TUNIC: Make the local_fill option show up on the website #5348

This commit is contained in:
Scipio Wright
2025-09-05 11:09:33 -04:00
committed by GitHub
parent e23720a977
commit 31b2eed1f9

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@@ -209,8 +209,9 @@ class GrassRandomizer(Toggle):
class LocalFill(NamedRange): class LocalFill(NamedRange):
""" """
Choose the percentage of your filler/trap items that will be kept local or distributed to other TUNIC players with this option enabled. Choose the percentage of your filler/trap items that will be kept local or distributed to other TUNIC players with this option enabled.
This option defaults to 95% if you have Grass Randomizer enabled, 40% if you have Breakable Shuffle enabled, 96% if you have both, and 0% otherwise. If you have Grass Randomizer enabled, this defaults to 95%. If you have Breakable Shuffle enabled, this defaults to 40%. If you have both enabled, this defaults to 96%.
If you have Grass Randomizer enabled, this option must be set to 95% or higher to avoid flooding the item pool. The host can remove this restriction by turning off the limit_grass_rando setting in host.yaml. If you have Grass Randomizer enabled, this option must be set to 95% or higher to avoid flooding the item pool.
The host can remove this restriction by turning off the limit_grass_rando setting in host.yaml. This setting can only be changed with local generation, it cannot be changed on the website.
This option ignores items placed in your local_items or non_local_items. This option ignores items placed in your local_items or non_local_items.
This option does nothing in single player games. This option does nothing in single player games.
""" """
@@ -222,7 +223,6 @@ class LocalFill(NamedRange):
"default": -1 "default": -1
} }
default = -1 default = -1
visibility = Visibility.template | Visibility.complex_ui | Visibility.spoiler
class TunicPlandoConnections(PlandoConnections): class TunicPlandoConnections(PlandoConnections):