Factorio: client cleanup and prevent process bomb (#4882)

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
This commit is contained in:
Fabian Dill
2025-05-04 16:22:48 +02:00
committed by GitHub
parent fa2d7797f4
commit 68e37b8f9a
3 changed files with 49 additions and 44 deletions

View File

@@ -9,7 +9,6 @@ import random
import re
import string
import subprocess
import sys
import time
import typing
@@ -17,15 +16,16 @@ from queue import Queue
import factorio_rcon
import Utils
from CommonClient import ClientCommandProcessor, CommonContext, logger, server_loop, gui_enabled, get_base_parser
from MultiServer import mark_raw
from NetUtils import ClientStatus, NetworkItem, JSONtoTextParser, JSONMessagePart
from Utils import async_start, get_file_safe_name
from Utils import async_start, get_file_safe_name, is_windows, Version, format_SI_prefix, get_text_between
from .settings import FactorioSettings
from settings import get_settings
def check_stdin() -> None:
if Utils.is_windows and sys.stdin:
if is_windows and sys.stdin:
print("WARNING: Console input is not routed reliably on Windows, use the GUI instead.")
@@ -67,7 +67,7 @@ class FactorioContext(CommonContext):
items_handling = 0b111 # full remote
# updated by spinup server
mod_version: Utils.Version = Utils.Version(0, 0, 0)
mod_version: Version = Version(0, 0, 0)
def __init__(self, server_address, password, filter_item_sends: bool, bridge_chat_out: bool):
super(FactorioContext, self).__init__(server_address, password)
@@ -133,7 +133,7 @@ class FactorioContext(CommonContext):
elif self.current_energy_link_value is None:
return "Standby"
else:
return f"{Utils.format_SI_prefix(self.current_energy_link_value)}J"
return f"{format_SI_prefix(self.current_energy_link_value)}J"
def on_deathlink(self, data: dict):
if self.rcon_client:
@@ -155,10 +155,10 @@ class FactorioContext(CommonContext):
if self.energy_link_increment and args.get("last_deplete", -1) == self.last_deplete:
# it's our deplete request
gained = int(args["original_value"] - args["value"])
gained_text = Utils.format_SI_prefix(gained) + "J"
gained_text = format_SI_prefix(gained) + "J"
if gained:
logger.debug(f"EnergyLink: Received {gained_text}. "
f"{Utils.format_SI_prefix(args['value'])}J remaining.")
f"{format_SI_prefix(args['value'])}J remaining.")
self.rcon_client.send_command(f"/ap-energylink {gained}")
def on_user_say(self, text: str) -> typing.Optional[str]:
@@ -278,7 +278,7 @@ async def game_watcher(ctx: FactorioContext):
}]))
ctx.rcon_client.send_command(
f"/ap-energylink -{value}")
logger.debug(f"EnergyLink: Sent {Utils.format_SI_prefix(value)}J")
logger.debug(f"EnergyLink: Sent {format_SI_prefix(value)}J")
await asyncio.sleep(0.1)
@@ -439,9 +439,9 @@ async def factorio_spinup_server(ctx: FactorioContext) -> bool:
factorio_server_logger.info(msg)
if "Loading mod AP-" in msg and msg.endswith("(data.lua)"):
parts = msg.split()
ctx.mod_version = Utils.Version(*(int(number) for number in parts[-2].split(".")))
ctx.mod_version = Version(*(int(number) for number in parts[-2].split(".")))
elif "Write data path: " in msg:
ctx.write_data_path = Utils.get_text_between(msg, "Write data path: ", " [")
ctx.write_data_path = get_text_between(msg, "Write data path: ", " [")
if "AppData" in ctx.write_data_path:
logger.warning("It appears your mods are loaded from Appdata, "
"this can lead to problems with multiple Factorio instances. "
@@ -521,10 +521,16 @@ rcon_port = args.rcon_port
rcon_password = args.rcon_password if args.rcon_password else ''.join(
random.choice(string.ascii_letters) for x in range(32))
factorio_server_logger = logging.getLogger("FactorioServer")
options = Utils.get_settings()
executable = options["factorio_options"]["executable"]
settings: FactorioSettings = get_settings().factorio_options
if os.path.samefile(settings.executable, sys.executable):
selected_executable = settings.executable
settings.executable = FactorioSettings.executable # reset to default
raise Exception(f"FactorioClient was set to run itself {selected_executable}, aborting process bomb.")
executable = settings.executable
server_settings = args.server_settings if args.server_settings \
else options["factorio_options"].get("server_settings", None)
else getattr(settings, "server_settings", None)
server_args = ("--rcon-port", rcon_port, "--rcon-password", rcon_password)
@@ -535,12 +541,8 @@ def launch():
if server_settings:
server_settings = os.path.abspath(server_settings)
if not isinstance(options["factorio_options"]["filter_item_sends"], bool):
logging.warning(f"Warning: Option filter_item_sends should be a bool.")
initial_filter_item_sends = bool(options["factorio_options"]["filter_item_sends"])
if not isinstance(options["factorio_options"]["bridge_chat_out"], bool):
logging.warning(f"Warning: Option bridge_chat_out should be a bool.")
initial_bridge_chat_out = bool(options["factorio_options"]["bridge_chat_out"])
initial_filter_item_sends = bool(settings.filter_item_sends)
initial_bridge_chat_out = bool(settings.bridge_chat_out)
if not os.path.exists(os.path.dirname(executable)):
raise FileNotFoundError(f"Path {os.path.dirname(executable)} does not exist or could not be accessed.")

