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										 |  |  | from typing import Dict | 
					
						
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										 |  |  | from Options import Option, Toggle, DefaultOnToggle, DeathLink, Range, Choice | 
					
						
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							|  |  |  | # NOTE be aware that since the range of item ids that RoR2 uses is based off of the maximums of checks | 
					
						
							|  |  |  | # Be careful when changing the range_end values not to go into another game's IDs | 
					
						
							|  |  |  | # NOTE that these changes to range_end must also be reflected in the RoR2 client so it understands the same ids. | 
					
						
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							|  |  |  | class Goal(Choice): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Classic Mode: Every Item pickup increases fills a progress bar which gives location checks. | 
					
						
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							|  |  |  |     Explore Mode: Each environment will have location checks within each environment. | 
					
						
							|  |  |  |     environments will be locked in the item pool until received. | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Game Mode" | 
					
						
							|  |  |  |     option_classic = 0 | 
					
						
							|  |  |  |     option_explore = 1 | 
					
						
							|  |  |  |     default = 0 | 
					
						
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							|  |  |  | class TotalLocations(Range): | 
					
						
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										 |  |  |     """Classic Mode: Number of location checks which are added to the Risk of Rain playthrough.""" | 
					
						
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										 |  |  |     display_name = "Total Locations" | 
					
						
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										 |  |  |     range_start = 40 | 
					
						
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										 |  |  |     range_end = 250 | 
					
						
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										 |  |  |     default = 40 | 
					
						
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							|  |  |  | class ChestsPerEnvironment(Range): | 
					
						
							|  |  |  |     """Explore Mode: The number of chest locations per environment.""" | 
					
						
							|  |  |  |     display_name = "Chests per Environment" | 
					
						
							|  |  |  |     range_start = 2 | 
					
						
							|  |  |  |     range_end = 20 | 
					
						
							|  |  |  |     default = 10 | 
					
						
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							|  |  |  | class ShrinesPerEnvironment(Range): | 
					
						
							|  |  |  |     """Explore Mode: The number of shrine locations per environment.""" | 
					
						
							|  |  |  |     display_name = "Shrines per Environment" | 
					
						
							|  |  |  |     range_start = 2 | 
					
						
							|  |  |  |     range_end = 20 | 
					
						
							|  |  |  |     default = 5 | 
					
						
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							|  |  |  | class ScavengersPerEnvironment(Range): | 
					
						
							|  |  |  |     """Explore Mode: The number of scavenger locations per environment.""" | 
					
						
							|  |  |  |     display_name = "Scavenger per Environment" | 
					
						
							|  |  |  |     range_start = 0 | 
					
						
							|  |  |  |     range_end = 1 | 
					
						
							|  |  |  |     default = 1 | 
					
						
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							|  |  |  | class ScannersPerEnvironment(Range): | 
					
						
							|  |  |  |     """Explore Mode: The number of scanners locations per environment.""" | 
					
						
							|  |  |  |     display_name = "Radio Scanners per Environment" | 
					
						
							|  |  |  |     range_start = 0 | 
					
						
							|  |  |  |     range_end = 1 | 
					
						
							|  |  |  |     default = 1 | 
					
						
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										 |  |  | class AltarsPerEnvironment(Range): | 
					
						
							|  |  |  |     """Explore Mode: The number of altars locations per environment.""" | 
					
						
							|  |  |  |     display_name = "Newts Per Environment" | 
					
						
							|  |  |  |     range_start = 0 | 
					
						
							|  |  |  |     range_end = 2 | 
					
						
							|  |  |  |     default = 1 | 
					
						
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							|  |  |  | class TotalRevivals(Range): | 
					
						
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										 |  |  |     """Total Percentage of `Dio's Best Friend` item put in the item pool.""" | 
					
						
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										 |  |  |     display_name = "Total Revives" | 
					
						
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										 |  |  |     range_start = 0 | 
					
						
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										 |  |  |     range_end = 10 | 
					
						
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										 |  |  |     default = 4 | 
					
						
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							|  |  |  | class ItemPickupStep(Range): | 
					
