Core: Add connect_entrances world step/stage (#4420)
* Add connect_entrances * update ER docs * fix that test, but also ew * Add a test that asserts the new finalization * Rewrite test a bit * rewrite some more * blank line * rewrite rewrite rewrite * rewrite rewrite rewrite * RE. WRITE. * oops * Bruh * I guess, while we're at it * giga oops * It's been a long day * Switch KH1 over to this design with permission of GICU * Revert * Oops * Bc I like it * Update locations.py
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@@ -6,7 +6,7 @@ from worlds.AutoWorld import WebWorld, World
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from .Items import KH1Item, KH1ItemData, event_item_table, get_items_by_category, item_table, item_name_groups
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from .Locations import KH1Location, location_table, get_locations_by_category, location_name_groups
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from .Options import KH1Options, kh1_option_groups
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from .Regions import create_regions
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from .Regions import connect_entrances, create_regions
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from .Rules import set_rules
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from .Presets import kh1_option_presets
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from worlds.LauncherComponents import Component, components, Type, launch_subprocess
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@@ -242,6 +242,9 @@ class KH1World(World):
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def create_regions(self):
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create_regions(self.multiworld, self.player, self.options)
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def connect_entrances(self):
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connect_entrances(self.multiworld, self.player)
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def generate_early(self):
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value_names = ["Reports to Open End of the World", "Reports to Open Final Rest Door", "Reports in Pool"]
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