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	DS3: Make Red Eye Orb always require Lift Chamber Key #3857
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		| @@ -612,9 +612,7 @@ class DarkSouls3World(World): | ||||
|                 self._add_entrance_rule("Painted World of Ariandel (Before Contraption)", "Basin of Vows") | ||||
|  | ||||
|         # Define the access rules to some specific locations | ||||
|         if self._is_location_available("FS: Lift Chamber Key - Leonhard"): | ||||
|             self._add_location_rule("HWL: Red Eye Orb - wall tower, miniboss", | ||||
|                                     "Lift Chamber Key") | ||||
|         self._add_location_rule("HWL: Red Eye Orb - wall tower, miniboss", "Lift Chamber Key") | ||||
|         self._add_location_rule("ID: Bellowing Dragoncrest Ring - drop from B1 towards pit", | ||||
|                                 "Jailbreaker's Key") | ||||
|         self._add_location_rule("ID: Covetous Gold Serpent Ring - Siegward's cell", "Old Cell Key") | ||||
|   | ||||
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