LTTP: Update to options API (#4134)

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
This commit is contained in:
Nicholas Saylor
2025-04-18 17:41:38 -04:00
committed by GitHub
parent 1b51714f3b
commit 57a716b57a
22 changed files with 532 additions and 554 deletions

View File

@@ -6,7 +6,7 @@ def is_not_bunny(state: CollectionState, region: LTTPRegion, player: int) -> boo
if state.has('Moon Pearl', player):
return True
return region.is_light_world if state.multiworld.mode[player] != 'inverted' else region.is_dark_world
return region.is_light_world if state.multiworld.worlds[player].options.mode != 'inverted' else region.is_dark_world
def can_bomb_clip(state: CollectionState, region: LTTPRegion, player: int) -> bool:
@@ -24,7 +24,7 @@ def can_buy(state: CollectionState, item: str, player: int) -> bool:
def can_shoot_arrows(state: CollectionState, player: int, count: int = 0) -> bool:
if state.multiworld.retro_bow[player]:
if state.multiworld.worlds[player].options.retro_bow:
return (state.has('Bow', player) or state.has('Silver Bow', player)) and can_buy(state, 'Single Arrow', player)
return (state.has('Bow', player) or state.has('Silver Bow', player)) and can_hold_arrows(state, player, count)
@@ -74,9 +74,9 @@ def can_extend_magic(state: CollectionState, player: int, smallmagic: int = 16,
elif state.has('Magic Upgrade (1/2)', player):
basemagic = 16
if can_buy_unlimited(state, 'Green Potion', player) or can_buy_unlimited(state, 'Blue Potion', player):
if state.multiworld.item_functionality[player] == 'hard' and not fullrefill:
if state.multiworld.worlds[player].options.item_functionality == 'hard' and not fullrefill:
basemagic = basemagic + int(basemagic * 0.5 * bottle_count(state, player))
elif state.multiworld.item_functionality[player] == 'expert' and not fullrefill:
elif state.multiworld.worlds[player].options.item_functionality == 'expert' and not fullrefill:
basemagic = basemagic + int(basemagic * 0.25 * bottle_count(state, player))
else:
basemagic = basemagic + basemagic * bottle_count(state, player)
@@ -99,12 +99,12 @@ def can_hold_arrows(state: CollectionState, player: int, quantity: int):
def can_use_bombs(state: CollectionState, player: int, quantity: int = 1) -> bool:
bombs = 0 if state.multiworld.bombless_start[player] else 10
bombs = 0 if state.multiworld.worlds[player].options.bombless_start else 10
bombs += ((state.count("Bomb Upgrade (+5)", player) * 5) + (state.count("Bomb Upgrade (+10)", player) * 10)
+ (state.count("Bomb Upgrade (50)", player) * 50))
# Bomb Upgrade (+5) beyond the 6th gives +10
bombs += max(0, ((state.count("Bomb Upgrade (+5)", player) - 6) * 10))
if (not state.multiworld.shuffle_capacity_upgrades[player]) and state.has("Capacity Upgrade Shop", player):
if (not state.multiworld.worlds[player].options.shuffle_capacity_upgrades) and state.has("Capacity Upgrade Shop", player):
bombs += 40
return bombs >= min(quantity, 50)
@@ -120,7 +120,7 @@ def can_activate_crystal_switch(state: CollectionState, player: int) -> bool:
def can_kill_most_things(state: CollectionState, player: int, enemies: int = 5) -> bool:
if state.multiworld.enemy_shuffle[player]:
if state.multiworld.worlds[player].options.enemy_shuffle:
# I don't fully understand Enemizer's logic for placing enemies in spots where they need to be killable, if any.
# Just go with maximal requirements for now.
return (has_melee_weapon(state, player)
@@ -135,7 +135,7 @@ def can_kill_most_things(state: CollectionState, player: int, enemies: int = 5)
or (state.has('Cane of Byrna', player) and (enemies < 6 or can_extend_magic(state, player)))
or can_shoot_arrows(state, player)
or state.has('Fire Rod', player)
or (state.multiworld.enemy_health[player] in ("easy", "default")
or (state.multiworld.worlds[player].options.enemy_health in ("easy", "default")
and can_use_bombs(state, player, enemies * 4)))
@@ -152,7 +152,7 @@ def can_get_good_bee(state: CollectionState, player: int) -> bool:
def can_retrieve_tablet(state: CollectionState, player: int) -> bool:
return state.has('Book of Mudora', player) and (has_beam_sword(state, player) or
(state.multiworld.swordless[player] and
(state.multiworld.worlds[player].options.swordless and
state.has("Hammer", player)))
@@ -179,7 +179,7 @@ def has_fire_source(state: CollectionState, player: int) -> bool:
def can_melt_things(state: CollectionState, player: int) -> bool:
return state.has('Fire Rod', player) or \
(state.has('Bombos', player) and
(state.multiworld.swordless[player] or
(state.multiworld.worlds[player].options.swordless or
has_sword(state, player)))
@@ -192,19 +192,19 @@ def has_turtle_rock_medallion(state: CollectionState, player: int) -> bool:
def can_boots_clip_lw(state: CollectionState, player: int) -> bool:
if state.multiworld.mode[player] == 'inverted':
if state.multiworld.worlds[player].options.mode == 'inverted':
return state.has('Pegasus Boots', player) and state.has('Moon Pearl', player)
return state.has('Pegasus Boots', player)
def can_boots_clip_dw(state: CollectionState, player: int) -> bool:
if state.multiworld.mode[player] != 'inverted':
if state.multiworld.worlds[player].options.mode != 'inverted':
return state.has('Pegasus Boots', player) and state.has('Moon Pearl', player)
return state.has('Pegasus Boots', player)
def can_get_glitched_speed_dw(state: CollectionState, player: int) -> bool:
rules = [state.has('Pegasus Boots', player), any([state.has('Hookshot', player), has_sword(state, player)])]
if state.multiworld.mode[player] != 'inverted':
if state.multiworld.worlds[player].options.mode != 'inverted':
rules.append(state.has('Moon Pearl', player))
return all(rules)