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Grinch-AP/worlds/civ_6/data/existing_tech.py

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New Game Implementation: Civilization VI (#3736) * Init * remove submodule * Init * Update docs * Fix tests * Update to use apcivvi * Update Readme and codeowners * Minor changes * Remove .value from options (except starting hint) * Minor updates * remove unnecessary property * Cleanup Rules and Region * Fix output file generation * Implement feedback * Remove 'AP' tag and fix issue with format strings and using same quotes * Update worlds/civ_6/__init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Minor docs changes * minor updates * Small rework of create items * Minor updates * Remove unused variable * Move client to Launcher Components with rest of similar clients * Revert "Move client to Launcher Components with rest of similar clients" This reverts commit f9fd5df9fdf19eaf4f1de54e21e3c33a74f02364. * modify component * Fix generation issues * Fix tests * Minor change * Add improvement and test case * Minor options changes * . * Preliminary Review * Fix failing test due to slot data serialization * Format json * Remove exclude missable boosts * Update options (update goody hut text, make research multiplier a range) * Update docs punctuation and slot data init * Move priority/excluded locations into options * Implement docs PR feedback * PR Feedback for options * PR feedback misc * Update location classification and fix client type * Fix typings * Update research cost multiplier * Remove unnecessary location priority code * Remove extrenous use of items() * WIP PR Feedback * WIP PR Feedback * Add victory event * Add option set for death link effect * PR improvements * Update post fill hint to support items with multiple classifications * remove unnecessary len * Move location exclusion logic * Update test to use set instead of accidental dict * Update docs around progressive eras and boost locations * Update docs for options to be more readable * Fix issue with filler items and prehints * Update filler_data to be static * Update links in docs * Minor updates and PR feedback * Update boosts data * Update era required items * Update existing techs * Update existing techs * move boost data class * Update reward data * Update prereq data * Update new items and progressive districts * Remove unused code * Make filler item name func more efficient * Update death link text * Move Civ6 to the end of readme * Fix bug with hidden locations and location.name * Partial PR Feedback Implementation * Format changes * Minor review feedback * Modify access rules to use list created in generate_early * Modify boost rules to precalculate requirements * Remove option checks from access rules * Fix issue with pre initialized dicts * Add inno setup for civ6 client * Update inno_setup.iss --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2025-03-10 07:53:26 -06:00
