Plandoing structures causes them to output in the spoiler log
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		| @@ -66,7 +66,7 @@ def link_minecraft_structures(world, player): | ||||
|  | ||||
|     for exit, struct in pairs.items(): | ||||
|         world.get_entrance(exit, player).connect(world.get_region(struct, player)) | ||||
|         if world.shuffle_structures[player]: | ||||
|         if world.shuffle_structures[player] or world.plando_connections[player]: | ||||
|             world.spoiler.set_entrance(exit, struct, 'entrance', player) | ||||
|  | ||||
| # (Region name, list of exits) | ||||
|   | ||||
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