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TUNIC: Call Combat Logic experimental (#4594)
* Update options.py * Update options.py
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@@ -197,6 +197,7 @@ class TunicPlandoConnections(PlandoConnections):
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class CombatLogic(Choice):
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"""
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EXPERIMENTAL - may cause gen failures, especially when playthrough generation for the spoiler log is enabled, and may have slight logic issues.
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If enabled, the player will logically require a combination of stat upgrade items and equipment to get some checks or navigate to some areas, with a goal of matching the vanilla combat difficulty.
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The player may still be expected to run past enemies, reset aggro (by using a checkpoint or doing a scene transition), or find sneaky paths to checks.
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This option marks many more items as progression and may force weapons much earlier than normal.
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