Maybe fix for compensating for multiple item groups in a list?

This commit is contained in:
MarioSpore
2025-09-26 16:52:57 -04:00
parent 17861c1050
commit 103a6f79d1

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@@ -5,7 +5,7 @@ from BaseClasses import Item
from BaseClasses import ItemClassification as IC #IC can be any name, saves having to type the whole word in code
class GrinchItemData(NamedTuple):
item_group: str #list[str] #arbituary that can be whatever it can be, basically the field/property for item groups
item_group: list[str] #arbituary that can be whatever it can be, basically the field/property for item groups
id: Optional[int]
classification: IC
update_ram_addr: list[GrinchRamData]
@@ -31,7 +31,8 @@ def get_item_names_per_category() -> dict[str, set[str]]:
categories: dict[str, set[str]] = {}
for name, data in ALL_ITEMS_TABLE.items():
categories.setdefault(data.item_group, set()).add(name)
for group in data.item_group: # iterate over each category
categories.setdefault(group, set()).add(name)
return categories
@@ -56,17 +57,17 @@ TT: str = "Tip Toe"
#Gadgets
#All gadgets require at least 4 different blueprints to be unlocked in the computer in Mount Crumpit.
GADGETS_TABLE: dict[str, GrinchItemData] = {
"Binoculars": GrinchItemData("Gadgets", 100, IC.useful,
"Binoculars": GrinchItemData(["Gadgets"], 100, IC.useful,
[GrinchRamData(0x0102B6, value=0x40), GrinchRamData(0x0102B7, value=0x41),
GrinchRamData(0x0102B8, value=0x44), GrinchRamData(0x0102B9, value=0x45),
# GrinchRamData(0x0100BC, binary_bit_pos=0)
]),
"Rotten Egg Launcher": GrinchItemData("Gadgets", 101, IC.progression,
"Rotten Egg Launcher": GrinchItemData(["Gadgets"], 101, IC.progression,
[GrinchRamData(0x0102BA, value=0x40), GrinchRamData(0x0102BB, value=0x41),
GrinchRamData(0x0102BC, value=0x44), GrinchRamData(0x0102BD, value=0x45),
# GrinchRamData(0x0100BC, binary_bit_pos=1)
]),
"Rocket Spring": GrinchItemData("Gadgets", 102, IC.progression,
"Rocket Spring": GrinchItemData(["Gadgets"], 102, IC.progression,
[GrinchRamData(0x0102BE, value=0x40), GrinchRamData(0x0102BF, value=0x41),
GrinchRamData(0x0102C0, value=0x42), GrinchRamData(0x0102C1, value=0x44),
GrinchRamData(0x0102C2, value=0x45), GrinchRamData(0x0102C3, value=0x46),
@@ -74,7 +75,7 @@ GADGETS_TABLE: dict[str, GrinchItemData] = {
GrinchRamData(0x0102C6, value=0x4A),
# GrinchRamData(0x0100BC, binary_bit_pos=2)
]),
"Slime Shooter": GrinchItemData("Gadgets", 103, IC.progression,
"Slime Shooter": GrinchItemData(["Gadgets", "Slime Gun"], 103, IC.progression,
[GrinchRamData(0x0102C7, value=0x40), GrinchRamData(0x0102C8, value=0x41),
GrinchRamData(0x0102C9, value=0x42), GrinchRamData(0x0102CA, value=0x44),
GrinchRamData(0x0102CB, value=0x45), GrinchRamData(0x0102CC, value=0x46),
@@ -82,7 +83,7 @@ GADGETS_TABLE: dict[str, GrinchItemData] = {
GrinchRamData(0x0102CF, value=0x4A),
# GrinchRamData(0x0100BC, binary_bit_pos=3)
]),
"Octopus Climbing Device": GrinchItemData("Gadgets", 104, IC.progression,
"Octopus Climbing Device": GrinchItemData(["Gadgets"], 104, IC.progression,
[GrinchRamData(0x0102D0, value=0x40), GrinchRamData(0x0102D1, value=0x41),