						
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										 |  |  |     """
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							|  |  |  |     Number of items to pick up before an AP Check is completed. | 
					
						
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										 |  |  |     Setting to 1 means every other pickup. | 
					
						
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										 |  |  |     Setting to 2 means every third pickup. So on... | 
					
						
							|  |  |  |     """
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										 |  |  |     display_name = "Item Pickup Step" | 
					
						
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										 |  |  |     range_start = 0 | 
					
						
							|  |  |  |     range_end = 5 | 
					
						
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										 |  |  |     default = 1 | 
					
						
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							|  |  |  | class ShrineUseStep(Range): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Explore Mode: | 
					
						
							|  |  |  |     Number of shrines to use up before an AP Check is completed. | 
					
						
							|  |  |  |     Setting to 1 means every other pickup. | 
					
						
							|  |  |  |     Setting to 2 means every third pickup. So on... | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Shrine use Step" | 
					
						
							|  |  |  |     range_start = 0 | 
					
						
							|  |  |  |     range_end = 3 | 
					
						
							|  |  |  |     default = 0 | 
					
						
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							|  |  |  | class AllowLunarItems(DefaultOnToggle): | 
					
						
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										 |  |  |     """Allows Lunar items in the item pool.""" | 
					
						
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										 |  |  |     display_name = "Enable Lunar Item Shuffling" | 
					
						
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							|  |  |  | class StartWithRevive(DefaultOnToggle): | 
					
						
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										 |  |  |     """Start the game with a `Dio's Best Friend` item.""" | 
					
						
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										 |  |  |     display_name = "Start with a Revive" | 
					
						
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										 |  |  | class FinalStageDeath(Toggle): | 
					
						
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										 |  |  |     """Death on the final boss stage counts as a win.""" | 
					
						
							|  |  |  |     display_name = "Final Stage Death is Win" | 
					
						
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										 |  |  | class BeginWithLoop(Toggle): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Enable to precollect a full loop of environments. | 
					
						
							|  |  |  |     Only has an effect with Explore Mode. | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Begin With Loop" | 
					
						
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							|  |  |  | class DLC_SOTV(Toggle): | 
					
						
							|  |  |  |     """
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							|  |  |  |      Enable if you are using SOTV DLC. | 
					
						
							|  |  |  |      Affects environment availability for Explore Mode. | 
					
						
							|  |  |  |      Adds Void Items into the item pool | 
					
						
							|  |  |  |      """
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							|  |  |  |     display_name = "Enable DLC - SOTV" | 
					
						
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										 |  |  | class GreenScrap(Range): | 
					
						
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										 |  |  |     """Weight of Green Scraps in the item pool.
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							|  |  |  |     (Ignored unless Item Weight Presets is 'No')"""
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										 |  |  |     display_name = "Green Scraps" | 
					
						
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										 |  |  |     range_start = 0 | 
					
						
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										 |  |  |     range_end = 100 | 
					
						
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										 |  |  |     default = 16 | 
					
						
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							|  |  |  | class RedScrap(Range): | 
					
						
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										 |  |  |     """Weight of Red Scraps in the item pool.
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							|  |  |  |     (Ignored unless Item Weight Presets is 'No')"""
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										 |  |  |     display_name = "Red Scraps" | 
					
						
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										 |  |  |     range_start = 0 | 
					
						
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										 |  |  |     range_end = 100 | 
					
						
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										 |  |  |     default = 4 | 
					
						
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							|  |  |  | class YellowScrap(Range): | 
					
						
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										 |  |  |     """Weight of yellow scraps in the item pool.
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							|  |  |  |     (Ignored unless Item Weight Presets is 'No')"""
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										 |  |  |     display_name = "Yellow Scraps" | 
					
						
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										 |  |  |     range_start = 0 | 
					
						
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										 |  |  |     range_end = 100 | 
					
						
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										 |  |  |     default = 1 | 
					
						
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							|  |  |  | class WhiteScrap(Range): | 
					
						
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										 |  |  |     """Weight of white scraps in the item pool.
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							|  |  |  |     (Ignored unless Item Weight Presets is 'No')"""
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										 |  |  |     display_name = "White Scraps" | 
					
