mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 12:11:33 -06:00
Working locations!
This commit is contained in:
@@ -1,51 +1,112 @@
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
from .Locations import grinch_locations
|
||||
from .Items import ALL_ITEMS_TABLE
|
||||
from NetUtils import ClientStatus
|
||||
|
||||
import asyncio
|
||||
import worlds._bizhawk as bizhawk
|
||||
from worlds._bizhawk.client import BizHawkClient
|
||||
from worlds.Files import APDeltaPatch
|
||||
if TYPE_CHECKING:
|
||||
from worlds._bizhawk.context import BizHawkClientContext
|
||||
from CommonClient import logger
|
||||
|
||||
|
||||
class GrinchClient(BizHawkClient):
|
||||
game = "The Grinch"
|
||||
system = "PSX"
|
||||
patch_suffix = ".apgrinch"
|
||||
items_handling = 0b111
|
||||
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
|
||||
async def validate_rom(self, ctx: "BizHawkClientContext") -> bool:
|
||||
|
||||
grinch_identifier_ram_address: int = 0x00928C
|
||||
bytes_expected: bytes = bytes.fromhex("53554C533131305F3B37392E")
|
||||
bytes_expected: bytes = bytes.fromhex("e903c14f4becf89082f43ec936a68e62")
|
||||
try:
|
||||
bytes_actual: bytes = (await bizhawk.read(ctx.bizhawk_ctx, [(
|
||||
grinch_identifier_ram_address, len(bytes_expected), "MainRAM"
|
||||
)]))[0]
|
||||
grinch_identifier_ram_address, 11, "MainRAM")]))[0]
|
||||
|
||||
psx_rom_name = bytes_actual.decode("ascii")
|
||||
if psx_rom_name != "SLUS_011.97":
|
||||
logger.info("Invalid rom detected. You are not playing Grinch USA Version.")
|
||||
raise Exception("Invalid rom detected. You are not playing Grinch USA Version.")
|
||||
except Exception():
|
||||
return True
|
||||
return False
|
||||
|
||||
ctx.game = self.game
|
||||
ctx.items_handling = self.items_handling
|
||||
ctx.want_slot_data = True
|
||||
ctx.watcher_timeout = 0.5
|
||||
|
||||
return True
|
||||
|
||||
async def set_auth(self, ctx: "BizHawkClientContext") -> None:
|
||||
await ctx.get_username()
|
||||
|
||||
async def game_watcher(self, ctx: "BizHawkClientContext") -> None:
|
||||
#If the player is not connected to an AP Server, or their connection was disconnected.
|
||||
if ctx.server is None or ctx.server.socket.closed or ctx.slot_data is None:
|
||||
return
|
||||
|
||||
|
||||
try:
|
||||
# Read save data
|
||||
save_data = await bizhawk.read(
|
||||
ctx.bizhawk_ctx,
|
||||
[(0x3000100, 20, "System Bus")]
|
||||
)[0]
|
||||
|
||||
# Check locations
|
||||
if save_data[2] & 0x04:
|
||||
await ctx.send_msgs([{
|
||||
"cmd": "LocationChecks",
|
||||
"locations": [23]
|
||||
}])
|
||||
|
||||
# Send game clear
|
||||
if not ctx.finished_game and (save_data[5] & 0x01):
|
||||
await ctx.send_msgs([{
|
||||
"cmd": "StatusUpdate",
|
||||
"status": ClientStatus.CLIENT_GOAL
|
||||
}])
|
||||
# # Read save data
|
||||
# save_data = await bizhawk.read(
|
||||
# ctx.bizhawk_ctx,
|
||||
# [(0x3000100, 20, "System Bus")]
|
||||
# )[0]
|
||||
#
|
||||
# # Check locations
|
||||
# if save_data[2] & 0x04:
|
||||
# await ctx.send_msgs([{
|
||||
# "cmd": "LocationChecks",
|
||||
# "locations": [23]
|
||||
# }])
|
||||
#
|
||||
# # Send game clear
|
||||
# if not ctx.finished_game and (save_data[5] & 0x01):
|
||||
# await ctx.send_msgs([{
|
||||
# "cmd": "StatusUpdate",
|
||||
# "status": ClientStatus.CLIENT_GOAL
|
||||
# }])
|
||||
await self.location_checker(ctx)
|
||||
# await self.receiving_items_handler(ctx)
|
||||
|
||||
except bizhawk.RequestFailedError:
|
||||
# The connector didn't respond. Exit handler and return to main loop to reconnect
|
||||
pass
|
||||
pass
|
||||
|
||||
async def location_checker(self, ctx: "BizHawkClientContext"):
|
||||
# TODO Write a function to check if I am ingame, determine how I am playing the game vs not in demo mode/game menu
|
||||
# Update the AP Server to know what locations are not checked yet.
|
||||
for missing_location in ctx.missing_locations:
|
||||
local_location = ctx.location_names.lookup_in_game(missing_location)
|
||||
# Missing location is the AP ID & we need to convert it back to a location name within our game.
|
||||
# Using the location name, we can then get the Grinch ram data from there.
|
||||
grinch_loc_ram_data = grinch_locations[local_location]
|
||||
|
||||
# Grinch ram data may have more than one address to update, so we are going to loop through all addresses in a location
|
||||
for addr_to_update in grinch_loc_ram_data.update_ram_addr:
|
||||
is_binary = True if not addr_to_update.binary_bit_pos is None else False
|
||||
current_ram_address_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
|
||||
addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM")]))[0])
|
||||
if is_binary:
|
||||
if (current_ram_address_value & (1 << addr_to_update.binary_bit_pos)) > 0:
|
||||
ctx.locations_checked.add(missing_location)
|
||||
else:
|
||||
expected_int_value = addr_to_update.value
|
||||
if expected_int_value == current_ram_address_value:
|
||||
ctx.locations_checked.add(missing_location)
|
||||
|
||||
# Update the AP server with the locally checked list of locations (In other words, locations I found in Grinch)
|
||||
await ctx.check_locations(ctx.locations_checked)
|
||||
|
||||
async def receiving_items_handler(self, ctx: "BizHawkClientContext"):
|
||||
for item_received in ctx.items_received:
|
||||
local_item = ctx.item_names.lookup_in_game(item_received)
|
||||
grinch_item_ram_data = ALL_ITEMS_TABLE[local_item]
|
||||
|
||||
for addr_to_update in grinch_item_ram_data.update_ram_addr:
|
||||
is_binary = True if not addr_to_update.binary_bit_pos is None else False
|
@@ -4,6 +4,7 @@ from .Items import grinch_items_to_id, GrinchItem, ALL_ITEMS_TABLE, MISC_ITEMS_T
|
||||
from .Regions import connect_regions
|
||||
from .Rules import set_rules
|
||||
|
||||
from .Client import *
|
||||
from typing import ClassVar
|
||||
|
||||
from worlds.AutoWorld import World
|
||||
|
Reference in New Issue
Block a user