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Credits fix
The "Flute Boy plays again" text is supposed to refer to the item buried by the shovel, not the item given in the Dark World. Easy fix.
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2
Rom.py
2
Rom.py
@@ -620,7 +620,7 @@ def write_strings(rom, world):
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magicshopitem = world.get_location('Potion Shop').item
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magicshopitem = world.get_location('Potion Shop').item
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magicshopitem_text = random.choice(MagicShop_texts) if magicshopitem is None or magicshopitem.magicshop_credit_text is None else magicshopitem.magicshop_credit_text
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magicshopitem_text = random.choice(MagicShop_texts) if magicshopitem is None or magicshopitem.magicshop_credit_text is None else magicshopitem.magicshop_credit_text
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fluteboyitem = world.get_location('Stumpy').item
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fluteboyitem = world.get_location('Flute Spot').item
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fluteboyitem_text = random.choice(FluteBoy_texts) if fluteboyitem is None or fluteboyitem.fluteboy_credit_text is None else fluteboyitem.fluteboy_credit_text
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fluteboyitem_text = random.choice(FluteBoy_texts) if fluteboyitem is None or fluteboyitem.fluteboy_credit_text is None else fluteboyitem.fluteboy_credit_text
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credits.update_credits_line('castle', 0, random.choice(KingsReturn_texts))
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credits.update_credits_line('castle', 0, random.choice(KingsReturn_texts))
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