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Grinch-AP/worlds/stardew_valley/content/vanilla/the_farm.py

108 lines
3.9 KiB
Python

from .pelican_town import pelican_town as pelican_town_content_pack
from ..game_content import ContentPack
from ...data.animal import IncubatorSource, Animal, AnimalName
from ...data.harvest import FruitBatsSource, MushroomCaveSource
from ...data.shop import ShopSource
from ...strings.animal_product_names import AnimalProduct
from ...strings.building_names import Building
from ...strings.forageable_names import Forageable, Mushroom
from ...strings.region_names import Region
the_farm = ContentPack(
"The Farm (Vanilla)",
dependencies=(
pelican_town_content_pack.name,
),
harvest_sources={
# Fruit cave
Forageable.blackberry: (
FruitBatsSource(),
),
Forageable.salmonberry: (
FruitBatsSource(),
),
Forageable.spice_berry: (
FruitBatsSource(),
),
Forageable.wild_plum: (
FruitBatsSource(),
),
# Mushrooms
Mushroom.common: (
MushroomCaveSource(),
),
Mushroom.chanterelle: (
MushroomCaveSource(),
),
Mushroom.morel: (
MushroomCaveSource(),
),
Mushroom.purple: (
MushroomCaveSource(),
),
Mushroom.red: (
MushroomCaveSource(),
),
},
animals=(
Animal(AnimalName.chicken,
required_building=Building.coop,
sources=(
ShopSource(shop_region=Region.ranch, money_price=800),
# For now there is no way to obtain the starter item, so this adds additional rules in the system for nothing.
# IncubatorSource(AnimalProduct.egg_starter)
)),
Animal(AnimalName.cow,
required_building=Building.barn,
sources=(
ShopSource(shop_region=Region.ranch, money_price=1500),
)),
Animal(AnimalName.goat,
required_building=Building.big_barn,
sources=(
ShopSource(shop_region=Region.ranch, money_price=4000),
)),
Animal(AnimalName.duck,
required_building=Building.big_coop,
sources=(
ShopSource(shop_region=Region.ranch, money_price=1200),
# For now there is no way to obtain the starter item, so this adds additional rules in the system for nothing.
# IncubatorSource(AnimalProduct.duck_egg_starter)
)),
Animal(AnimalName.sheep,
required_building=Building.deluxe_barn,
sources=(
ShopSource(shop_region=Region.ranch, money_price=8000),
)),
Animal(AnimalName.rabbit,
required_building=Building.deluxe_coop,
sources=(
ShopSource(shop_region=Region.ranch, money_price=8000),
)),
Animal(AnimalName.pig,
required_building=Building.deluxe_barn,
sources=(
ShopSource(shop_region=Region.ranch, money_price=16000),
)),
Animal(AnimalName.void_chicken,
required_building=Building.big_coop,
sources=(
IncubatorSource(AnimalProduct.void_egg_starter),
)),
Animal(AnimalName.golden_chicken,
required_building=Building.big_coop,
sources=(
IncubatorSource(AnimalProduct.golden_egg_starter),
)),
Animal(AnimalName.dinosaur,
required_building=Building.big_coop,
sources=(
# We should use the starter item here, but since the dinosaur egg is also an artifact, it's part of the museum rules
# and I do not want to touch it yet.
# IncubatorSource(AnimalProduct.dinosaur_egg_starter),
IncubatorSource(AnimalProduct.dinosaur_egg),
)),
)
)