from typing import List
from ..ItemData import ExistingItemData
existing_tech: List[ExistingItemData] = [
{
"Type": "TECH_POTTERY",
"Cost": 25,
"UITreeRow": 0,
"EraType": "ERA_ANCIENT",
"Name": "Pottery",
},
{
"Type": "TECH_ANIMAL_HUSBANDRY",
"Cost": 25,
"UITreeRow": 1,
"EraType": "ERA_ANCIENT",
"Name": "Animal Husbandry",
},
{
"Type": "TECH_MINING",
"Cost": 25,
"UITreeRow": 3,
"EraType": "ERA_ANCIENT",
"Name": "Mining",
},
{
"Type": "TECH_SAILING",
"Cost": 50,
"UITreeRow": -3,
"EraType": "ERA_ANCIENT",
"Name": "Sailing",
},
{
"Type": "TECH_ASTROLOGY",
"Cost": 50,
"UITreeRow": -2,
"EraType": "ERA_ANCIENT",
"Name": "Astrology",
},
{
"Type": "TECH_IRRIGATION",
"Cost": 50,
"UITreeRow": -1,
"EraType": "ERA_ANCIENT",
"Name": "Irrigation",
},
{
"Type": "TECH_ARCHERY",
"Cost": 50,
"UITreeRow": 1,
"EraType": "ERA_ANCIENT",
"Name": "Archery",
},
{
"Type": "TECH_WRITING",
"Cost": 50,
"UITreeRow": 0,
"EraType": "ERA_ANCIENT",
"Name": "Writing",
},
{
"Type": "TECH_MASONRY",
"Cost": 80,
"UITreeRow": 2,
"EraType": "ERA_ANCIENT",
"Name": "Masonry",
},
{
"Type": "TECH_BRONZE_WORKING",
"Cost": 80,
"UITreeRow": 3,
"EraType": "ERA_ANCIENT",
"Name": "Bronze Working",
},
{
"Type": "TECH_THE_WHEEL",
"Cost": 80,
"UITreeRow": 4,
"EraType": "ERA_ANCIENT",
"Name": "The Wheel",
},
{
"Type": "TECH_CELESTIAL_NAVIGATION",
"Cost": 120,
"UITreeRow": -2,
"EraType": "ERA_CLASSICAL",
"Name": "Celestial Navigation",
},
{
"Type": "TECH_CURRENCY",
"Cost": 120,
"UITreeRow": 0,
"EraType": "ERA_CLASSICAL",
"Name": "Currency",
},
{
"Type": "TECH_HORSEBACK_RIDING",
"Cost": 120,
"UITreeRow": 1,
"EraType": "ERA_CLASSICAL",
"Name": "Horseback Riding",
},
{
"Type": "TECH_IRON_WORKING",
"Cost": 120,
"UITreeRow": 3,
"EraType": "ERA_CLASSICAL",
"Name": "Iron Working",
},
{
"Type": "TECH_SHIPBUILDING",
"Cost": 200,
"UITreeRow": -3,
"EraType": "ERA_CLASSICAL",
"Name": "Shipbuilding",
},
{
"Type": "TECH_MATHEMATICS",
"Cost": 200,
"UITreeRow": -1,
"EraType": "ERA_CLASSICAL",
"Name": "Mathematics",
},
{
"Type": "TECH_CONSTRUCTION",
"Cost": 200,
"UITreeRow": 2,
"EraType": "ERA_CLASSICAL",
"Name": "Construction",
},
{
"Type": "TECH_ENGINEERING",
"Cost": 200,
"UITreeRow": 4,
"EraType": "ERA_CLASSICAL",
"Name": "Engineering",
},
{
"Type": "TECH_MILITARY_TACTICS",
"Cost": 300,
"UITreeRow": -2,
"EraType": "ERA_MEDIEVAL",
"Name": "Military Tactics",
},
{
"Type": "TECH_APPRENTICESHIP",
"Cost": 300,
"UITreeRow": 0,
"EraType": "ERA_MEDIEVAL",
"Name": "Apprenticeship",
},
{
"Type": "TECH_MACHINERY",
"Cost": 300,
"UITreeRow": 4,
"EraType": "ERA_MEDIEVAL",
"Name": "Machinery",
},
{
"Type": "TECH_EDUCATION",
"Cost": 390,
"UITreeRow": -1,
"EraType": "ERA_MEDIEVAL",
"Name": "Education",
},
{
"Type": "TECH_STIRRUPS",
"Cost": 390,
"UITreeRow": 1,
"EraType": "ERA_MEDIEVAL",
"Name": "Stirrups",
},
{
"Type": "TECH_MILITARY_ENGINEERING",
"Cost": 390,
"UITreeRow": 2,
"EraType": "ERA_MEDIEVAL",
"Name": "Military Engineering",
},
{
"Type": "TECH_CASTLES",
"Cost": 390,
"UITreeRow": 3,