GrinchRamData(0x0102D2, value=0x42), GrinchRamData(0x0102D3, value=0x44),
GrinchRamData(0x0102D4, value=0x45), GrinchRamData(0x0102D5, value=0x46),
@@ -90,7 +91,7 @@ GADGETS_TABLE: dict[str, GrinchItemData] = {
GrinchRamData(0x0102D8, value=0x4A),
# GrinchRamData(0x0100BC, binary_bit_pos=4)
]),
"Marine Mobile": GrinchItemData("Gadgets", 105, IC.progression,
"Marine Mobile": GrinchItemData(["Gadgets"], 105, IC.progression,
[GrinchRamData(0x0102D9, value=0x40), GrinchRamData(0x0102DA, value=0x41),
GrinchRamData(0x0102DB, value=0x42), GrinchRamData(0x0102DC, value=0x43),
GrinchRamData(0x0102DD, value=0x44), GrinchRamData(0x0102DE, value=0x45),
@@ -101,7 +102,7 @@ GADGETS_TABLE: dict[str, GrinchItemData] = {
GrinchRamData(0x0102E7, value=0x4E), GrinchRamData(0x0102E8, value=0x4F),
# GrinchRamData(0x0100BC, binary_bit_pos=5)
]),
"Grinch Copter": GrinchItemData("Gadgets", 106, IC.progression,
"Grinch Copter": GrinchItemData(["Gadgets"], 106, IC.progression,
[GrinchRamData(0x0102E9, value=0x40), GrinchRamData(0x0102EA, value=0x41),
GrinchRamData(0x0102EB, value=0x42), GrinchRamData(0x0102EC, value=0x43),
GrinchRamData(0x0102ED, value=0x44), GrinchRamData(0x0102EE, value=0x45),
@@ -116,120 +117,120 @@ GADGETS_TABLE: dict[str, GrinchItemData] = {
#Mission Specific Items
MISSION_ITEMS_TABLE: dict[str, GrinchItemData] = {
"Who Cloak": GrinchItemData("Mission Specific Items", 200, IC.progression,
"Who Cloak": GrinchItemData(["Mission Specific Items", "Useful Items"], 200, IC.progression,
[GrinchRamData(0x0101F9, binary_bit_pos=0)]),
"Painting Bucket": GrinchItemData("Mission Specific Items", 201, IC.progression_deprioritized,
"Painting Bucket": GrinchItemData(["Mission Specific Items", "Useful Items"], 201, IC.progression_deprioritized,
[GrinchRamData(0x0101F9, binary_bit_pos=1)]),
"Scissors": GrinchItemData("Mission Specific Items", 202, IC.progression_deprioritized,
"Scissors": GrinchItemData(["Mission Specific Items", "Useful Items"], 202, IC.progression_deprioritized,
[GrinchRamData(0x0101F9, binary_bit_pos=6), GrinchRamData(0x0100C2, binary_bit_pos=1)]),
"Glue Bucket": GrinchItemData("Mission Specific Items", 203, IC.progression_deprioritized,
"Glue Bucket": GrinchItemData(["Mission Specific Items", "Useful Items"], 203, IC.progression_deprioritized,
[GrinchRamData(0x0101F9, binary_bit_pos=4)]),
"Cable Car Access Card": GrinchItemData("Mission Specific Items", 204, IC.progression,
"Cable Car Access Card": GrinchItemData(["Mission Specific Items", "Useful Items"], 204, IC.progression,
[GrinchRamData(0x0101F9, binary_bit_pos=5)]),
"Drill": GrinchItemData("Mission Specific Items", 205, IC.progression_deprioritized,
"Drill": GrinchItemData(["Mission Specific Items", "Useful Items"], 205, IC.progression_deprioritized,
[GrinchRamData(0x0101FA, binary_bit_pos=2)]),
"Rope": GrinchItemData("Mission Specific Items", 206, IC.progression_deprioritized,
"Rope": GrinchItemData(["Mission Specific Items", "Useful Items"], 206, IC.progression_deprioritized,
[GrinchRamData(0x0101FA, binary_bit_pos=1)]),
"Hook": GrinchItemData("Mission Specific Items", 207, IC.progression_deprioritized,
