Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 16:04:25 +03:00
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from .pelican_town import pelican_town as pelican_town_content_pack
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from ..game_content import ContentPack
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2025-04-20 10:17:22 -04:00
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from ...data.animal import IncubatorSource, Animal, AnimalName
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 16:04:25 +03:00
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from ...data.harvest import FruitBatsSource, MushroomCaveSource
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2025-04-20 10:17:22 -04:00
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from ...data.shop import ShopSource
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from ...strings.animal_product_names import AnimalProduct
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from ...strings.building_names import Building
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 16:04:25 +03:00
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from ...strings.forageable_names import Forageable, Mushroom
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2025-04-20 10:17:22 -04:00
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from ...strings.region_names import Region
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 16:04:25 +03:00
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the_farm = ContentPack(
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"The Farm (Vanilla)",
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dependencies=(
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pelican_town_content_pack.name,
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),
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harvest_sources={
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# Fruit cave
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Forageable.blackberry: (
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FruitBatsSource(),
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),
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Forageable.salmonberry: (
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FruitBatsSource(),
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),
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Forageable.spice_berry: (
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FruitBatsSource(),
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),
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Forageable.wild_plum: (
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FruitBatsSource(),
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),
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# Mushrooms
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Mushroom.common: (
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MushroomCaveSource(),
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),
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Mushroom.chanterelle: (
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MushroomCaveSource(),
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),
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Mushroom.morel: (
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MushroomCaveSource(),
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),
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Mushroom.purple: (
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MushroomCaveSource(),
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),
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Mushroom.red: (
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MushroomCaveSource(),
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),
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2025-04-20 10:17:22 -04:00
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},
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animals=(
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Animal(AnimalName.chicken,
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required_building=Building.coop,
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sources=(
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ShopSource(shop_region=Region.ranch, money_price=800),
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# For now there is no way to obtain the starter item, so this adds additional rules in the system for nothing.
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# IncubatorSource(AnimalProduct.egg_starter)
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)),
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Animal(AnimalName.cow,
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required_building=Building.barn,
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sources=(
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ShopSource(shop_region=Region.ranch, money_price=1500),
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)),
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Animal(AnimalName.goat,
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required_building=Building.big_barn,
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sources=(
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ShopSource(shop_region=Region.ranch, money_price=4000),
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)),
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Animal(AnimalName.duck,
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required_building=Building.big_coop,
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sources=(
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ShopSource(shop_region=Region.ranch, money_price=1200),
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# For now there is no way to obtain the starter item, so this adds additional rules in the system for nothing.
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# IncubatorSource(AnimalProduct.duck_egg_starter)
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)),
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Animal(AnimalName.sheep,
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required_building=Building.deluxe_barn,
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sources=(
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ShopSource(shop_region=Region.ranch, money_price=8000),
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)),
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Animal(AnimalName.rabbit,
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required_building=Building.deluxe_coop,
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sources=(
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ShopSource(shop_region=Region.ranch, money_price=8000),
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)),
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Animal(AnimalName.pig,
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required_building=Building.deluxe_barn,
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sources=(
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ShopSource(shop_region=Region.ranch, money_price=16000),
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)),
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Animal(AnimalName.void_chicken,
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required_building=Building.big_coop,
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sources=(
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IncubatorSource(AnimalProduct.void_egg_starter),
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)),
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Animal(AnimalName.golden_chicken,
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required_building=Building.big_coop,
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sources=(
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IncubatorSource(AnimalProduct.golden_egg_starter),
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)),
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Animal(AnimalName.dinosaur,
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required_building=Building.big_coop,
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sources=(
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# We should use the starter item here, but since the dinosaur egg is also an artifact, it's part of the museum rules
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# and I do not want to touch it yet.
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# IncubatorSource(AnimalProduct.dinosaur_egg_starter),
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IncubatorSource(AnimalProduct.dinosaur_egg),
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)),
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)
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 16:04:25 +03:00
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|
)
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