"EraType": "ERA_MEDIEVAL",
"Name": "Castles",
},
{
"Type": "TECH_CARTOGRAPHY",
"Cost": 600,
"UITreeRow": -3,
"EraType": "ERA_RENAISSANCE",
"Name": "Cartography",
},
{
"Type": "TECH_MASS_PRODUCTION",
"Cost": 600,
"UITreeRow": -2,
"EraType": "ERA_RENAISSANCE",
"Name": "Mass Production",
},
{
"Type": "TECH_BANKING",
"Cost": 600,
"UITreeRow": 0,
"EraType": "ERA_RENAISSANCE",
"Name": "Banking",
},
{
"Type": "TECH_GUNPOWDER",
"Cost": 600,
"UITreeRow": 1,
"EraType": "ERA_RENAISSANCE",
"Name": "Gunpowder",
},
{
"Type": "TECH_PRINTING",
"Cost": 600,
"UITreeRow": 4,
"EraType": "ERA_RENAISSANCE",
"Name": "Printing",
},
{
"Type": "TECH_SQUARE_RIGGING",
"Cost": 730,
"UITreeRow": -3,
"EraType": "ERA_RENAISSANCE",
"Name": "Square Rigging",
},
{
"Type": "TECH_ASTRONOMY",
"Cost": 730,
"UITreeRow": -1,
"EraType": "ERA_RENAISSANCE",
"Name": "Astronomy",
},
{
"Type": "TECH_METAL_CASTING",
"Cost": 730,
"UITreeRow": 1,
"EraType": "ERA_RENAISSANCE",
"Name": "Metal Casting",
},
{
"Type": "TECH_SIEGE_TACTICS",
"Cost": 730,
"UITreeRow": 3,
"EraType": "ERA_RENAISSANCE",
"Name": "Siege Tactics",
},
{
"Type": "TECH_INDUSTRIALIZATION",
"Cost": 930,
"UITreeRow": -2,
"EraType": "ERA_INDUSTRIAL",
"Name": "Industrialization",
},
{
"Type": "TECH_SCIENTIFIC_THEORY",
"Cost": 930,
"UITreeRow": -1,
"EraType": "ERA_INDUSTRIAL",
"Name": "Scientific Theory",
},
{
"Type": "TECH_BALLISTICS",
"Cost": 930,
"UITreeRow": 1,
"EraType": "ERA_INDUSTRIAL",
"Name": "Ballistics",
},
{
"Type": "TECH_MILITARY_SCIENCE",
"Cost": 930,
"UITreeRow": 3,
"EraType": "ERA_INDUSTRIAL",
"Name": "Military Science",
},
{
"Type": "TECH_STEAM_POWER",
"Cost": 1070,
"UITreeRow": -3,
"EraType": "ERA_INDUSTRIAL",
"Name": "Steam Power",
},
{
"Type": "TECH_SANITATION",
"Cost": 1070,
"UITreeRow": -1,
"EraType": "ERA_INDUSTRIAL",
"Name": "Sanitation",
},
{
"Type": "TECH_ECONOMICS",
"Cost": 1070,
"UITreeRow": 0,
"EraType": "ERA_INDUSTRIAL",
"Name": "Economics",
},
{
"Type": "TECH_RIFLING",
"Cost": 1070,
"UITreeRow": 2,
"EraType": "ERA_INDUSTRIAL",
"Name": "Rifling",
},
{
"Type": "TECH_FLIGHT",
"Cost": 1250,
"UITreeRow": -2,
"EraType": "ERA_MODERN",
"Name": "Flight",
},
{
"Type": "TECH_REPLACEABLE_PARTS",
"Cost": 1250,
"UITreeRow": 0,
"EraType": "ERA_MODERN",
"Name": "Replaceable Parts",
},
{
"Type": "TECH_STEEL",
"Cost": 1250,
"UITreeRow": 1,
"EraType": "ERA_MODERN",
"Name": "Steel",
},
{
"Type": "TECH_ELECTRICITY",
"Cost": 1370,
"UITreeRow": -3,
"EraType": "ERA_MODERN",
"Name": "Electricity",
},
{
"Type": "TECH_RADIO",
"Cost": 1370,
"UITreeRow": -2,
"EraType": "ERA_MODERN",
"Name": "Radio",
},
{
"Type": "TECH_CHEMISTRY",
"Cost": 1370,
"UITreeRow": -1,
"EraType": "ERA_MODERN",
"Name": "Chemistry",
},
{
"Type": "TECH_COMBUSTION",
"Cost": 1370,
"UITreeRow": 2,
"EraType": "ERA_MODERN",
"Name": "Combustion",
},
{
"Type": "TECH_ADVANCED_FLIGHT",
"Cost": 1480,
"UITreeRow": -2,
"EraType": "ERA_ATOMIC",
"Name": "Advanced Flight",
},
{
"Type": "TECH_ROCKETRY",
"Cost": 1480,
"UITreeRow": -1,
"EraType": "ERA_ATOMIC",