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@@ -5,7 +5,6 @@ import logging
import typing
import Utils
import settings
from BaseClasses import Region, Location, Item, Tutorial, ItemClassification
from worlds.AutoWorld import World, WebWorld
from worlds.LauncherComponents import Component, components, Type, launch as launch_component
@@ -20,6 +19,7 @@ from .Technologies import base_tech_table, recipe_sources, base_technology_table
progressive_technology_table, common_tech_table, tech_to_progressive_lookup, progressive_tech_table, \
get_science_pack_pools, Recipe, recipes, technology_table, tech_table, factorio_base_id, useless_technologies, \
fluids, stacking_items, valid_ingredients, progressive_rows
from .settings import FactorioSettings
def launch_client():
@@ -30,29 +30,6 @@ def launch_client():
components.append(Component("Factorio Client", func=launch_client, component_type=Type.CLIENT))
class FactorioSettings(settings.Group):
class Executable(settings.UserFilePath):
is_exe = True
class ServerSettings(settings.OptionalUserFilePath):
"""
by default, no settings are loaded if this file does not exist. \
If this file does exist, then it will be used.
server_settings: "factorio\\\\data\\\\server-settings.json"
"""
class FilterItemSends(settings.Bool):
"""Whether to filter item send messages displayed in-game to only those that involve you."""
class BridgeChatOut(settings.Bool):
"""Whether to send chat messages from players on the Factorio server to Archipelago."""
executable: Executable = Executable("factorio/bin/x64/factorio")
server_settings: typing.Optional[FactorioSettings.ServerSettings] = None
filter_item_sends: typing.Union[FilterItemSends, bool] = False
bridge_chat_out: typing.Union[BridgeChatOut, bool] = True
class FactorioWeb(WebWorld):
tutorials = [Tutorial(
"Multiworld Setup Guide",

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@@ -0,0 +1,26 @@
import typing
import settings
class FactorioSettings(settings.Group):
class Executable(settings.UserFilePath):
is_exe = True
class ServerSettings(settings.OptionalUserFilePath):
"""
by default, no settings are loaded if this file does not exist. \
If this file does exist, then it will be used.
server_settings: "factorio\\\\data\\\\server-settings.json"
"""
class FilterItemSends(settings.Bool):
"""Whether to filter item send messages displayed in-game to only those that involve you."""
class BridgeChatOut(settings.Bool):
"""Whether to send chat messages from players on the Factorio server to Archipelago."""
executable: Executable = Executable("factorio/bin/x64/factorio")
server_settings: typing.Optional[ServerSettings] = None
filter_item_sends: typing.Union[FilterItemSends, bool] = False
bridge_chat_out: typing.Union[BridgeChatOut, bool] = True