mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00

* Init * remove submodule * Init * Update docs * Fix tests * Update to use apcivvi * Update Readme and codeowners * Minor changes * Remove .value from options (except starting hint) * Minor updates * remove unnecessary property * Cleanup Rules and Region * Fix output file generation * Implement feedback * Remove 'AP' tag and fix issue with format strings and using same quotes * Update worlds/civ_6/__init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Minor docs changes * minor updates * Small rework of create items * Minor updates * Remove unused variable * Move client to Launcher Components with rest of similar clients * Revert "Move client to Launcher Components with rest of similar clients" This reverts commit f9fd5df9fdf19eaf4f1de54e21e3c33a74f02364. * modify component * Fix generation issues * Fix tests * Minor change * Add improvement and test case * Minor options changes * . * Preliminary Review * Fix failing test due to slot data serialization * Format json * Remove exclude missable boosts * Update options (update goody hut text, make research multiplier a range) * Update docs punctuation and slot data init * Move priority/excluded locations into options * Implement docs PR feedback * PR Feedback for options * PR feedback misc * Update location classification and fix client type * Fix typings * Update research cost multiplier * Remove unnecessary location priority code * Remove extrenous use of items() * WIP PR Feedback * WIP PR Feedback * Add victory event * Add option set for death link effect * PR improvements * Update post fill hint to support items with multiple classifications * remove unnecessary len * Move location exclusion logic * Update test to use set instead of accidental dict * Update docs around progressive eras and boost locations * Update docs for options to be more readable * Fix issue with filler items and prehints * Update filler_data to be static * Update links in docs * Minor updates and PR feedback * Update boosts data * Update era required items * Update existing techs * Update existing techs * move boost data class * Update reward data * Update prereq data * Update new items and progressive districts * Remove unused code * Make filler item name func more efficient * Update death link text * Move Civ6 to the end of readme * Fix bug with hidden locations and location.name * Partial PR Feedback Implementation * Format changes * Minor review feedback * Modify access rules to use list created in generate_early * Modify boost rules to precalculate requirements * Remove option checks from access rules * Fix issue with pre initialized dicts * Add inno setup for civ6 client * Update inno_setup.iss --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
547 lines
12 KiB
Python
547 lines
12 KiB
Python
from typing import List
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from ..ItemData import ExistingItemData
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existing_tech: List[ExistingItemData] = [
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{
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"Type": "TECH_POTTERY",
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"Cost": 25,
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"UITreeRow": 0,
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"EraType": "ERA_ANCIENT",
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"Name": "Pottery",
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},
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{
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"Type": "TECH_ANIMAL_HUSBANDRY",
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"Cost": 25,
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"UITreeRow": 1,
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"EraType": "ERA_ANCIENT",
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"Name": "Animal Husbandry",
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},
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{
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"Type": "TECH_MINING",
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"Cost": 25,
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"UITreeRow": 3,
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"EraType": "ERA_ANCIENT",
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"Name": "Mining",
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},
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{
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"Type": "TECH_SAILING",
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"Cost": 50,
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"UITreeRow": -3,
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"EraType": "ERA_ANCIENT",
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"Name": "Sailing",
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},
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{
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"Type": "TECH_ASTROLOGY",
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"Cost": 50,
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"UITreeRow": -2,
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"EraType": "ERA_ANCIENT",
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"Name": "Astrology",
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},
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{
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"Type": "TECH_IRRIGATION",
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"Cost": 50,
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"UITreeRow": -1,
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"EraType": "ERA_ANCIENT",
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"Name": "Irrigation",
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},
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{
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"Type": "TECH_ARCHERY",
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"Cost": 50,
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"UITreeRow": 1,
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"EraType": "ERA_ANCIENT",
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"Name": "Archery",
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},
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{
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"Type": "TECH_WRITING",
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"Cost": 50,
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"UITreeRow": 0,
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"EraType": "ERA_ANCIENT",
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"Name": "Writing",
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},
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{
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"Type": "TECH_MASONRY",
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"Cost": 80,
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"UITreeRow": 2,
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"EraType": "ERA_ANCIENT",
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"Name": "Masonry",
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},
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{
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"Type": "TECH_BRONZE_WORKING",
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"Cost": 80,
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"UITreeRow": 3,
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"EraType": "ERA_ANCIENT",
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"Name": "Bronze Working",
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},
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{
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"Type": "TECH_THE_WHEEL",
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"Cost": 80,
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"UITreeRow": 4,
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"EraType": "ERA_ANCIENT",
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"Name": "The Wheel",
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},
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{
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"Type": "TECH_CELESTIAL_NAVIGATION",
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"Cost": 120,
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"UITreeRow": -2,
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"EraType": "ERA_CLASSICAL",
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"Name": "Celestial Navigation",
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},
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{
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"Type": "TECH_CURRENCY",
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"Cost": 120,
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"UITreeRow": 0,
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"EraType": "ERA_CLASSICAL",
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"Name": "Currency",
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},
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{
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"Type": "TECH_HORSEBACK_RIDING",
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"Cost": 120,
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"UITreeRow": 1,
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"EraType": "ERA_CLASSICAL",
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"Name": "Horseback Riding",
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},
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{
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"Type": "TECH_IRON_WORKING",
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"Cost": 120,
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"UITreeRow": 3,
