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OoT: update mq dungeon table address in lua script
Plan is to automate this next version, so the lua doesn't need updating every time I mess with the ROM
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@@ -1546,7 +1546,7 @@ local player_names_address = coop_context + 20
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local player_name_length = 8 -- 8 bytes
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local rom_name_location = player_names_address + 0x800
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local master_quest_table_address = rando_context + 0xB220
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local master_quest_table_address = rando_context + 0xB5A8
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local save_context_addr = 0x11A5D0
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local internal_count_addr = save_context_addr + 0x90
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