mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 12:11:33 -06:00
Various code changes that handles unlimited rotten eggs option, checks no longer sending during demo/main menu, have certain items, if set to true in Items.py, to add/remove instead of setting, and logs to display when you are in BIOS and you need to wait a bit.
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@@ -1,9 +1,11 @@
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import asyncio
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from typing import TYPE_CHECKING
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from .Locations import grinch_locations
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from .Items import ALL_ITEMS_TABLE
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import worlds._bizhawk as bizhawk
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from worlds._bizhawk.client import BizHawkClient
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from worlds.Files import APDeltaPatch
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if TYPE_CHECKING:
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from worlds._bizhawk.context import BizHawkClientContext
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from CommonClient import logger
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@@ -14,35 +16,49 @@ class GrinchClient(BizHawkClient):
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system = "PSX"
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patch_suffix = ".apgrinch"
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items_handling = 0b111
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last_received_index = 0
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def __init__(self):
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super().__init__()
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self.last_received_index = 0
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self.loading_bios_msg = False
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self.loc_unlimited_eggs = False
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async def validate_rom(self, ctx: "BizHawkClientContext") -> bool:
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from CommonClient import logger
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# TODO Check the ROM data to see if it matches against bytes expected
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grinch_identifier_ram_address: int = 0x00928C
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bytes_expected: bytes = bytes.fromhex("e903c14f4becf89082f43ec936a68e62")
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bios_identifier_ram_address: int = 0x097F30
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try:
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bytes_actual: bytes = (await bizhawk.read(ctx.bizhawk_ctx, [(
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grinch_identifier_ram_address, 11, "MainRAM")]))[0]
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psx_rom_name = bytes_actual.decode("ascii")
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if psx_rom_name != "SLUS_011.97":
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bios_bytes_check: bytes = (await bizhawk.read(ctx.bizhawk_ctx, [(
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bios_identifier_ram_address, 24, "MainRAM")]))[0]
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if "System ROM Version" in bios_bytes_check.decode("ascii"):
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if not self.loading_bios_msg:
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self.loading_bios_msg = True
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logger.error("BIOS is currently loading. Will wait up to 5 seconds before retrying.")
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return False
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logger.error("Invalid rom detected. You are not playing Grinch USA Version.")
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raise Exception("Invalid rom detected. You are not playing Grinch USA Version.")
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except Exception():
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except Exception:
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return False
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ctx.game = self.game
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ctx.items_handling = self.items_handling
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ctx.want_slot_data = True
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ctx.watcher_timeout = 0.125
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self.loading_bios_msg = False
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return True
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async def on_package(self, ctx: "BizHawkClientContext", cmd: str, args: dict) -> None:
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self.loc_unlimited_eggs = bool(ctx.slot_data["give_unlimited_eggs"])
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async def set_auth(self, ctx: "BizHawkClientContext") -> None:
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await ctx.get_username()
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@@ -52,6 +68,8 @@ class GrinchClient(BizHawkClient):
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return
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try:
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if not self.ingame_checker(ctx):
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return
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# # Read save data
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# save_data = await bizhawk.read(
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# ctx.bizhawk_ctx,
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@@ -79,8 +97,8 @@ class GrinchClient(BizHawkClient):
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pass
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async def location_checker(self, ctx: "BizHawkClientContext"):
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# TODO Write a function to check if I am ingame, determine how I am playing the game vs not in demo mode/game menu
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# Update the AP Server to know what locations are not checked yet.
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local_locations_checked: list[int] = []
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for missing_location in ctx.missing_locations:
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local_location = ctx.location_names.lookup_in_game(missing_location)
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# Missing location is the AP ID & we need to convert it back to a location name within our game.
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@@ -94,14 +112,15 @@ class GrinchClient(BizHawkClient):
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addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM")]))[0], "little")
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if is_binary:
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if (current_ram_address_value & (1 << addr_to_update.binary_bit_pos)) > 0:
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ctx.locations_checked.add(missing_location)
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local_locations_checked.append(missing_location)
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else:
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expected_int_value = addr_to_update.value
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if expected_int_value == current_ram_address_value:
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ctx.locations_checked.add(missing_location)
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local_locations_checked.append(missing_location)
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# Update the AP server with the locally checked list of locations (In other words, locations I found in Grinch)
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await ctx.check_locations(ctx.locations_checked)
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await ctx.check_locations(local_locations_checked)
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ctx.locations_checked = set(local_locations_checked)
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async def receiving_items_handler(self, ctx: "BizHawkClientContext"):
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# Len will give us the size of the items received list & we will track that against how many items we received already
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@@ -119,10 +138,12 @@ class GrinchClient(BizHawkClient):
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for addr_to_update in grinch_item_ram_data.update_ram_addr:
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is_binary = True if not addr_to_update.binary_bit_pos is None else False
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current_ram_address_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
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addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM")]))[0], "little")
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if is_binary:
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current_ram_address_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
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addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM")]))[0], "little")
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current_ram_address_value = (current_ram_address_value | (1 << addr_to_update.binary_bit_pos))
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elif addr_to_update.update_existing_value:
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current_ram_address_value += addr_to_update.value
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else:
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current_ram_address_value = addr_to_update.value
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@@ -130,4 +151,21 @@ class GrinchClient(BizHawkClient):
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await bizhawk.write(ctx.bizhawk_ctx, [(addr_to_update.ram_address,
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current_ram_address_value.to_bytes(addr_to_update.bit_size, "little"), "MainRAM")])
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self.last_received_index += 1
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self.last_received_index += 1
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async def ingame_checker(self, ctx: "BizHawkClientContext"):
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demo_mode = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
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0x01008A, 1, "MainRAM")]))[0], "little")
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if demo_mode == 1:
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return False
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is_not_ingame = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
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0x010000, 1, "MainRAM")]))[0], "little")
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if is_not_ingame <= 0x04 or is_not_ingame >= 0x35:
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return False
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return True
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async def option_handler(self, ctx: "BizHawkClientContext"):
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if self.loc_unlimited_eggs:
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max_eggs: int = 200
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await bizhawk.write(ctx.bizhawk_ctx, [(0x010058, max_eggs.to_bytes(1,"little"), "MainRAM")])
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@@ -5,7 +5,7 @@ from .Regions import connect_regions
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from .Rules import set_rules
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from .Client import *
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from typing import ClassVar
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from typing import ClassVar, Mapping, Any
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from worlds.AutoWorld import World
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@@ -67,4 +67,10 @@ class GrinchWorld(World):
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set_rules(self)
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def get_other_filler_item(self, other_filler: list[str]) -> str:
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return self.random.choices(other_filler)[0]
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return self.random.choices(other_filler)[0]
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def fill_slot_data(self):
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return {
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"give_unlimited_eggs": self.options.unlimited_eggs.value,
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}
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