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TWW: Fix Swords in Swordless Mode (#5137)
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
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@@ -110,6 +110,14 @@ def get_pool_core(world: "TWWWorld") -> tuple[list[str], list[str]]:
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else:
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filler_pool.extend([item] * data.quantity)
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# If the player starts with a sword, add one to the precollected items list and remove one from the item pool.
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if world.options.sword_mode == "start_with_sword":
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precollected_items.append("Progressive Sword")
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progression_pool.remove("Progressive Sword")
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# Or, if it's swordless mode, remove all swords from the item pool.
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elif world.options.sword_mode == "swordless":
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useful_pool = [item for item in useful_pool if item != "Progressive Sword"]
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# Assign useful and filler items to item pools in the world.
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world.random.shuffle(useful_pool)
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world.random.shuffle(filler_pool)
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@@ -141,17 +149,6 @@ def get_pool_core(world: "TWWWorld") -> tuple[list[str], list[str]]:
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pool.extend(progression_pool)
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num_items_left_to_place -= len(progression_pool)
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# If the player starts with a sword, add one to the precollected items list and remove one from the item pool.
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if world.options.sword_mode == "start_with_sword":
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precollected_items.append("Progressive Sword")
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num_items_left_to_place += 1
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pool.remove("Progressive Sword")
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# Or, if it's swordless mode, remove all swords from the item pool.
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elif world.options.sword_mode == "swordless":
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while "Progressive Sword" in pool:
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num_items_left_to_place += 1
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pool.remove("Progressive Sword")
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# Place useful items, then filler items to fill out the remaining locations.
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pool.extend([world.get_filler_item_name(strict=False) for _ in range(num_items_left_to_place)])
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