"Hook": GrinchItemData(["Mission Specific Items", "Useful Items"], 207, IC.progression_deprioritized,
[GrinchRamData(0x0101FA, binary_bit_pos=0)]),
"Sculpting Tools": GrinchItemData("Mission Specific Items", 208, IC.progression_deprioritized,
"Sculpting Tools": GrinchItemData(["Mission Specific Items", "Useful Items"], 208, IC.progression_deprioritized,
[GrinchRamData(0x0101F9, binary_bit_pos=2)]),
"Hammer": GrinchItemData("Mission Specific Items", 209, IC.progression_deprioritized,
"Hammer": GrinchItemData(["Mission Specific Items", "Useful Items"], 209, IC.progression_deprioritized,
[GrinchRamData(0x0101F9, binary_bit_pos=3)]),
"Scout Clothes": GrinchItemData("Mission Specific Items", 210, IC.progression,
"Scout Clothes": GrinchItemData(["Mission Specific Items", "Useful Items"], 210, IC.progression,
[GrinchRamData(0x0101F9, binary_bit_pos=7)])
}
#Sleigh Parts
# SLEIGH_PARTS_TABLE: dict[str, GrinchItemData] = {
# "Exhaust Pipes": GrinchItemData("Sleigh Parts", 300, IC.progression_skip_balancing,
# "Exhaust Pipes": GrinchItemData(["Sleigh Parts"], 300, IC.progression_skip_balancing,
# [GrinchRamData(0x0101FB, binary_bit_pos=2)]),
# "GPS": GrinchItemData("Sleigh Parts", 301, IC.useful,
# "GPS": GrinchItemData(["Sleigh Parts"], 301, IC.useful,
# [GrinchRamData(0x0101FB, binary_bit_pos=5)]),
# "Tires": GrinchItemData("Sleigh Parts", 302, IC.progression_skip_balancing,
# "Tires": GrinchItemData(["Sleigh Parts"], 302, IC.progression_skip_balancing,
# [GrinchRamData(0x0101FB, binary_bit_pos=4)]),
# "Skis": GrinchItemData("Sleigh Parts", 303, IC.progression_skip_balancing,
# "Skis": GrinchItemData(["Sleigh Parts"], 303, IC.progression_skip_balancing,
# [GrinchRamData(0x0101FB, binary_bit_pos=3)]),
# "Twin-End Tuba": GrinchItemData("Sleigh Parts", 304, IC.progression_skip_balancing,
# "Twin-End Tuba": GrinchItemData(["Sleigh Parts"], 304, IC.progression_skip_balancing,
# [GrinchRamData(0x0101FB, binary_bit_pos=6)])
# }
#Access Keys
KEYS_TABLE: dict[str, GrinchItemData] = {
# "Whoville Vacuum Tube": GrinchItemData("Vacuum Tubes", 400, IC.progression,
# "Whoville Vacuum Tube": GrinchItemData(["Vacuum Tubes"], 400, IC.progression,
# [GrinchRamData()]),
"Who Forest Vacuum Tube": GrinchItemData("Vacuum Tubes", 401, IC.progression,
"Who Forest Vacuum Tube": GrinchItemData(["Vacuum Tubes"], 401, IC.progression,
[GrinchRamData(0x0100AA, binary_bit_pos=2)]),
"Who Dump Vacuum Tube": GrinchItemData("Vacuum Tubes", 402, IC.progression,
[GrinchRamData(0x0100AA, binary_bit_pos=3)]),
"Who Lake Vacuum Tube": GrinchItemData("Vacuum Tubes", 403, IC.progression,
"Who Lake Vacuum Tube": GrinchItemData(["Vacuum Tubes"], 403, IC.progression,
[GrinchRamData(0x0100AA, binary_bit_pos=4)]),
# "Progressive Vacuum Tube": GrinchItemData("Vacuum Tubes", 404, IC.progression,
# "Progressive Vacuum Tube": GrinchItemData(["Vacuum Tubes"], 404, IC.progression,
# [GrinchRamData()]),
# "Spin N' Win Door Unlock": GrinchItemData("Supadow Door Unlocks", 405, IC.progression,
# "Spin N' Win Door Unlock": GrinchItemData(["Supadow Door Unlocks"], 405, IC.progression,
# [GrinchRamData()]),
# "Dankamania Door Unlock": GrinchItemData("Supadow Door Unlocks", 406, IC.progression,
# "Dankamania Door