SA2B: Logic Fixes (#5009)

- Fixes Shadow's mission count being set by Sonic's mission count option
- Fixes one small logic error on `Security Hall - 5` on Hard Logic difficulty
- Removes stray character that was probably harmless
This commit is contained in:
PoryGone
2025-05-19 18:48:31 -04:00
committed by GitHub
parent d3dbdb4491
commit 07664c4d54
2 changed files with 3 additions and 3 deletions

View File

@@ -241,7 +241,7 @@ def get_mission_count_table(multiworld: MultiWorld, world: World, player: int):
sonic_active_missions = min(sonic_active_missions, world.options.sonic_mission_count.value)
tails_active_missions = min(tails_active_missions, world.options.tails_mission_count.value)
knuckles_active_missions = min(knuckles_active_missions, world.options.knuckles_mission_count.value)
shadow_active_missions = min(shadow_active_missions, world.options.sonic_mission_count.value)
shadow_active_missions = min(shadow_active_missions, world.options.shadow_mission_count.value)
eggman_active_missions = min(eggman_active_missions, world.options.eggman_mission_count.value)
rouge_active_missions = min(rouge_active_missions, world.options.rouge_mission_count.value)
kart_active_missions = min(kart_active_missions, world.options.kart_mission_count.value)

View File

@@ -2257,7 +2257,7 @@ def set_mission_upgrade_rules_hard(multiworld: MultiWorld, world: World, player:
add_rule_safe(multiworld, LocationName.weapons_bed_5, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule_safe(multiworld, LocationName.security_hall_5, player,
lambda state: state.has(ItemName.rouge_treasure_scope, player))
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule_safe(multiworld, LocationName.cosmic_wall_5, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
@@ -2971,7 +2971,7 @@ def set_mission_upgrade_rules_hard(multiworld: MultiWorld, world: World, player:
add_rule(multiworld.get_location(LocationName.mission_street_lifebox_2, player),
lambda state: (state.has(ItemName.tails_booster, player) and
- state.has(ItemName.tails_mystic_melody, player)))
state.has(ItemName.tails_mystic_melody, player)))
add_rule(multiworld.get_location(LocationName.eternal_engine_lifebox_2, player),
lambda state: state.has(ItemName.tails_booster, player))