2025-04-20 10:51:03 -04:00
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from BaseClasses import MultiWorld, get_seed, ItemClassification
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2025-05-13 03:58:03 -04:00
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from .bases import SVTestCase, solo_multiworld, setup_solo_multiworld
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2025-03-23 22:32:34 -04:00
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from .options.presets import allsanity_no_mods_6_x_x, get_minsanity_options
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2024-03-15 15:05:14 +03:00
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from .. import StardewValleyWorld
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2023-07-19 14:26:38 -04:00
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from ..items import Group, item_table
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2024-03-15 15:05:14 +03:00
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from ..options import Friendsanity, SeasonRandomization, Museumsanity, Shipsanity, Goal
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from ..strings.wallet_item_names import Wallet
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all_seasons = ["Spring", "Summer", "Fall", "Winter"]
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2023-02-26 19:19:15 -05:00
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2023-10-28 00:18:33 +02:00
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class TestItems(SVTestCase):
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2023-02-26 19:19:15 -05:00
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def test_can_create_item_of_resource_pack(self):
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item_name = "Resource Pack: 500 Money"
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multi_world = MultiWorld(1)
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multi_world.game[1] = "Stardew Valley"
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multi_world.player_name = {1: "Tester"}
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world = StardewValleyWorld(multi_world, 1)
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item = world.create_item(item_name)
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assert item.name == item_name
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2023-07-19 14:26:38 -04:00
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def test_items_table_footprint_is_between_717000_and_737000(self):
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2023-02-26 19:19:15 -05:00
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item_with_lowest_id = min((item for item in item_table.values() if item.code is not None), key=lambda x: x.code)
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item_with_highest_id = max((item for item in item_table.values() if item.code is not None),
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key=lambda x: x.code)
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assert item_with_lowest_id.code >= 717000
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2023-07-19 14:26:38 -04:00
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assert item_with_highest_id.code < 737000
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def test_babies_come_in_all_shapes_and_sizes(self):
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baby_permutations = set()
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2024-03-15 15:05:14 +03:00
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options = {Friendsanity.internal_name: Friendsanity.option_bachelors}
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2023-07-19 14:26:38 -04:00
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for attempt_number in range(50):
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if len(baby_permutations) >= 4:
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print(f"Already got all 4 baby permutations, breaking early [{attempt_number} generations]")
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break
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2024-03-15 15:05:14 +03:00
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seed = get_seed()
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multiworld = setup_solo_multiworld(options, seed=seed, _cache={})
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2023-07-19 14:26:38 -04:00
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baby_items = [item for item in multiworld.get_items() if "Baby" in item.name]
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self.assertEqual(len(baby_items), 2)
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baby_permutations.add(f"{baby_items[0]} - {baby_items[1]}")
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self.assertEqual(len(baby_permutations), 4)
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def test_correct_number_of_stardrops(self):
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 16:04:25 +03:00
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allsanity_options = allsanity_no_mods_6_x_x()
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with solo_multiworld(allsanity_options) as (multiworld, _):
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stardrop_items = [item for item in multiworld.get_items() if item.name == "Stardrop"]
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self.assertEqual(len(stardrop_items), 7)
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2024-03-15 15:05:14 +03:00
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def test_no_duplicate_rings(self):
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 16:04:25 +03:00
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allsanity_options = allsanity_no_mods_6_x_x()
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with solo_multiworld(allsanity_options) as (multiworld, _):
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ring_items = [item.name for item in multiworld.get_items() if Group.RING in item_table[item.name].groups]
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self.assertEqual(len(ring_items), len(set(ring_items)))
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2024-03-15 15:05:14 +03:00
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def test_can_start_in_any_season(self):
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starting_seasons_rolled = set()
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options = {SeasonRandomization.internal_name: SeasonRandomization.option_randomized}
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for attempt_number in range(50):
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if len(starting_seasons_rolled) >= 4:
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print(f"Already got all 4 starting seasons, breaking early [{attempt_number} generations]")
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break
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seed = get_seed()
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multiworld = setup_solo_multiworld(options, seed=seed, _cache={})
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starting_season_items = [item for item in multiworld.precollected_items[1] if item.name in all_seasons]
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season_items = [item for item in multiworld.get_items() if item.name in all_seasons]
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self.assertEqual(len(starting_season_items), 1)
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self.assertEqual(len(season_items), 3)
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starting_seasons_rolled.add(f"{starting_season_items[0]}")
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self.assertEqual(len(starting_seasons_rolled), 4)
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2025-04-20 10:51:03 -04:00
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class TestStartInventoryFillersAreProperlyExcluded(SVTestCase):
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def test_given_maximum_one_resource_pack_in_start_inventory_when_create_items_then_item_is_properly_excluded(self):
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assert item_table[Wallet.key_to_the_town].classification == ItemClassification.useful \
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and {Group.MAXIMUM_ONE, Group.RESOURCE_PACK_USEFUL}.issubset(item_table[Wallet.key_to_the_town].groups), \
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"'Key to the Town' is no longer suitable to test this usecase."
