mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Stardew Valley: 5.x.x - The Allsanity Update (#2764)
Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
This commit is contained in:
66
worlds/stardew_valley/logic/bundle_logic.py
Normal file
66
worlds/stardew_valley/logic/bundle_logic.py
Normal file
@@ -0,0 +1,66 @@
|
||||
from functools import cached_property
|
||||
from typing import Union, List
|
||||
|
||||
from .base_logic import BaseLogicMixin, BaseLogic
|
||||
from .farming_logic import FarmingLogicMixin
|
||||
from .fishing_logic import FishingLogicMixin
|
||||
from .has_logic import HasLogicMixin
|
||||
from .money_logic import MoneyLogicMixin
|
||||
from .region_logic import RegionLogicMixin
|
||||
from .skill_logic import SkillLogicMixin
|
||||
from ..bundles.bundle import Bundle
|
||||
from ..stardew_rule import StardewRule, And, True_
|
||||
from ..strings.currency_names import Currency
|
||||
from ..strings.machine_names import Machine
|
||||
from ..strings.quality_names import CropQuality, ForageQuality, FishQuality, ArtisanQuality
|
||||
from ..strings.region_names import Region
|
||||
|
||||
|
||||
class BundleLogicMixin(BaseLogicMixin):
|
||||
def __init__(self, *args, **kwargs):
|
||||
super().__init__(*args, **kwargs)
|
||||
self.bundle = BundleLogic(*args, **kwargs)
|
||||
|
||||
|
||||
class BundleLogic(BaseLogic[Union[HasLogicMixin, RegionLogicMixin, MoneyLogicMixin, FarmingLogicMixin, FishingLogicMixin, SkillLogicMixin]]):
|
||||
# Should be cached
|
||||
def can_complete_bundle(self, bundle: Bundle) -> StardewRule:
|
||||
item_rules = []
|
||||
qualities = []
|
||||
can_speak_junimo = self.logic.region.can_reach(Region.wizard_tower)
|
||||
for bundle_item in bundle.items:
|
||||
if Currency.is_currency(bundle_item.item_name):
|
||||
return can_speak_junimo & self.logic.money.can_trade(bundle_item.item_name, bundle_item.amount)
|
||||
|
||||
item_rules.append(bundle_item.item_name)
|
||||
qualities.append(bundle_item.quality)
|
||||
quality_rules = self.get_quality_rules(qualities)
|
||||
item_rules = self.logic.has_n(*item_rules, count=bundle.number_required)
|
||||
return can_speak_junimo & item_rules & quality_rules
|
||||
|
||||
def get_quality_rules(self, qualities: List[str]) -> StardewRule:
|
||||
crop_quality = CropQuality.get_highest(qualities)
|
||||
fish_quality = FishQuality.get_highest(qualities)
|
||||
forage_quality = ForageQuality.get_highest(qualities)
|
||||
artisan_quality = ArtisanQuality.get_highest(qualities)
|
||||
quality_rules = []
|
||||
if crop_quality != CropQuality.basic:
|
||||
quality_rules.append(self.logic.farming.can_grow_crop_quality(crop_quality))
|
||||
if fish_quality != FishQuality.basic:
|
||||
quality_rules.append(self.logic.fishing.can_catch_quality_fish(fish_quality))
|
||||
if forage_quality != ForageQuality.basic:
|
||||
quality_rules.append(self.logic.skill.can_forage_quality(forage_quality))
|
||||
if artisan_quality != ArtisanQuality.basic:
|
||||
quality_rules.append(self.logic.has(Machine.cask))
|
||||
if not quality_rules:
|
||||
return True_()
|
||||
return And(*quality_rules)
|
||||
|
||||
@cached_property
|
||||
def can_complete_community_center(self) -> StardewRule:
|
||||
return (self.logic.region.can_reach_location("Complete Crafts Room") &
|
||||
self.logic.region.can_reach_location("Complete Pantry") &
|
||||
self.logic.region.can_reach_location("Complete Fish Tank") &
|
||||
self.logic.region.can_reach_location("Complete Bulletin Board") &
|
||||
self.logic.region.can_reach_location("Complete Vault") &
|
||||
self.logic.region.can_reach_location("Complete Boiler Room"))
|
Reference in New Issue
Block a user