Unlock": GrinchItemData(["Supadow Door Unlocks"], 406, IC.progression,
# [GrinchRamData()]),
# "The Copter Race Contest Door Unlock": GrinchItemData("Supadow Door Unlocks", 407, IC.progression,
# [GrinchRamData()]),
# "Progressive Supadow Door Unlock": GrinchItemData("Supadow Door Unlocks", 408, IC.progression,
# [GrinchRamData()]),
# "Bike Race Access": GrinchItemData("Supadow Door Unlocks", 409, IC.progression,
# "Bike Race Access": GrinchItemData(["Supadow Door Unlocks", 409, IC.progression,
# [GrinchRamData()])
"Sleigh Room Key": GrinchItemData("Sleigh Room", 410, IC.progression,
"Sleigh Room Key": GrinchItemData(["Sleigh Room"], 410, IC.progression,
[GrinchRamData(0x010200, binary_bit_pos=6), GrinchRamData(0x0100AA, binary_bit_pos=5)])
}
#Misc Items
MISC_ITEMS_TABLE: dict[str, GrinchItemData] = {
# This item may not function properly if you receive it during a loading screen or in Mount Crumpit
# "Fully Healed Grinch": GrinchItemData("Health Items", 500, IC.filler,
# "Fully Healed Grinch": GrinchItemData(["Health Items", "Filler"], 500, IC.filler,
# [GrinchRamData(0x0E8FDC, value=120)]),
"5 Rotten Eggs": GrinchItemData("Rotten Egg Bundles", 502, IC.filler,
"5 Rotten Eggs": GrinchItemData(["Rotten Egg Bundles", "Filler"], 502, IC.filler,
[GrinchRamData(0x010058, value=5, update_existing_value=True, max_count=200, bit_size=2)]),
"10 Rotten Eggs": GrinchItemData("Rotten Egg Bundles", 503, IC.filler,
"10 Rotten Eggs": GrinchItemData(["Rotten Egg Bundles", "Filler"], 503, IC.filler,
[GrinchRamData(0x010058, value=10, update_existing_value=True, max_count=200, bit_size=2)]),
"20 Rotten Eggs": GrinchItemData("Rotten Egg Bundles", 504, IC.filler,
"20 Rotten Eggs": GrinchItemData(["Rotten Egg Bundles", "Filler"], 504, IC.filler,
[GrinchRamData(0x010058, value=20, update_existing_value=True, max_count=200, bit_size=2)])
}
USEFUL_IC_TABLE: dict[str, GrinchItemData] = {
"Heart of Stone": GrinchItemData("Health Items", 501, IC.useful,
"Heart of Stone": GrinchItemData(["Health Items"], 501, IC.useful,
[GrinchRamData(0x0100ED, value=1, update_existing_value=True, max_count=4)])
}
#Traps
TRAPS_TABLE: dict[str, GrinchItemData] = {
# alias to Ice Trap for traplink
# "Freeze Trap": GrinchItemData("Traps", 600, IC.trap, [GrinchRamData()]),
# "Bee Trap": GrinchItemData("Traps", 601, IC.trap, [GrinchRamData()]),
# "Electrocution Trap": GrinchItemData("Traps", 602, IC.trap, [GrinchRamData()]),
# "Freeze Trap": GrinchItemData(["Traps"], 600, IC.trap, [GrinchRamData()]),
# "Bee Trap": GrinchItemData(["Traps"], 601, IC.trap, [GrinchRamData()]),
# "Electrocution Trap": GrinchItemData(["Traps"], 602, IC.trap, [GrinchRamData()]),
# alias to Slowness Trap for traplink
# "Tip Toe Trap": GrinchItemData("Traps", 603, IC.trap, [GrinchRamData()]),
# "Tip Toe Trap": GrinchItemData(["Traps"], 603, IC.trap, [GrinchRamData()]),
# This item may not function properly if you receive it during a loading screen or in Mount Crumpit
# alias to Exhaustion Trap
# "Damage Trap": GrinchItemData("Traps", 604, IC.trap, [GrinchRamData(0x0E8FDC, value=-20, update_existing_value=True)]),
"Depletion Trap": GrinchItemData("Traps", 605, IC.trap, [GrinchRamData(0x010058, value=0, bit_size=2)]),
