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DS3: Make Red Eye Orb always require Lift Chamber Key #3857
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@@ -612,9 +612,7 @@ class DarkSouls3World(World):
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self._add_entrance_rule("Painted World of Ariandel (Before Contraption)", "Basin of Vows")
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self._add_entrance_rule("Painted World of Ariandel (Before Contraption)", "Basin of Vows")
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# Define the access rules to some specific locations
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# Define the access rules to some specific locations
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if self._is_location_available("FS: Lift Chamber Key - Leonhard"):
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self._add_location_rule("HWL: Red Eye Orb - wall tower, miniboss", "Lift Chamber Key")
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self._add_location_rule("HWL: Red Eye Orb - wall tower, miniboss",
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"Lift Chamber Key")
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self._add_location_rule("ID: Bellowing Dragoncrest Ring - drop from B1 towards pit",
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self._add_location_rule("ID: Bellowing Dragoncrest Ring - drop from B1 towards pit",
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"Jailbreaker's Key")
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"Jailbreaker's Key")
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self._add_location_rule("ID: Covetous Gold Serpent Ring - Siegward's cell", "Old Cell Key")
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self._add_location_rule("ID: Covetous Gold Serpent Ring - Siegward's cell", "Old Cell Key")
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