grinch-AP.git
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Tests: Create CollectionState after MultiWorld.worlds (#4949)
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@@ -736,6 +736,7 @@ class CollectionState():
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additional_copy_functions: List[Callable[[CollectionState, CollectionState], CollectionState]] = []
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def __init__(self, parent: MultiWorld, allow_partial_entrances: bool = False):
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assert parent.worlds, "CollectionState created without worlds initialized in parent"
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self.prog_items = {player: Counter() for player in parent.get_all_ids()}
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self.multiworld = parent
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self.reachable_regions = {player: set() for player in parent.get_all_ids()}
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@@ -159,7 +159,6 @@ class WorldTestBase(unittest.TestCase):
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self.multiworld.game[self.player] = self.game
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self.multiworld.player_name = {self.player: "Tester"}
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self.multiworld.set_seed(seed)
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self.multiworld.state = CollectionState(self.multiworld)
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random.seed(self.multiworld.seed)
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self.multiworld.seed_name = get_seed_name(random) # only called to get same RNG progression as Generate.py
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args = Namespace()
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@@ -168,6 +167,7 @@ class WorldTestBase(unittest.TestCase):
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1: option.from_any(self.options.get(name, option.default))
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})
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self.multiworld.set_options(args)
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self.multiworld.state = CollectionState(self.multiworld)
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self.world = self.multiworld.worlds[self.player]
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for step in gen_steps:
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call_all(self.multiworld, step)
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@@ -59,13 +59,13 @@ def run_locations_benchmark():
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multiworld.game[1] = game
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multiworld.player_name = {1: "Tester"}
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multiworld.set_seed(0)
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multiworld.state = CollectionState(multiworld)
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args = argparse.Namespace()
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for name, option in AutoWorld.AutoWorldRegister.world_types[game].options_dataclass.type_hints.items():
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setattr(args, name, {
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1: option.from_any(getattr(option, "default"))
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})
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multiworld.set_options(args)
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multiworld.state = CollectionState(multiworld)
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gc.collect()
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for step in self.gen_steps:
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@@ -49,7 +49,6 @@ def setup_multiworld(worlds: Union[List[Type[World]], Type[World]], steps: Tuple
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multiworld.game = {player: world_type.game for player, world_type in enumerate(worlds, 1)}
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multiworld.player_name = {player: f"Tester{player}" for player in multiworld.player_ids}
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multiworld.set_seed(seed)
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multiworld.state = CollectionState(multiworld)
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args = Namespace()
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for player, world_type in enumerate(worlds, 1):
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for key, option in world_type.options_dataclass.type_hints.items():
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@@ -57,6 +56,7 @@ def setup_multiworld(worlds: Union[List[Type[World]], Type[World]], steps: Tuple
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updated_options[player] = option.from_any(option.default)
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setattr(args, key, updated_options)
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multiworld.set_options(args)
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multiworld.state = CollectionState(multiworld)
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for step in steps:
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call_all(multiworld, step)
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return multiworld
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@@ -10,12 +10,12 @@ class LTTPTestBase(unittest.TestCase):
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from worlds.alttp.Options import Medallion
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self.multiworld = MultiWorld(1)
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self.multiworld.game[1] = "A Link to the Past"
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self.multiworld.state = CollectionState(self.multiworld)
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self.multiworld.set_seed(None)
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args = Namespace()
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for name, option in AutoWorldRegister.world_types["A Link to the Past"].options_dataclass.type_hints.items():
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setattr(args, name, {1: option.from_any(getattr(option, "default"))})
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self.multiworld.set_options(args)
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self.multiworld.state = CollectionState(self.multiworld)
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self.world = self.multiworld.worlds[1]
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# by default medallion access is randomized, for unittests we set it to vanilla
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self.world.options.misery_mire_medallion.value = Medallion.option_ether
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@@ -26,13 +26,13 @@ class KDL3TestBase(WorldTestBase):
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self.multiworld.game[1] = self.game
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self.multiworld.player_name = {1: "Tester"}
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self.multiworld.set_seed(seed)
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self.multiworld.state = CollectionState(self.multiworld)
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args = Namespace()
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for name, option in AutoWorld.AutoWorldRegister.world_types[self.game].options_dataclass.type_hints.items():
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setattr(args, name, {
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1: option.from_any(self.options.get(name, getattr(option, "default")))
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})
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self.multiworld.set_options(args)
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self.multiworld.state = CollectionState(self.multiworld)
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self.multiworld.plando_options = PlandoOptions.connections
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for step in gen_steps:
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call_all(self.multiworld, step)
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@@ -293,12 +293,12 @@ def setup_multiworld(test_options: Iterable[Dict[str, int]] = None, seed=None) -
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multiworld = MultiWorld(len(test_options))
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multiworld.player_name = {}
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multiworld.set_seed(seed)
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multiworld.state = CollectionState(multiworld)
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for i in range(1, len(test_options) + 1):
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multiworld.game[i] = StardewValleyWorld.game
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multiworld.player_name.update({i: f"Tester{i}"})
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args = fill_namespace_with_default(test_options)
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multiworld.set_options(args)
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multiworld.state = CollectionState(multiworld)
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for step in gen_steps:
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call_all(multiworld, step)
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