TUNIC: Call Combat Logic experimental (#4594)

* Update options.py

* Update options.py
This commit is contained in:
Scipio Wright
2025-02-03 09:53:56 -05:00
committed by GitHub
parent f28aff6f9a
commit 628252896e

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@@ -197,6 +197,7 @@ class TunicPlandoConnections(PlandoConnections):
class CombatLogic(Choice):
"""
EXPERIMENTAL - may cause gen failures, especially when playthrough generation for the spoiler log is enabled, and may have slight logic issues.
If enabled, the player will logically require a combination of stat upgrade items and equipment to get some checks or navigate to some areas, with a goal of matching the vanilla combat difficulty.
The player may still be expected to run past enemies, reset aggro (by using a checkpoint or doing a scene transition), or find sneaky paths to checks.
This option marks many more items as progression and may force weapons much earlier than normal.