2023-02-26 19:19:15 -05:00
										 
									 
								 
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								import unittest
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											2025-05-13 03:58:03 -04:00
										 
									 
								 
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								from .bases import SVTestBase
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from .. import BundleRandomization
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								from ..data.bundle_data import all_bundle_items_except_money, quality_crops_items_thematic, quality_foraging_items, quality_fish_items
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								from ..options import BundlePlando
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								from ..strings.bundle_names import BundleName
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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								from ..strings.crop_names import Fruit
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from ..strings.quality_names import CropQuality, ForageQuality, FishQuality
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											2023-02-26 19:19:15 -05:00
										 
									 
								 
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								class TestBundles(unittest.TestCase):
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								    def test_all_bundle_items_have_3_parts(self):
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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								        for bundle_item in all_bundle_items_except_money:
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								            with self.subTest(bundle_item.item_name):
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								                self.assertGreater(len(bundle_item.item_name), 0)
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											2023-04-16 05:22:33 -04:00
										 
									 
								 
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								                self.assertGreater(bundle_item.amount, 0)
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								                self.assertTrue(bundle_item.quality)
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											2023-04-16 05:22:33 -04:00
										 
									 
								 
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								    def test_quality_crops_have_correct_amounts(self):
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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								        for bundle_item in quality_crops_items_thematic:
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								            with self.subTest(bundle_item.item_name):
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								                name = bundle_item.item_name
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								                if name == Fruit.sweet_gem_berry or name == Fruit.ancient_fruit:
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											2023-04-16 05:22:33 -04:00
										 
									 
								 
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								                    self.assertEqual(bundle_item.amount, 1)
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								                else:
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								                    self.assertEqual(bundle_item.amount, 5)
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								    def test_quality_crops_have_correct_quality(self):
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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								        for bundle_item in quality_crops_items_thematic:
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								            with self.subTest(bundle_item.item_name):
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								                self.assertEqual(bundle_item.quality, CropQuality.gold)
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											2023-04-16 05:22:33 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								    def test_quality_foraging_have_correct_amounts(self):
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								        for bundle_item in quality_foraging_items:
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								            with self.subTest(bundle_item.item_name):
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								                self.assertEqual(bundle_item.amount, 3)
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								    def test_quality_foraging_have_correct_quality(self):
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								        for bundle_item in quality_foraging_items:
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								            with self.subTest(bundle_item.item_name):
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								                self.assertEqual(bundle_item.quality, ForageQuality.gold)
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								    def test_quality_fish_have_correct_amounts(self):
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								        for bundle_item in quality_fish_items:
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								            with self.subTest(bundle_item.item_name):
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								                self.assertEqual(bundle_item.amount, 2)
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								    def test_quality_fish_have_correct_quality(self):
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								        for bundle_item in quality_fish_items:
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								            with self.subTest(bundle_item.item_name):
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								                self.assertEqual(bundle_item.quality, FishQuality.gold)
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								class TestRemixedPlandoBundles(SVTestBase):
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								    plando_bundles = {BundleName.money_2500, BundleName.money_5000, BundleName.money_10000, BundleName.gambler, BundleName.ocean_fish,
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								                      BundleName.lake_fish, BundleName.deep_fishing, BundleName.spring_fish, BundleName.legendary_fish, BundleName.bait}
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								    options = {
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								        BundleRandomization: BundleRandomization.option_remixed,
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								        BundlePlando: frozenset(plando_bundles)
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								    }
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								    def test_all_plando_bundles_are_there(self):
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								        location_names = {location.name for location in self.multiworld.get_locations()}
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								        for bundle_name in self.plando_bundles:
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								            with self.subTest(f"{bundle_name}"):
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								                self.assertIn(bundle_name, location_names)
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								        self.assertNotIn(BundleName.money_25000, location_names)
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								        self.assertNotIn(BundleName.carnival, location_names)
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								        self.assertNotIn(BundleName.night_fish, location_names)
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								        self.assertNotIn(BundleName.specialty_fish, location_names)
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								        self.assertNotIn(BundleName.specific_bait, location_names)
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								class TestRemixedAnywhereBundles(SVTestBase):
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								    fish_bundle_names = {BundleName.spring_fish, BundleName.summer_fish, BundleName.fall_fish, BundleName.winter_fish, BundleName.ocean_fish,
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								                         BundleName.lake_fish, BundleName.river_fish, BundleName.night_fish, BundleName.legendary_fish, BundleName.specialty_fish,
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								                         BundleName.bait, BundleName.specific_bait, BundleName.crab_pot, BundleName.tackle, BundleName.quality_fish,
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								                         BundleName.rain_fish, BundleName.master_fisher}
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								    options = {
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								        BundleRandomization: BundleRandomization.option_remixed_anywhere,
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								        BundlePlando: frozenset(fish_bundle_names)
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								    }
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								    def test_all_plando_bundles_are_there(self):
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								        location_names = {location.name for location in self.multiworld.get_locations()}
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								        for bundle_name in self.fish_bundle_names:
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								            with self.subTest(f"{bundle_name}"):
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								                self.assertIn(bundle_name, location_names)
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