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Stardew Valley: Fix magic altar logic (#3417)
* Fix magic altar logic * Force a tuple (really?) * Fix received and force progression on all spells * Reversing the tuple change (?yllaer)
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@@ -1,22 +1,30 @@
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all_spells = []
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def spell(name: str) -> str:
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all_spells.append(name)
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return name
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class MagicSpell:
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clear_debris = "Spell: Clear Debris"
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till = "Spell: Till"
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water = "Spell: Water"
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blink = "Spell: Blink"
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evac = "Spell: Evac"
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haste = "Spell: Haste"
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heal = "Spell: Heal"
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buff = "Spell: Buff"
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shockwave = "Spell: Shockwave"
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fireball = "Spell: Fireball"
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frostbite = "Spell: Frostbolt"
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teleport = "Spell: Teleport"
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lantern = "Spell: Lantern"
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tendrils = "Spell: Tendrils"
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photosynthesis = "Spell: Photosynthesis"
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descend = "Spell: Descend"
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meteor = "Spell: Meteor"
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bloodmana = "Spell: Bloodmana"
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lucksteal = "Spell: Lucksteal"
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spirit = "Spell: Spirit"
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rewind = "Spell: Rewind"
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clear_debris = spell("Spell: Clear Debris")
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till = spell("Spell: Till")
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water = spell("Spell: Water")
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blink = spell("Spell: Blink")
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evac = spell("Spell: Evac")
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haste = spell("Spell: Haste")
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heal = spell("Spell: Heal")
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buff = spell("Spell: Buff")
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shockwave = spell("Spell: Shockwave")
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fireball = spell("Spell: Fireball")
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frostbite = spell("Spell: Frostbolt")
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teleport = spell("Spell: Teleport")
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lantern = spell("Spell: Lantern")
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tendrils = spell("Spell: Tendrils")
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photosynthesis = spell("Spell: Photosynthesis")
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descend = spell("Spell: Descend")
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meteor = spell("Spell: Meteor")
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bloodmana = spell("Spell: Bloodmana")
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lucksteal = spell("Spell: Lucksteal")
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spirit = spell("Spell: Spirit")
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rewind = spell("Spell: Rewind")
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