Stardew Valley: Fixed luck level requirements for slot machines #5160

# Conflicts:
#	worlds/stardew_valley/data/craftable_data.py
This commit is contained in:
agilbert1412
2025-07-03 15:08:36 -04:00
committed by GitHub
parent ba66ef14cc
commit 11130037fe

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@@ -386,7 +386,7 @@ coppper_slot_machine = skill_recipe(ModMachine.copper_slot_machine, ModSkill.luc
Forageable.salmonberry: 1, Material.clay: 1, Trash.joja_cola: 1}, ModNames.luck_skill)
gold_slot_machine = skill_recipe(ModMachine.gold_slot_machine, ModSkill.luck, 4, {MetalBar.gold: 15, ModMachine.copper_slot_machine: 1}, ModNames.luck_skill)
iridium_slot_machine = skill_recipe(ModMachine.iridium_slot_machine, ModSkill.luck, 4, {MetalBar.iridium: 15, ModMachine.gold_slot_machine: 1}, ModNames.luck_skill)
radioactive_slot_machine = skill_recipe(ModMachine.radioactive_slot_machine, ModSkill.luck, 4, {MetalBar.radioactive: 15, ModMachine.iridium_slot_machine: 1}, ModNames.luck_skill)
iridium_slot_machine = skill_recipe(ModMachine.iridium_slot_machine, ModSkill.luck, 6, {MetalBar.iridium: 15, ModMachine.gold_slot_machine: 1}, ModNames.luck_skill)
radioactive_slot_machine = skill_recipe(ModMachine.radioactive_slot_machine, ModSkill.luck, 8, {MetalBar.radioactive: 15, ModMachine.iridium_slot_machine: 1}, ModNames.luck_skill)
all_crafting_recipes_by_name = {recipe.item: recipe for recipe in all_crafting_recipes}