Working locations!

This commit is contained in:
MarioSpore
2025-08-06 23:34:52 -04:00
parent 30f800f648
commit 4123961e81
2 changed files with 88 additions and 26 deletions

View File

@@ -1,51 +1,112 @@
from typing import TYPE_CHECKING
from .Locations import grinch_locations
from .Items import ALL_ITEMS_TABLE
from NetUtils import ClientStatus
import asyncio
import worlds._bizhawk as bizhawk
from worlds._bizhawk.client import BizHawkClient
from worlds.Files import APDeltaPatch
if TYPE_CHECKING:
from worlds._bizhawk.context import BizHawkClientContext
from CommonClient import logger
class GrinchClient(BizHawkClient):
game = "The Grinch"
system = "PSX"
patch_suffix = ".apgrinch"
items_handling = 0b111
def __init__(self):
super().__init__()
async def validate_rom(self, ctx: "BizHawkClientContext") -> bool:
grinch_identifier_ram_address: int = 0x00928C
bytes_expected: bytes = bytes.fromhex("53554C533131305F3B37392E")
bytes_expected: bytes = bytes.fromhex("e903c14f4becf89082f43ec936a68e62")
try:
bytes_actual: bytes = (await bizhawk.read(ctx.bizhawk_ctx, [(
grinch_identifier_ram_address, len(bytes_expected), "MainRAM"
)]))[0]
grinch_identifier_ram_address, 11, "MainRAM")]))[0]
psx_rom_name = bytes_actual.decode("ascii")
if psx_rom_name != "SLUS_011.97":
logger.info("Invalid rom detected. You are not playing Grinch USA Version.")
raise Exception("Invalid rom detected. You are not playing Grinch USA Version.")
except Exception():
return True
return False
ctx.game = self.game
ctx.items_handling = self.items_handling
ctx.want_slot_data = True
ctx.watcher_timeout = 0.5
return True
async def set_auth(self, ctx: "BizHawkClientContext") -> None:
await ctx.get_username()
async def game_watcher(self, ctx: "BizHawkClientContext") -> None:
#If the player is not connected to an AP Server, or their connection was disconnected.
if ctx.server is None or ctx.server.socket.closed or ctx.slot_data is None:
return
try:
# Read save data
save_data = await bizhawk.read(
ctx.bizhawk_ctx,
[(0x3000100, 20, "System Bus")]
)[0]
# Check locations
if save_data[2] & 0x04:
await ctx.send_msgs([{
"cmd": "LocationChecks",
"locations": [23]
}])
# Send game clear
if not ctx.finished_game and (save_data[5] & 0x01):
await ctx.send_msgs([{
"cmd": "StatusUpdate",
"status": ClientStatus.CLIENT_GOAL
}])
# # Read save data
# save_data = await bizhawk.read(
# ctx.bizhawk_ctx,
# [(0x3000100, 20, "System Bus")]
# )[0]
#
# # Check locations
# if save_data[2] & 0x04:
# await ctx.send_msgs([{
# "cmd": "LocationChecks",
# "locations": [23]
# }])
#
# # Send game clear
# if not ctx.finished_game and (save_data[5] & 0x01):
# await ctx.send_msgs([{
# "cmd": "StatusUpdate",
# "status": ClientStatus.CLIENT_GOAL
# }])
await self.location_checker(ctx)
# await self.receiving_items_handler(ctx)
except bizhawk.RequestFailedError:
# The connector didn't respond. Exit handler and return to main loop to reconnect
pass
pass
async def location_checker(self, ctx: "BizHawkClientContext"):
# TODO Write a function to check if I am ingame, determine how I am playing the game vs not in demo mode/game menu
# Update the AP Server to know what locations are not checked yet.
for missing_location in ctx.missing_locations:
local_location = ctx.location_names.lookup_in_game(missing_location)
# Missing location is the AP ID & we need to convert it back to a location name within our game.
# Using the location name, we can then get the Grinch ram data from there.
grinch_loc_ram_data = grinch_locations[local_location]
# Grinch ram data may have more than one address to update, so we are going to loop through all addresses in a location
for addr_to_update in grinch_loc_ram_data.update_ram_addr:
is_binary = True if not addr_to_update.binary_bit_pos is None else False
current_ram_address_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM")]))[0])
if is_binary:
if (current_ram_address_value & (1 << addr_to_update.binary_bit_pos)) > 0:
ctx.locations_checked.add(missing_location)
else:
expected_int_value = addr_to_update.value
if expected_int_value == current_ram_address_value:
ctx.locations_checked.add(missing_location)
# Update the AP server with the locally checked list of locations (In other words, locations I found in Grinch)
await ctx.check_locations(ctx.locations_checked)
async def receiving_items_handler(self, ctx: "BizHawkClientContext"):
for item_received in ctx.items_received:
local_item = ctx.item_names.lookup_in_game(item_received)
grinch_item_ram_data = ALL_ITEMS_TABLE[local_item]
for addr_to_update in grinch_item_ram_data.update_ram_addr:
is_binary = True if not addr_to_update.binary_bit_pos is None else False

View File

@@ -4,6 +4,7 @@ from .Items import grinch_items_to_id, GrinchItem, ALL_ITEMS_TABLE, MISC_ITEMS_T
from .Regions import connect_regions
from .Rules import set_rules
from .Client import *
from typing import ClassVar
from worlds.AutoWorld import World