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Civ 6: Update setup documentation to account for common pitfalls (#4797)
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@@ -51,7 +51,7 @@ Boosts have logic associated with them in order to verify you can always reach t
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- I need to kill a unit with a slinger/archer/musketman or some other obsolete unit I can't build anymore, how can I do this?
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- Don't forget you can go into the Tech Tree and click on a Vanilla tech you've received in order to toggle it on/off. This is necessary in order to pursue some of the boosts if you receive techs in certain orders.
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- Something happened, and I'm not able to unlock the boost due to game rules!
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- A few scenarios you may worry about: "Found a religion", "Make an alliance with another player", "Develop an alliance to level 2", "Build a wonder from X Era", to name a few. Any boost that is "miss-able" has been flagged as an "Excluded" location and will not ever receive a progression item. For a list of how each boost is flagged, take a look [here](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/civ_6/data/boosts.json).
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- A few scenarios you may worry about: "Found a religion", "Make an alliance with another player", "Develop an alliance to level 2", "Build a wonder from X Era", to name a few. Any boost that is "miss-able" has been flagged as an "Excluded" location and will not ever receive a progression item. For a list of how each boost is flagged, take a look [here](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/civ_6/data/boosts.py).
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- I'm worried that my `PROGRESSIVE_ERA` item is going to be stuck in a boost I won't have time to complete before my maximum unlocked era ends!
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- The unpredictable timing of boosts and unlocking them can occasionally lead to scenarios where you'll have to first encounter a locked era defeat and then load a previous save. To help reduce the frequency of this, local `PROGRESSIVE_ERA` items will never be located at a boost check.
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- There's too many boosts, how will I know which one's I should focus on?!
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@@ -14,22 +14,17 @@ The following are required in order to play Civ VI in Archipelago:
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## Enabling the tuner
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Depending on how you installed Civ 6 you will have to navigate to one of the following:
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- `YOUR_USER/Documents/My Games/Sid Meier's Civilization VI/AppOptions.txt`
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- `YOUR_USER/AppData/Local/Firaxis Games/Sid Meier's Civilization VI/AppOptions.txt`
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Once you have located your `AppOptions.txt`, do a search for `Enable FireTuner`. Set `EnableTuner` to `1` instead of `0`. **NOTE**: While this is active, achievements will be disabled.
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In the main menu, navigate to the "Game Options" page. On the "Game" menu, make sure that "Tuner (disables achievements)" is enabled.
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## Mod Installation
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1. Download and unzip the latest release of the mod from [GitHub](https://github.com/hesto2/civilization_archipelago_mod/releases/latest).
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2. Copy the folder containing the mod files to your Civ VI mods folder. On Windows, this is usually located at `C:\Users\YOUR_USER\Documents\My Games\Sid Meier's Civilization VI\Mods`.
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2. Copy the folder containing the mod files to your Civ VI mods folder. On Windows, this is usually located at `C:\Users\YOUR_USER\Documents\My Games\Sid Meier's Civilization VI\Mods`. If you use OneDrive, check if the folder is instead located in your OneDrive file structure.
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3. After the Archipelago host generates a game, you should be given a `.apcivvi` file. Associate the file with the Archipelago Launcher and double click it.
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4. Copy the contents of the new folder it generates (it will have the same name as the `.apcivvi` file) into your Civilization VI Archipelago Mod folder.
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4. Copy the contents of the new folder it generates (it will have the same name as the `.apcivvi` file) into your Civilization VI Archipelago Mod folder. If double clicking the `.apcivvi` file doesn't generate a folder, you can just rename it to a file ending with `.zip` and extract its contents to a new folder. To do this, right click the `.apcivvi` file and click "Rename", make sure it ends in `.zip`, then right click it again and select "Extract All".
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5. Your finished mod folder should look something like this:
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