						
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										 |  |  |     range_start = 0 | 
					
						
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										 |  |  |     range_end = 100 | 
					
						
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										 |  |  |     default = 32 | 
					
						
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							|  |  |  | class CommonItem(Range): | 
					
						
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										 |  |  |     """Weight of common items in the item pool.
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							|  |  |  |     (Ignored unless Item Weight Presets is 'No')"""
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										 |  |  |     display_name = "Common Items" | 
					
						
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										 |  |  |     range_start = 0 | 
					
						
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										 |  |  |     range_end = 100 | 
					
						
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										 |  |  |     default = 64 | 
					
						
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							|  |  |  | class UncommonItem(Range): | 
					
						
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										 |  |  |     """Weight of uncommon items in the item pool.
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							|  |  |  |     (Ignored unless Item Weight Presets is 'No')"""
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										 |  |  |     display_name = "Uncommon Items" | 
					
						
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										 |  |  |     range_start = 0 | 
					
						
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										 |  |  |     range_end = 100 | 
					
						
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										 |  |  |     default = 32 | 
					
						
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							|  |  |  | class LegendaryItem(Range): | 
					
						
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										 |  |  |     """Weight of legendary items in the item pool.
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							|  |  |  |     (Ignored unless Item Weight Presets is 'No')"""
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										 |  |  |     display_name = "Legendary Items" | 
					
						
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										 |  |  |     range_start = 0 | 
					
						
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										 |  |  |     range_end = 100 | 
					
						
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										 |  |  |     default = 8 | 
					
						
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							|  |  |  | class BossItem(Range): | 
					
						
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										 |  |  |     """Weight of boss items in the item pool.
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							|  |  |  |     (Ignored unless Item Weight Presets is 'No')"""
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										 |  |  |     display_name = "Boss Items" | 
					
						
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										 |  |  |     range_start = 0 | 
					
						
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										 |  |  |     range_end = 100 | 
					
						
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										 |  |  |     default = 4 | 
					
						
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							|  |  |  | class LunarItem(Range): | 
					
						
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										 |  |  |     """Weight of lunar items in the item pool.
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							|  |  |  |     (Ignored unless Item Weight Presets is 'No')"""
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										 |  |  |     display_name = "Lunar Items" | 
					
						
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										 |  |  |     range_start = 0 | 
					
						
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										 |  |  |     range_end = 100 | 
					
						
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										 |  |  |     default = 16 | 
					
						
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										 |  |  | class VoidItem(Range): | 
					
						
							|  |  |  |     """Weight of void items in the item pool.
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							|  |  |  |     (Ignored unless Item Weight Presets is 'No') | 
					
						
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							|  |  |  |     (Ignored if Enable DLC - SOTV is 'No') """
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							|  |  |  |     display_name = "Void Items" | 
					
						
							|  |  |  |     range_start = 0 | 
					
						
							|  |  |  |     range_end = 100 | 
					
						
							|  |  |  |     default = 16 | 
					
						
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										 |  |  | class Equipment(Range): | 
					
						
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										 |  |  |     """Weight of equipment items in the item pool.
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							|  |  |  |      (Ignored unless Item Weight Presets is 'No')"""
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										 |  |  |     display_name = "Equipment" | 
					
						
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										 |  |  |     range_start = 0 | 
					
						
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										 |  |  |     range_end = 100 | 
					
						
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										 |  |  |     default = 32 | 
					
						
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										 |  |  | class ItemPoolPresetToggle(Toggle): | 
					
						
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										 |  |  |     """Will use the item weight presets when set to true, otherwise will use the custom set item pool weights.""" | 
					
						
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										 |  |  |     display_name = "Use Item Weight Presets" | 
					
						
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										 |  |  | class ItemWeights(Choice): | 
					