"Dump it to Crumpit": GrinchItemData("Traps", 606, IC.trap, #Alias to Home Trap for traplink
# "Damage Trap": GrinchItemData(["Traps"], 604, IC.trap, [GrinchRamData(0x0E8FDC, value=-20, update_existing_value=True)]),
"Depletion Trap": GrinchItemData(["Traps"], 605, IC.trap, [GrinchRamData(0x010058, value=0, bit_size=2)]),
"Dump it to Crumpit": GrinchItemData(["Traps"], 606, IC.trap, #Alias to Home Trap for traplink
[GrinchRamData(0x010000, value=0x05), GrinchRamData(0x08FB94, value=1), GrinchRamData(0x0100B4, value=0)]),
#alias to Spring Trap for traplink
# "Rocket Spring Trap": GrinchItemData("Traps", 607, IC.trap, [GrinchRamData()]),
# "Rocket Spring Trap": GrinchItemData(["Traps"], 607, IC.trap, [GrinchRamData()]),
#alias to Home Trap for traplink
"Who sent me back?": GrinchItemData("Traps", 608, IC.trap, [GrinchRamData(0x08FB94, value=1)]),
# "Cutscene Trap": GrinchItemData("Traps", 609, IC.trap, [GrinchRamData()]),
# "No Vac Trap": GrinchItemData("Traps", 610, IC.trap, [GrinchRamData(0x0102DA, value=0]),
# "Invisible Trap": GrinchItemData("Traps", 611, IC.trap, [GrinchRamData(0x0102DA, value=0, bit_size=4)])
# "Child Trap": GrinchItemData("Traps", 612, IC.trap,[GrinchRamData()])
# "Disable Jump Trap": GrinchItemData("Traps", 613, IC.trap,[GrinchRamData(0x010026, binary_bit_pos=6)])
"Who sent me back?": GrinchItemData(["Traps"], 608, IC.trap, [GrinchRamData(0x08FB94, value=1)]),
# "Cutscene Trap": GrinchItemData(["Traps"], 609, IC.trap, [GrinchRamData()]),
# "No Vac Trap": GrinchItemData(["Traps"], 610, IC.trap, [GrinchRamData(0x0102DA, value=0]),
# "Invisible Trap": GrinchItemData(["Traps"], 611, IC.trap, [GrinchRamData(0x0102DA, value=0, bit_size=4)])
# "Child Trap": GrinchItemData(["Traps"], 612, IC.trap,[GrinchRamData()])
# "Disable Jump Trap": GrinchItemData(["Traps"], 613, IC.trap,[GrinchRamData(0x010026, binary_bit_pos=6)])
}
#Movesets
# MOVES_TABLE: dict[str, GrinchItemData] = {
# "Bad Breath": GrinchItemData("Movesets", 700, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=1)]),
# "Pancake": GrinchItemData("Movesets", 701, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=2)]),
# "Push & Pull": GrinchItemData("Movesets", 702, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=3)]),
# "Max": GrinchItemData("Movesets", 703, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=4)]),
# "Tip Toe": GrinchItemData("Movesets", 704, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=5)])
# "Bad Breath": GrinchItemData(["Movesets"], 700, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=1)]),
# "Pancake": GrinchItemData(["Movesets"], 701, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=2)]),
# "Push & Pull": GrinchItemData(["Movesets"], 702, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=3)]),
# "Max": GrinchItemData(["Movesets"], 703, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=4)]),
# "Tip Toe": GrinchItemData(["Movesets"], 704, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=5)])
# }
#Double star combines all dictionaries from each individual list together
ALL_ITEMS_TABLE: dict[str, GrinchItemData] = {