"Name": "Rocketry",
},
{
"Type": "TECH_ADVANCED_BALLISTICS",
"Cost": 1480,
"UITreeRow": 0,
"EraType": "ERA_ATOMIC",
"Name": "Advanced Ballistics",
},
{
"Type": "TECH_COMBINED_ARMS",
"Cost": 1480,
"UITreeRow": 1,
"EraType": "ERA_ATOMIC",
"Name": "Combined Arms",
},
{
"Type": "TECH_PLASTICS",
"Cost": 1480,
"UITreeRow": 2,
"EraType": "ERA_ATOMIC",
"Name": "Plastics",
},
{
"Type": "TECH_COMPUTERS",
"Cost": 1660,
"UITreeRow": -3,
"EraType": "ERA_ATOMIC",
"Name": "Computers",
},
{
"Type": "TECH_NUCLEAR_FISSION",
"Cost": 1660,
"UITreeRow": 1,
"EraType": "ERA_ATOMIC",
"Name": "Nuclear Fission",
},
{
"Type": "TECH_SYNTHETIC_MATERIALS",
"Cost": 1660,
"UITreeRow": 2,
"EraType": "ERA_ATOMIC",
"Name": "Synthetic Materials",
},
{
"Type": "TECH_TELECOMMUNICATIONS",
"Cost": 1850,
"UITreeRow": -3,
"EraType": "ERA_INFORMATION",
"Name": "Telecommunications",
},
{
"Type": "TECH_SATELLITES",
"Cost": 1850,
"UITreeRow": -1,
"EraType": "ERA_INFORMATION",
"Name": "Satellites",
},
{
"Type": "TECH_GUIDANCE_SYSTEMS",
"Cost": 1850,
"UITreeRow": 0,
"EraType": "ERA_INFORMATION",
"Name": "Guidance Systems",
},
{
"Type": "TECH_LASERS",
"Cost": 1850,
"UITreeRow": 1,
"EraType": "ERA_INFORMATION",
"Name": "Lasers",
},
{
"Type": "TECH_COMPOSITES",
"Cost": 1850,
"UITreeRow": 2,
"EraType": "ERA_INFORMATION",
"Name": "Composites",
},
{
"Type": "TECH_STEALTH_TECHNOLOGY",
"Cost": 1850,
"UITreeRow": 3,
"EraType": "ERA_INFORMATION",
"Name": "Stealth Technology",
},
{
"Type": "TECH_ROBOTICS",
"Cost": 2155,
"UITreeRow": -2,
"EraType": "ERA_INFORMATION",
"Name": "Robotics",
},
{
"Type": "TECH_NANOTECHNOLOGY",
"Cost": 2155,
"UITreeRow": 2,
"EraType": "ERA_INFORMATION",
"Name": "Nanotechnology",
},
{
"Type": "TECH_NUCLEAR_FUSION",
"Cost": 2155,
"UITreeRow": 1,
"EraType": "ERA_INFORMATION",
"Name": "Nuclear Fusion",
},
{
"Type": "TECH_BUTTRESS",
"Cost": 300,
"UITreeRow": -3,
"EraType": "ERA_MEDIEVAL",
"Name": "Buttress",
},
{
"Type": "TECH_REFINING",
"Cost": 1250,
"UITreeRow": 3,
"EraType": "ERA_MODERN",
"Name": "Refining",
},
{
"Type": "TECH_SEASTEADS",
"Cost": 2200,
"UITreeRow": -3,
"EraType": "ERA_FUTURE",
"Name": "Seasteads",
},
{
"Type": "TECH_ADVANCED_AI",
"Cost": 2200,
"UITreeRow": -2,
"EraType": "ERA_FUTURE",
"Name": "Advanced AI",
},
{
"Type": "TECH_ADVANCED_POWER_CELLS",
"Cost": 2200,
"UITreeRow": -1,
"EraType": "ERA_FUTURE",
"Name": "Advanced Power Cells",
},
{
"Type": "TECH_CYBERNETICS",
"Cost": 2200,
"UITreeRow": 0,
"EraType": "ERA_FUTURE",
"Name": "Cybernetics",
},
{
"Type": "TECH_SMART_MATERIALS",
"Cost": 2200,
"UITreeRow": 1,
"EraType": "ERA_FUTURE",
"Name": "Smart Materials",
},
{
"Type": "TECH_PREDICTIVE_SYSTEMS",
"Cost": 2200,
"UITreeRow": 2,
"EraType": "ERA_FUTURE",
"Name": "Predictive Systems",
},
{
"Type": "TECH_OFFWORLD_MISSION",
"Cost": 2500,
"UITreeRow": 0,
"EraType": "ERA_FUTURE",
"Name": "Offworld Mission",
},
{
"Type": "TECH_FUTURE_TECH",
"Cost": 2600,
"UITreeRow": 0,
"EraType": "ERA_FUTURE",
"Name": "Future Tech",
},
]