TUNIC: Call Combat Logic experimental (#4594)

* Update options.py

* Update options.py
This commit is contained in:
Scipio Wright
2025-02-03 09:53:56 -05:00
committed by GitHub
parent f28aff6f9a
commit 628252896e

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@@ -197,6 +197,7 @@ class TunicPlandoConnections(PlandoConnections):
class CombatLogic(Choice): class CombatLogic(Choice):
""" """
EXPERIMENTAL - may cause gen failures, especially when playthrough generation for the spoiler log is enabled, and may have slight logic issues.
If enabled, the player will logically require a combination of stat upgrade items and equipment to get some checks or navigate to some areas, with a goal of matching the vanilla combat difficulty. If enabled, the player will logically require a combination of stat upgrade items and equipment to get some checks or navigate to some areas, with a goal of matching the vanilla combat difficulty.
The player may still be expected to run past enemies, reset aggro (by using a checkpoint or doing a scene transition), or find sneaky paths to checks. The player may still be expected to run past enemies, reset aggro (by using a checkpoint or doing a scene transition), or find sneaky paths to checks.
This option marks many more items as progression and may force weapons much earlier than normal. This option marks many more items as progression and may force weapons much earlier than normal.