Various code changes that handles unlimited rotten eggs option, checks no longer sending during demo/main menu, have certain items, if set to true in Items.py, to add/remove instead of setting, and logs to display when you are in BIOS and you need to wait a bit.

This commit is contained in:
MarioSpore
2025-08-14 00:23:40 -04:00
parent 922232264d
commit 044fdaa717
2 changed files with 56 additions and 12 deletions

View File

@@ -1,9 +1,11 @@
import asyncio
from typing import TYPE_CHECKING
from .Locations import grinch_locations
from .Items import ALL_ITEMS_TABLE
import worlds._bizhawk as bizhawk
from worlds._bizhawk.client import BizHawkClient
from worlds.Files import APDeltaPatch
if TYPE_CHECKING:
from worlds._bizhawk.context import BizHawkClientContext
from CommonClient import logger
@@ -14,35 +16,49 @@ class GrinchClient(BizHawkClient):
system = "PSX"
patch_suffix = ".apgrinch"
items_handling = 0b111
last_received_index = 0
def __init__(self):
super().__init__()
self.last_received_index = 0
self.loading_bios_msg = False
self.loc_unlimited_eggs = False
async def validate_rom(self, ctx: "BizHawkClientContext") -> bool:
from CommonClient import logger
# TODO Check the ROM data to see if it matches against bytes expected
grinch_identifier_ram_address: int = 0x00928C
bytes_expected: bytes = bytes.fromhex("e903c14f4becf89082f43ec936a68e62")
bios_identifier_ram_address: int = 0x097F30
try:
bytes_actual: bytes = (await bizhawk.read(ctx.bizhawk_ctx, [(
grinch_identifier_ram_address, 11, "MainRAM")]))[0]
psx_rom_name = bytes_actual.decode("ascii")
if psx_rom_name != "SLUS_011.97":
bios_bytes_check: bytes = (await bizhawk.read(ctx.bizhawk_ctx, [(
bios_identifier_ram_address, 24, "MainRAM")]))[0]
if "System ROM Version" in bios_bytes_check.decode("ascii"):
if not self.loading_bios_msg:
self.loading_bios_msg = True
logger.error("BIOS is currently loading. Will wait up to 5 seconds before retrying.")
return False
logger.error("Invalid rom detected. You are not playing Grinch USA Version.")
raise Exception("Invalid rom detected. You are not playing Grinch USA Version.")
except Exception():
except Exception:
return False
ctx.game = self.game
ctx.items_handling = self.items_handling
ctx.want_slot_data = True
ctx.watcher_timeout = 0.125
self.loading_bios_msg = False
return True
async def on_package(self, ctx: "BizHawkClientContext", cmd: str, args: dict) -> None:
self.loc_unlimited_eggs = bool(ctx.slot_data["give_unlimited_eggs"])
async def set_auth(self, ctx: "BizHawkClientContext") -> None:
await ctx.get_username()
@@ -52,6 +68,8 @@ class GrinchClient(BizHawkClient):
return
try:
if not self.ingame_checker(ctx):
return
# # Read save data
# save_data = await bizhawk.read(
# ctx.bizhawk_ctx,
@@ -79,8 +97,8 @@ class GrinchClient(BizHawkClient):
pass
async def location_checker(self, ctx: "BizHawkClientContext"):
# TODO Write a function to check if I am ingame, determine how I am playing the game vs not in demo mode/game menu
# Update the AP Server to know what locations are not checked yet.
local_locations_checked: list[int] = []
for missing_location in ctx.missing_locations:
local_location = ctx.location_names.lookup_in_game(missing_location)
# Missing location is the AP ID & we need to convert it back to a location name within our game.
@@ -94,14 +112,15 @@ class GrinchClient(BizHawkClient):
addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM")]))[0], "little")
if is_binary:
if (current_ram_address_value & (1 << addr_to_update.binary_bit_pos)) > 0:
ctx.locations_checked.add(missing_location)
local_locations_checked.append(missing_location)
else:
expected_int_value = addr_to_update.value
if expected_int_value == current_ram_address_value:
ctx.locations_checked.add(missing_location)
local_locations_checked.append(missing_location)
# Update the AP server with the locally checked list of locations (In other words, locations I found in Grinch)
await ctx.check_locations(ctx.locations_checked)
await ctx.check_locations(local_locations_checked)
ctx.locations_checked = set(local_locations_checked)
async def receiving_items_handler(self, ctx: "BizHawkClientContext"):
# Len will give us the size of the items received list & we will track that against how many items we received already
@@ -119,10 +138,12 @@ class GrinchClient(BizHawkClient):
for addr_to_update in grinch_item_ram_data.update_ram_addr:
is_binary = True if not addr_to_update.binary_bit_pos is None else False
current_ram_address_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM")]))[0], "little")
if is_binary:
current_ram_address_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM")]))[0], "little")
current_ram_address_value = (current_ram_address_value | (1 << addr_to_update.binary_bit_pos))
elif addr_to_update.update_existing_value:
current_ram_address_value += addr_to_update.value
else:
current_ram_address_value = addr_to_update.value
@@ -130,4 +151,21 @@ class GrinchClient(BizHawkClient):
await bizhawk.write(ctx.bizhawk_ctx, [(addr_to_update.ram_address,
current_ram_address_value.to_bytes(addr_to_update.bit_size, "little"), "MainRAM")])
self.last_received_index += 1
self.last_received_index += 1
async def ingame_checker(self, ctx: "BizHawkClientContext"):
demo_mode = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
0x01008A, 1, "MainRAM")]))[0], "little")
if demo_mode == 1:
return False
is_not_ingame = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
0x010000, 1, "MainRAM")]))[0], "little")
if is_not_ingame <= 0x04 or is_not_ingame >= 0x35:
return False
return True
async def option_handler(self, ctx: "BizHawkClientContext"):
if self.loc_unlimited_eggs:
max_eggs: int = 200
await bizhawk.write(ctx.bizhawk_ctx, [(0x010058, max_eggs.to_bytes(1,"little"), "MainRAM")])

View File

@@ -5,7 +5,7 @@ from .Regions import connect_regions
from .Rules import set_rules
from .Client import *
from typing import ClassVar
from typing import ClassVar, Mapping, Any
from worlds.AutoWorld import World
@@ -67,4 +67,10 @@ class GrinchWorld(World):
set_rules(self)
def get_other_filler_item(self, other_filler: list[str]) -> str:
return self.random.choices(other_filler)[0]
return self.random.choices(other_filler)[0]
def fill_slot_data(self):
return {
"give_unlimited_eggs": self.options.unlimited_eggs.value,
}