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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 04:01:32 -06:00
Redone options by various name changes and grammatical changes
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@@ -39,16 +39,18 @@ class Missionsanity(Choice):
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option_both = 3
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default = 1
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class ExcludeRegions(OptionSet):
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"""Allows entire regions to be an excluded location to ensure you are not logically required to enter the region along
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with any and all checks that are in that region too. WARNING: Excluding too many regions may cause generation to fail.
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class ExcludeEnvironments(OptionSet):
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"""
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Allows entire environments to be an excluded location to ensure you are not logically required to enter the environment along
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with any and all checks that are in that environment too. WARNING: Excluding too many environments may cause generation to fail.
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[NOT IMPLEMENTED]
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Valid keys: "Whoville", "Who Forest", "Who Dump", "Who Lake", "Post Office", "Clock Tower", "City Hall",
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Valid keys: "Whoville", "Who Forest", "Who Dump", "Who Lake", "Post Office", "Clock Tower", "City Hall",
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"Ski Resort", "Civic Center", "Minefield", "Power Plant", "Generator Building", "Scout's Hut",
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"North Shore", "Mayor's Villa", "Sleigh Ride"
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[NOT IMPLEMENTED]"""
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display_name = "Exclude Regions"
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"""
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display_name = "Exclude Environments"
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valid_keys = {"Whoville", "Who Forest", "Who Dump", "Who Lake", "Post Office", "Clock Tower", "City Hall",
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"Ski Resort", "Civic Center", "Minefield", "Power Plant", "Generator Building", "Scout's Hut",
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"North Shore", "Mayor's Villa", "Sleigh Ride"}
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@@ -64,16 +66,32 @@ class Supadow(Toggle):
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display_name = "Supadow Minigames"
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class Gifts(Range):
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"""Considers how many gifts must be squashed per check.
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"""
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Considers how many gifts must be squashed per check.
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Enabling this will also enable squashing all gifts in a region mission along side this. [NOT IMPLEMENTED]"""
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display_name = "Gifts Squashed per check"
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display_name = "Gifts Squashed per Check"
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range_start = 0
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range_end = 300
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default = 0
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class Movesanity(Toggle):
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"""Randomizes Grinch's moveset along with randomizing max into the pool. [NOT IMPLEMENTED]"""
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display_name = "Movesanity"
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class GadgetRando(OptionSet):
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"""
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Randomizes Grinch's gadgets along with randomizing Binoculars into the pool. [NOT IMPLEMENTED]
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Valid keys: "Binoculars", "Rotten Egg Launcher", "Rocket Spring", "Slime Shooter", "Octopus Climbing Device",
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"Marine Mobile", "Grinch Copter"
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"""
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display_name = "Gadgets Randomized"
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valid_keys = {"Binoculars", "Rotten Egg Launcher", "Rocket Spring", "Slime Shooter", "Octopus Climbing Device",
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"Marine Mobile", "Grinch Copter"}
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class Moverando(OptionSet):
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"""Randomizes Grinch's moveset along with randomizing max into the pool. [NOT IMPLEMENTED]
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Valid keys: "Pancake", "Push & Pull", "Max", "Bad Breath", "Tip Toe"
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"""
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display_name = "Moves Randomized"
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valid_keys = {"Pancake", "Push & Pull", "Max", "Bad Breath", "Tip Toe"}
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class UnlimitedEggs(Toggle):
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"""Determine whether or not you run out of rotten eggs when you utilize your gadgets."""
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@@ -92,11 +110,11 @@ class GrinchOptions(PerGameCommonOptions):#DeathLinkMixin
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starting_area: StartingArea
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progressive_vacuum: ProgressiveVacuum
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missionsanity: Missionsanity
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exclude_regions: ExcludeRegions
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exclude_environments: ExcludeEnvironments
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progressive_gadget: ProgressiveGadget
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supadow_minigames: Supadow
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giftsanity: Gifts
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move_rando: Movesanity
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move_rando: Moverando
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unlimited_eggs: UnlimitedEggs
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ring_link: RingLinkOption
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trap_link: TrapLinkOption
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