						
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										 |  |  |     """Set item_pool_presets to true if you want to use one of these presets.
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							|  |  |  |     Preset choices for determining the weights of the item pool. | 
					
						
							|  |  |  |     - New is a test for a potential adjustment to the default weights. | 
					
						
							|  |  |  |     - Uncommon puts a large number of uncommon items in the pool. | 
					
						
							|  |  |  |     - Legendary puts a large number of legendary items in the pool. | 
					
						
							|  |  |  |     - Lunartic makes everything a lunar item. | 
					
						
							|  |  |  |     - Chaos generates the pool completely at random with rarer items having a slight cap to prevent this option being too easy. | 
					
						
							|  |  |  |     - No Scraps removes all scrap items from the item pool. | 
					
						
							|  |  |  |     - Even generates the item pool with every item having an even weight. | 
					
						
							|  |  |  |     - Scraps Only will be only scrap items in the item pool. | 
					
						
							|  |  |  |     - Void makes everything a void item."""
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										 |  |  |     display_name = "Item Weights" | 
					
						
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										 |  |  |     option_default = 0 | 
					
						
							|  |  |  |     option_new = 1 | 
					
						
							|  |  |  |     option_uncommon = 2 | 
					
						
							|  |  |  |     option_legendary = 3 | 
					
						
							|  |  |  |     option_lunartic = 4 | 
					
						
							|  |  |  |     option_chaos = 5 | 
					
						
							|  |  |  |     option_no_scraps = 6 | 
					
						
							|  |  |  |     option_even = 7 | 
					
						
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										 |  |  |     option_scraps_only = 8 | 
					
						
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										 |  |  |     option_void = 9 | 
					
						
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							|  |  |  | # define a dictionary for the weights of the generated item pool. | 
					
						
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										 |  |  | ror2_weights: Dict[str, type(Option)] = { | 
					
						
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										 |  |  |     "green_scrap":          GreenScrap, | 
					
						
							|  |  |  |     "red_scrap":            RedScrap, | 
					
						
							|  |  |  |     "yellow_scrap":         YellowScrap, | 
					
						
							|  |  |  |     "white_scrap":          WhiteScrap, | 
					
						
							|  |  |  |     "common_item":          CommonItem, | 
					
						
							|  |  |  |     "uncommon_item":        UncommonItem, | 
					
						
							|  |  |  |     "legendary_item":       LegendaryItem, | 
					
						
							|  |  |  |     "boss_item":            BossItem, | 
					
						
							|  |  |  |     "lunar_item":           LunarItem, | 
					
						
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										 |  |  |     "void_item":            VoidItem, | 
					
						
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										 |  |  |     "equipment":            Equipment | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | ror2_options: Dict[str, type(Option)] = { | 
					
						
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										 |  |  |     "goal":                     Goal, | 
					
						
							|  |  |  |     "total_locations":          TotalLocations, | 
					
						
							|  |  |  |     "chests_per_stage":         ChestsPerEnvironment, | 
					
						
							|  |  |  |     "shrines_per_stage":        ShrinesPerEnvironment, | 
					
						
							|  |  |  |     "scavengers_per_stage":     ScavengersPerEnvironment, | 
					
						
							|  |  |  |     "scanner_per_stage":        ScannersPerEnvironment, | 
					
						
							|  |  |  |     "altars_per_stage":         AltarsPerEnvironment, | 
					
						
							|  |  |  |     "total_revivals":           TotalRevivals, | 
					
						
							|  |  |  |     "start_with_revive":        StartWithRevive, | 
					
						
							|  |  |  |     "final_stage_death":        FinalStageDeath, | 
					
						
							|  |  |  |     "begin_with_loop":          BeginWithLoop, | 
					
						
							|  |  |  |     "dlc_sotv":                 DLC_SOTV, | 
					
						
							|  |  |  |     "death_link":               DeathLink, | 
					
						
							|  |  |  |     "item_pickup_step":         ItemPickupStep, | 
					
						
							|  |  |  |     "shrine_use_step":          ShrineUseStep, | 
					
						
							|  |  |  |     "enable_lunar":             AllowLunarItems, | 
					
						
							|  |  |  |     "item_weights":             ItemWeights, | 
					
						
							|  |  |  |     "item_pool_presets":        ItemPoolPresetToggle, | 
					
						
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										 |  |  |     **ror2_weights | 
					
						
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										 |  |  | } |