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	lufia2ac: document changes from the vanilla game
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		| @@ -13,9 +13,8 @@ the end of the Ancient Cave you get to fight the Royal Jelly... if you make it t | ||||
| Jelly fight as it kills itself after giving you three rounds to try and kill it (or manage to vanquish your own party,  | ||||
| whichever one you can manage). | ||||
|  | ||||
| The Randomizer allows you to set four different goals (Kill the Boss, Iris Treasure Hunt, Treasure hunt + Boss, Reach  | ||||
| final floor), and modify the game in several other ways (define where the last floor is, start with providence, choose | ||||
| custom levels/evolution stages for your capsule monsters, etc.).  | ||||
| The Randomizer allows you to set different goals and modify the game in several other ways | ||||
| ([see below](#changes-from-the-vanilla-game)).  | ||||
|  | ||||
| ## What items and locations get shuffled? | ||||
|  | ||||
| @@ -34,3 +33,41 @@ Items belonging to other worlds are represented by an AP icon and are called AP | ||||
| ## When the player receives an item, what happens? | ||||
|  | ||||
| Your Party Leader will hold up the item they received when not in a fight or in a menu.  | ||||
|  | ||||
| ## Changes from the vanilla game | ||||
|  | ||||
| ###### Customization options: | ||||
|  | ||||
| - Choose a goal for your world. Possible goals are: 1) Reach the final floor; 2) Defeat the boss on the final floor; 3) | ||||
|   Retrieve a (customizable) number of iris treasures from the cave; 4) Retrieve the iris treasures *and* defeat the boss | ||||
| - You can also randomize the goal; The blue-haired NPC in front of the cafe can tell you about the selected objective | ||||
| - Customize (or randomize) the chances of encountering blue chests, healing tiles, iris treasures, etc. | ||||
| - Customize (or randomize) your starting party members and/or party level | ||||
| - Customize (or randomize) your starting capsule monster and/or capsule monster level as well as form | ||||
| - Customize (or randomize) the initial and/or final floor numbers | ||||
| - Customize (or randomize) the boss that resides on the final floor | ||||
| - Customize start inventory, i.e., begin every run with certain items or spells of your choice | ||||
| - Option to shuffle your party members and/or capsule monsters into the multiworld, meaning that someone will have to | ||||
|   find them in order to unlock them for you to use | ||||
|  | ||||
| ###### Quality of life: | ||||
|  | ||||
| - Various streamlining tweaks (removed cutscenes, dialogue, transitions) | ||||
| - Always start with Providence already in your inventory. (It is no longer obtained from red chests) | ||||
| - (optional) Run button that allows you to move at faster than normal speed | ||||
|  | ||||
| ###### Quality of death: | ||||
|  | ||||
| - Blue chest items that you received from the multiworld are kept, even if your party dies. (I.e., you do not need to | ||||
|   use Providence to make them permanent) | ||||
| - Similarly, but in the opposite direction: All location checks you make are immediately sent out to the multiworld and | ||||
|   don't require Providence for persistence. | ||||
| - (optional) Death link support. (I.e., if your party is defeated, everyone else participating in death link also dies) | ||||
|  | ||||
| ###### Bug fixes: | ||||
|  | ||||
| - Vanilla game bugs that could result in softlocks or save file corruption have been fixed | ||||
| - (optional) Bugfix for the algorithm that determines the item pool for red chest gear. Enabling this allows the cave to | ||||
|   generate shields, headgear, rings, and jewels in red chests even after floor B9 | ||||
| - (optional) Bugfix for the outlandish cravings of capsule monsters in the US version. Enabling this makes feeding work | ||||
|   like in the JP and EU versions of the game, resulting in more reasonable cravings | ||||
|   | ||||
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