Factorio: fix attempting to create savegame with not filename safe characters (#2842)
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		| @@ -21,7 +21,7 @@ import Utils | ||||
| from CommonClient import ClientCommandProcessor, CommonContext, logger, server_loop, gui_enabled, get_base_parser | ||||
| from MultiServer import mark_raw | ||||
| from NetUtils import ClientStatus, NetworkItem, JSONtoTextParser, JSONMessagePart | ||||
| from Utils import async_start | ||||
| from Utils import async_start, get_file_safe_name | ||||
|  | ||||
|  | ||||
| def check_stdin() -> None: | ||||
| @@ -120,7 +120,7 @@ class FactorioContext(CommonContext): | ||||
|  | ||||
|     @property | ||||
|     def savegame_name(self) -> str: | ||||
|         return f"AP_{self.seed_name}_{self.auth}_Save.zip" | ||||
|         return get_file_safe_name(f"AP_{self.seed_name}_{self.auth}")+"_Save.zip" | ||||
|  | ||||
|     def print_to_game(self, text): | ||||
|         self.rcon_client.send_command(f"/ap-print [font=default-large-bold]Archipelago:[/font] " | ||||
|   | ||||
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	 Fabian Dill
					Fabian Dill