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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | import unittest | 
					
						
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										 |  |  | from itertools import combinations | 
					
						
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										 |  |  | from typing import ClassVar | 
					
						
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											2023-07-19 14:26:38 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from BaseClasses import get_seed | 
					
						
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										 |  |  | from test.param import classvar_matrix | 
					
						
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										 |  |  | from ..assertion.world_assert import WorldAssertMixin | 
					
						
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										 |  |  | from ..bases import skip_long_tests, SVTestCase, solo_multiworld | 
					
						
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										 |  |  | from ..options.option_names import all_option_choices | 
					
						
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										 |  |  | from ... import options | 
					
						
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										 |  |  | @unittest.skip | 
					
						
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										 |  |  | class TestDynamicOptionDebug(WorldAssertMixin, SVTestCase): | 
					
						
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							|  |  |  |     def test_option_pair_debug(self): | 
					
						
							|  |  |  |         option_dict = { | 
					
						
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										 |  |  |             options.Goal.internal_name: options.Goal.option_cryptic_note, | 
					
						
							|  |  |  |             options.EntranceRandomization.internal_name: options.EntranceRandomization.option_buildings, | 
					
						
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										 |  |  |         } | 
					
						
							|  |  |  |         for i in range(1): | 
					
						
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										 |  |  |             seed = get_seed(76312028554502615508) | 
					
						
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										 |  |  |             with self.subTest(f"Seed: {seed}"): | 
					
						
							|  |  |  |                 print(f"Seed: {seed}") | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |                 with solo_multiworld(option_dict, seed=seed) as (multiworld, _): | 
					
						
							|  |  |  |                     self.assert_basic_checks(multiworld) | 
					
						
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											2025-04-11 20:19:17 -04:00
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							|  |  |  | if skip_long_tests(): | 
					
						
							|  |  |  |     raise unittest.SkipTest("Long tests disabled") | 
					
						
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							|  |  |  | @classvar_matrix(options_and_choices=combinations(all_option_choices, 2)) | 
					
						
							|  |  |  | class TestGenerateDynamicOptions(WorldAssertMixin, SVTestCase): | 
					
						
							|  |  |  |     options_and_choices: ClassVar[tuple[tuple[str, str], tuple[str, str]]] | 
					
						
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							|  |  |  |     def test_given_option_pair_when_generate_then_basic_checks(self): | 
					
						
							|  |  |  |         (option1, option1_choice), (option2, option2_choice) = self.options_and_choices | 
					
						
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							|  |  |  |         world_options = { | 
					
						
							|  |  |  |             option1: option1_choice, | 
					
						
							|  |  |  |             option2: option2_choice | 
					
						
							|  |  |  |         } | 
					
						
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							|  |  |  |         with solo_multiworld(world_options, world_caching=False) as (multiworld, _): | 
					
						
							|  |  |  |             self.assert_basic_checks(multiworld) |