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"EraType": "ERA_CLASSICAL",
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"Name": "Iron Working",
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},
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{
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"Type": "TECH_SHIPBUILDING",
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"Cost": 200,
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"UITreeRow": -3,
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"EraType": "ERA_CLASSICAL",
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"Name": "Shipbuilding",
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},
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{
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"Type": "TECH_MATHEMATICS",
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"Cost": 200,
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"UITreeRow": -1,
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"EraType": "ERA_CLASSICAL",
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"Name": "Mathematics",
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},
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{
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"Type": "TECH_CONSTRUCTION",
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"Cost": 200,
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"UITreeRow": 2,
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"EraType": "ERA_CLASSICAL",
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"Name": "Construction",
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},
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{
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"Type": "TECH_ENGINEERING",
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"Cost": 200,
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"UITreeRow": 4,
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"EraType": "ERA_CLASSICAL",
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"Name": "Engineering",
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},
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{
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"Type": "TECH_MILITARY_TACTICS",
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"Cost": 300,
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"UITreeRow": -2,
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"EraType": "ERA_MEDIEVAL",
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"Name": "Military Tactics",
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},
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{
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"Type": "TECH_APPRENTICESHIP",
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"Cost": 300,
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"UITreeRow": 0,
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"EraType": "ERA_MEDIEVAL",
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"Name": "Apprenticeship",
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},
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{
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"Type": "TECH_MACHINERY",
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"Cost": 300,
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"UITreeRow": 4,
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"EraType": "ERA_MEDIEVAL",
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"Name": "Machinery",
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},
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{
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"Type": "TECH_EDUCATION",
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"Cost": 390,
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"UITreeRow": -1,
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"EraType": "ERA_MEDIEVAL",
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"Name": "Education",
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},
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{
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"Type": "TECH_STIRRUPS",
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"Cost": 390,
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"UITreeRow": 1,
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"EraType": "ERA_MEDIEVAL",
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"Name": "Stirrups",
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},
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{
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"Type": "TECH_MILITARY_ENGINEERING",
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"Cost": 390,
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"UITreeRow": 2,
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"EraType": "ERA_MEDIEVAL",
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"Name": "Military Engineering",
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},
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{
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"Type": "TECH_CASTLES",
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"Cost": 390,
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"UITreeRow": 3,
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"EraType": "ERA_MEDIEVAL",
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"Name": "Castles",
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},
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{
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"Type": "TECH_CARTOGRAPHY",
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"Cost": 600,
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"UITreeRow": -3,
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"EraType": "ERA_RENAISSANCE",
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"Name": "Cartography",
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},
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{
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"Type": "TECH_MASS_PRODUCTION",
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"Cost": 600,
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"UITreeRow": -2,
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"EraType": "ERA_RENAISSANCE",
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"Name": "Mass Production",
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},
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{
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"Type": "TECH_BANKING",
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"Cost": 600,
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"UITreeRow": 0,
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"EraType": "ERA_RENAISSANCE",
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"Name": "Banking",
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},
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{
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"Type": "TECH_GUNPOWDER",
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"Cost": 600,
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"UITreeRow": 1,
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"EraType": "ERA_RENAISSANCE",
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"Name": "Gunpowder",
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},
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{
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"Type": "TECH_PRINTING",
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"Cost": 600,
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"UITreeRow": 4,
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"EraType": "ERA_RENAISSANCE",
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"Name": "Printing",
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},
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{
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"Type": "TECH_SQUARE_RIGGING",
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"Cost": 730,
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"UITreeRow": -3,
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"EraType": "ERA_RENAISSANCE",
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"Name": "Square Rigging",
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},
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{
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"Type": "TECH_ASTRONOMY",
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"Cost": 730,
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"UITreeRow": -1,
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"EraType": "ERA_RENAISSANCE",
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"Name": "Astronomy",
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},
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{
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"Type": "TECH_METAL_CASTING",
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"Cost": 730,
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"UITreeRow": 1,
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"EraType": "ERA_RENAISSANCE",
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"Name": "Metal Casting",
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},
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{
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"Type": "TECH_SIEGE_TACTICS",
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"Cost": 730,
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"UITreeRow": 3,
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"EraType": "ERA_RENAISSANCE",
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"Name": "Siege Tactics",
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},
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{
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"Type": "TECH_INDUSTRIALIZATION",
