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SM: comeback fix5 (#1746)
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@@ -671,7 +671,7 @@ class SMWorld(World):
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def collect(self, state: CollectionState, item: Item) -> bool:
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state.smbm[self.player].addItem(item.type)
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if item.location != None:
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if item.location != None and item.location.game == self.game:
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for entrance in self.multiworld.get_region(item.location.parent_region.name, item.location.player).entrances:
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if (entrance.parent_region.can_reach(state)):
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state.smbm[item.location.player].lastAP = entrance.parent_region.name
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