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SA2B: v2.0 Content Update (#1294)
Changelog:
Features:
- Completely reworked mission progression system
- Control of which mission types can be active per-gameplay-style
- Control of how many missions are active per-gameplay-style
- Mission order shuffle
- Two new Chaos Emerald Hunt goals
- `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill
- `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill
- New optional Location Checks
- Keysanity (Chao Containers)
- Whistlesanity (Animal Pipes and hidden whistle spots)
- Beetlesanity (Destroying Gold Beetles)
- Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal
- Hard Logic option
- More Music Options
- Option to use SADX music
- New `Singularity` music shuffle option
- Option to choose the Narrator theme
- New Traps
- Tiny Trap is now permanent within a level
- Gravity Trap
- Exposition Trap
Quality of Life:
- Significant revamp to Stage Select screen information conveyance
- Icons are displayed for:
- Relevant character's upgrades
- Which location checks are active/checked
- Chaos Emeralds found (if relevant)
- Gate and Cannon's Core emblem costs
- The above stage-specific info can also be viewed when paused in-level
- The current mission is also displayed when paused
- Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check
- Hints including SA2B locations will now specify which Gate that level is located in
- Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed
- Chao Intermediate and Expert race sets are now swapped, per player feedback
- Intermediate now includes Beginner + Challenge + Hero + Dark
- Expert now includes Beginner + Challenge + Hero + Dark + Jewel
- New mod config option for the color of the Message Queue text
Bug Fixes:
- Fixed bug where game stops properly tracking items after 127 have been received.
- Several logic fixes
- Game now refers to `Knuckles - Shovel Claws` correctly
- Minor AP World code cleanup
This commit is contained in:
@@ -44,9 +44,20 @@ shield = "Shield"
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magnetic_shield = "Magnetic Shield"
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invincibility = "Invincibility"
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omochao_trap = "OmoTrap"
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timestop_trap = "Chaos Control Trap"
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confuse_trap = "Confusion Trap"
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tiny_trap = "Tiny Trap"
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omochao_trap = "OmoTrap"
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timestop_trap = "Chaos Control Trap"
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confuse_trap = "Confusion Trap"
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tiny_trap = "Tiny Trap"
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gravity_trap = "Gravity Trap"
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exposition_trap = "Exposition Trap"
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darkness_trap = "Darkness Trap"
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white_emerald = "White Chaos Emerald"
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red_emerald = "Red Chaos Emerald"
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cyan_emerald = "Cyan Chaos Emerald"
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purple_emerald = "Purple Chaos Emerald"
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green_emerald = "Green Chaos Emerald"
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yellow_emerald = "Yellow Chaos Emerald"
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blue_emerald = "Blue Chaos Emerald"
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maria = "What Maria Wanted"
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