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"Cost": 930,
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"UITreeRow": -2,
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"EraType": "ERA_INDUSTRIAL",
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"Name": "Industrialization",
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},
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{
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"Type": "TECH_SCIENTIFIC_THEORY",
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"Cost": 930,
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"UITreeRow": -1,
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"EraType": "ERA_INDUSTRIAL",
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"Name": "Scientific Theory",
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},
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{
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"Type": "TECH_BALLISTICS",
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"Cost": 930,
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"UITreeRow": 1,
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"EraType": "ERA_INDUSTRIAL",
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"Name": "Ballistics",
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},
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{
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"Type": "TECH_MILITARY_SCIENCE",
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"Cost": 930,
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"UITreeRow": 3,
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"EraType": "ERA_INDUSTRIAL",
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"Name": "Military Science",
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},
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{
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"Type": "TECH_STEAM_POWER",
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"Cost": 1070,
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"UITreeRow": -3,
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"EraType": "ERA_INDUSTRIAL",
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"Name": "Steam Power",
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},
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{
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"Type": "TECH_SANITATION",
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"Cost": 1070,
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"UITreeRow": -1,
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"EraType": "ERA_INDUSTRIAL",
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"Name": "Sanitation",
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},
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{
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"Type": "TECH_ECONOMICS",
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"Cost": 1070,
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"UITreeRow": 0,
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"EraType": "ERA_INDUSTRIAL",
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"Name": "Economics",
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},
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{
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"Type": "TECH_RIFLING",
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"Cost": 1070,
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"UITreeRow": 2,
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"EraType": "ERA_INDUSTRIAL",
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"Name": "Rifling",
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},
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{
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"Type": "TECH_FLIGHT",
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"Cost": 1250,
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"UITreeRow": -2,
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"EraType": "ERA_MODERN",
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"Name": "Flight",
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},
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{
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"Type": "TECH_REPLACEABLE_PARTS",
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"Cost": 1250,
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"UITreeRow": 0,
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"EraType": "ERA_MODERN",
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"Name": "Replaceable Parts",
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},
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{
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"Type": "TECH_STEEL",
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"Cost": 1250,
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"UITreeRow": 1,
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"EraType": "ERA_MODERN",
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"Name": "Steel",
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},
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{
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"Type": "TECH_ELECTRICITY",
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"Cost": 1370,
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"UITreeRow": -3,
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"EraType": "ERA_MODERN",
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"Name": "Electricity",
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},
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{
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"Type": "TECH_RADIO",
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"Cost": 1370,
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"UITreeRow": -2,
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"EraType": "ERA_MODERN",
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"Name": "Radio",
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},
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{
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"Type": "TECH_CHEMISTRY",
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"Cost": 1370,
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"UITreeRow": -1,
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"EraType": "ERA_MODERN",
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"Name": "Chemistry",
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},
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{
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"Type": "TECH_COMBUSTION",
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"Cost": 1370,
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"UITreeRow": 2,
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"EraType": "ERA_MODERN",
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"Name": "Combustion",
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},
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{
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"Type": "TECH_ADVANCED_FLIGHT",
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"Cost": 1480,
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"UITreeRow": -2,
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"EraType": "ERA_ATOMIC",
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"Name": "Advanced Flight",
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},
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{
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"Type": "TECH_ROCKETRY",
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"Cost": 1480,
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"UITreeRow": -1,
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"EraType": "ERA_ATOMIC",
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"Name": "Rocketry",
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},
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{
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"Type": "TECH_ADVANCED_BALLISTICS",
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"Cost": 1480,
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"UITreeRow": 0,
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"EraType": "ERA_ATOMIC",
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"Name": "Advanced Ballistics",
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},
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{
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"Type": "TECH_COMBINED_ARMS",
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"Cost": 1480,
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"UITreeRow": 1,
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"EraType": "ERA_ATOMIC",
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"Name": "Combined Arms",
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},
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{
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"Type": "TECH_PLASTICS",
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"Cost": 1480,
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"UITreeRow": 2,
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"EraType": "ERA_ATOMIC",
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"Name": "Plastics",
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},
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{
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"Type": "TECH_COMPUTERS",
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"Cost": 1660,
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"UITreeRow": -3,
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"EraType": "ERA_ATOMIC",
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"Name": "Computers",
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},
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{