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options = {
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"start_inventory": {
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Wallet.key_to_the_town: 1,
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}
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}
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with solo_multiworld(options, world_caching=False) as (multiworld, world):
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self.assertNotIn(world.create_item(Wallet.key_to_the_town), multiworld.get_items())
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2024-03-15 15:05:14 +03:00
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class TestMetalDetectors(SVTestCase):
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def test_minsanity_1_metal_detector(self):
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options = get_minsanity_options()
|
Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 16:04:25 +03:00
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with solo_multiworld(options) as (multiworld, _):
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items = [item.name for item in multiworld.get_items() if item.name == Wallet.metal_detector]
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self.assertEqual(len(items), 1)
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2024-03-15 15:05:14 +03:00
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def test_museumsanity_2_metal_detector(self):
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options = get_minsanity_options().copy()
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options[Museumsanity.internal_name] = Museumsanity.option_all
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 16:04:25 +03:00
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with solo_multiworld(options) as (multiworld, _):
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items = [item.name for item in multiworld.get_items() if item.name == Wallet.metal_detector]
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self.assertEqual(len(items), 2)
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2024-03-15 15:05:14 +03:00
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def test_shipsanity_full_shipment_1_metal_detector(self):
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options = get_minsanity_options().copy()
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options[Shipsanity.internal_name] = Shipsanity.option_full_shipment
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 16:04:25 +03:00
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with solo_multiworld(options) as (multiworld, _):
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items = [item.name for item in multiworld.get_items() if item.name == Wallet.metal_detector]
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self.assertEqual(len(items), 1)
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2024-03-15 15:05:14 +03:00
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def test_shipsanity_everything_2_metal_detector(self):
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options = get_minsanity_options().copy()
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options[Shipsanity.internal_name] = Shipsanity.option_everything
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 16:04:25 +03:00
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with solo_multiworld(options) as (multiworld, _):
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items = [item.name for item in multiworld.get_items() if item.name == Wallet.metal_detector]
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self.assertEqual(len(items), 2)
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2024-03-15 15:05:14 +03:00
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def test_complete_collection_2_metal_detector(self):
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options = get_minsanity_options().copy()
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options[Goal.internal_name] = Goal.option_complete_collection
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 16:04:25 +03:00
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with solo_multiworld(options) as (multiworld, _):
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items = [item.name for item in multiworld.get_items() if item.name == Wallet.metal_detector]
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self.assertEqual(len(items), 2)
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2024-03-15 15:05:14 +03:00
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def test_perfection_2_metal_detector(self):
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options = get_minsanity_options().copy()
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options[Goal.internal_name] = Goal.option_perfection
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 16:04:25 +03:00
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with solo_multiworld(options) as (multiworld, _):
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items = [item.name for item in multiworld.get_items() if item.name == Wallet.metal_detector]
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self.assertEqual(len(items), 2)
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2024-03-15 15:05:14 +03:00
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def test_maxsanity_4_metal_detector(self):
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options = get_minsanity_options().copy()
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options[Museumsanity.internal_name] = Museumsanity.option_all
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options[Shipsanity.internal_name] = Shipsanity.option_everything
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options[Goal.internal_name] = Goal.option_perfection
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 16:04:25 +03:00
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with solo_multiworld(options) as (multiworld, _):
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items = [item.name for item in multiworld.get_items() if item.name == Wallet.metal_detector]
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self.assertEqual(len(items), 4)
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