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"Type": "TECH_NUCLEAR_FISSION",
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"Cost": 1660,
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"UITreeRow": 1,
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"EraType": "ERA_ATOMIC",
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"Name": "Nuclear Fission",
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},
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{
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"Type": "TECH_SYNTHETIC_MATERIALS",
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"Cost": 1660,
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"UITreeRow": 2,
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"EraType": "ERA_ATOMIC",
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"Name": "Synthetic Materials",
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},
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{
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"Type": "TECH_TELECOMMUNICATIONS",
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"Cost": 1850,
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"UITreeRow": -3,
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"EraType": "ERA_INFORMATION",
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"Name": "Telecommunications",
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},
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{
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"Type": "TECH_SATELLITES",
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"Cost": 1850,
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"UITreeRow": -1,
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"EraType": "ERA_INFORMATION",
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"Name": "Satellites",
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},
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{
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"Type": "TECH_GUIDANCE_SYSTEMS",
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"Cost": 1850,
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"UITreeRow": 0,
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"EraType": "ERA_INFORMATION",
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"Name": "Guidance Systems",
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},
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{
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"Type": "TECH_LASERS",
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"Cost": 1850,
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"UITreeRow": 1,
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"EraType": "ERA_INFORMATION",
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"Name": "Lasers",
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},
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{
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"Type": "TECH_COMPOSITES",
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"Cost": 1850,
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"UITreeRow": 2,
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"EraType": "ERA_INFORMATION",
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"Name": "Composites",
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},
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{
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"Type": "TECH_STEALTH_TECHNOLOGY",
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"Cost": 1850,
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"UITreeRow": 3,
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"EraType": "ERA_INFORMATION",
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"Name": "Stealth Technology",
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},
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{
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"Type": "TECH_ROBOTICS",
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"Cost": 2155,
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"UITreeRow": -2,
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"EraType": "ERA_INFORMATION",
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"Name": "Robotics",
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},
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{
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"Type": "TECH_NANOTECHNOLOGY",
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"Cost": 2155,
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"UITreeRow": 2,
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"EraType": "ERA_INFORMATION",
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"Name": "Nanotechnology",
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},
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{
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"Type": "TECH_NUCLEAR_FUSION",
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"Cost": 2155,
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"UITreeRow": 1,
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"EraType": "ERA_INFORMATION",
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"Name": "Nuclear Fusion",
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},
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{
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"Type": "TECH_BUTTRESS",
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"Cost": 300,
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"UITreeRow": -3,
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"EraType": "ERA_MEDIEVAL",
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"Name": "Buttress",
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},
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{
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"Type": "TECH_REFINING",
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"Cost": 1250,
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"UITreeRow": 3,
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"EraType": "ERA_MODERN",
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"Name": "Refining",
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},
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{
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"Type": "TECH_SEASTEADS",
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"Cost": 2200,
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"UITreeRow": -3,
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"EraType": "ERA_FUTURE",
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"Name": "Seasteads",
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},
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{
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"Type": "TECH_ADVANCED_AI",
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"Cost": 2200,
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|
"UITreeRow": -2,
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"Name": "Advanced AI",
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},
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{
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"Type": "TECH_ADVANCED_POWER_CELLS",
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"Cost": 2200,
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"EraType": "ERA_FUTURE",
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"Name": "Advanced Power Cells",
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},
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{
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"Type": "TECH_CYBERNETICS",
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"Cost": 2200,
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"UITreeRow": 0,
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"EraType": "ERA_FUTURE",
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"Name": "Cybernetics",
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},
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{
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"Type": "TECH_SMART_MATERIALS",
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"Cost": 2200,
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"EraType": "ERA_FUTURE",
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"Name": "Smart Materials",
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},
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{
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"Type": "TECH_PREDICTIVE_SYSTEMS",
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|
"Cost": 2200,
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"UITreeRow": 2,
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"EraType": "ERA_FUTURE",
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"Name": "Predictive Systems",
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},
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{
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"Type": "TECH_OFFWORLD_MISSION",
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|
"Cost": 2500,
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|
"UITreeRow": 0,
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"EraType": "ERA_FUTURE",
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|
"Name": "Offworld Mission",
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},
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{
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"Type": "TECH_FUTURE_TECH",
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"Cost": 2600,
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"UITreeRow": 0,
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"EraType": "ERA_FUTURE",
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"Name": "Future Tech",
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},
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