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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 12:11:33 -06:00
Moar code before thunderstorm
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@@ -142,4 +142,13 @@ TRAPS_TABLE: dict[str, GrinchItemData] = {
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[GrinchRamData(0x80010000, value=0x05), GrinchRamData(0x8008FB94, value=1)]),
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"Rocket Spring Trap": GrinchItemData("Traps", 607, IC.trap, [GrinchRamData()]),
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"Who sent me here?": GrinchItemData("Traps", 608, IC.trap, [GrinchRamData(0x8008FB94, value=1)])
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}
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ALL_ITEMS_TABLE: dict[str, GrinchItemData] = {
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**GADGETS_TABLE,
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**MISSION_ITEMS_TABLE,
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**SLEIGH_PARTS_TABLE,
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**KEYS_TABLE,
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**MISC_ITEMS_TABLE,
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**TRAPS_TABLE
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}
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@@ -1,10 +1,21 @@
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from typing import NamedTuple, Optional
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from BaseClasses import Location
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from BaseClasses import ItemClassification as IC
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class GrinchLocationData(NamedTuple):
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region: str
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type: str
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code: Optional[int]
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classification: IC
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update_ram_addr: Optional[list[GrinchRamData]] = None
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value: Optional[int] = None #I can either set or add either hex or unsigned values through Client.py
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binary_bit_pos: Optional[int] = None
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bit_size: int = 1
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class GrinchLocation(Location):
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region: str
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code: Optional[int]
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game: str = "The Grinch"
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location_group: str
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update_ram_addr: Optional[list[GrinchRamData]]
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grinch_locations = {
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#Visitsanity
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@@ -127,4 +138,5 @@ grinch_locations = {
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"Grinch Copter Blueprint - Who Lake South Shore - Submarine World - Above Surface": GrinchLocationData("Grinch Copter Blueprints", 1212, [GrinchRamData()]),
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"Grinch Copter Blueprint - Who Lake South Shore - Submarine World - Underwater": GrinchLocationData("Grinch Copter Blueprints", 1213, [GrinchRamData()]),
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"Grinch Copter Blueprint - Who Lake North Shore - Mayor's Villa - Tree Branch": GrinchLocationData("Grinch Copter Blueprints", 1214, [GrinchRamData()]),
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"Grinch Copter Blueprint - Who Lake North Shore - Mayor's Villa - Cave": GrinchLocationData("Grinch Copter Blueprints", 1215, [GrinchRamData()]),
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"Grinch Copter Blueprint - Who Lake North Shore - Mayor's Villa - Cave": GrinchLocationData("Grinch Copter Blueprints", 1215, [GrinchRamData()])
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}
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@@ -1,11 +1,15 @@
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from Options import FreeText, NumericOption, Toggle, DefaultOnToggle, Choice, TextChoice, Range, NamedRange, OptionList
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from dataclasses import dataclass
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class KeyType(Choice):
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"""Selects whether you want your access items to be separated or progressive"""
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display_name = "Key Type"
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option_separated = 0
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option_progressive = 1
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default = 0
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from Options import FreeText, NumericOption, Toggle, DefaultOnToggle, Choice, TextChoice, Range, NamedRange, OptionList, \
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PerGameCommonOptions
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class ProgressiveVacuum(DefaultOnToggle):
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"""
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Determines whether you get access to main areas progressively
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Default: Whoville > Who Forest > Who Dump > Who Lake
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"""
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display_name = "Progressive Vacuum Access"
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# class StartingArea(Choice):
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# """
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@@ -19,9 +23,9 @@ class KeyType(Choice):
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# class Supadow(Toggle):
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# """Enables completing minigames through the Supadows in Mount Crumpit as checks. (9 locations)"""
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# display_name = "Supadow Minigame Locations"
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#
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#
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# display_name = "Supadow Minigame Locations"#
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# class Gifts(Toggle):
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# """Missions that require you to squash every present in a level. (4 locations)"""
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# display_name = "Gift Collection Locations"
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@@ -32,6 +36,11 @@ class KeyType(Choice):
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# display_name = "Movesanity"
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class RottenEggs(Toggle):
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class UnlimitedRottenEggs(Toggle):
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"""Determine whether or not you run out of rotten eggs when you utilize your gadgets."""
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display_name = "Unlimited Rotten Eggs"
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display_name = "Unlimited Rotten Eggs"
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@dataclass
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class GrinchOptions(PerGameCommonOptions):#DeathLinkMixin
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progressive_vacuum: ProgressiveVacuum
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unlimited_rotten_eggs: UnlimitedRottenEggs
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@@ -2,25 +2,33 @@ from BaseClasses import Region, MultiWorld
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from .Locations import GrinchLocation, grinch_locations
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from .Options import GrinchOptions
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def create_regions(player: int, world: World, options: GrinchOptions):
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mainareas_list = [
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"Whoville",
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"Who Forest",
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"Who Dump",
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"Who Lake"
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]
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mainareas_list = [
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"Mount Crumpit",
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"Whoville",
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"Who Forest",
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"Who Dump",
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"Who Lake"
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]
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subareas_list = [
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"Post Office",
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"City Hall",
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"Countdown to X-Mas Tower",
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"Ski Resort",
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"Civic Center",
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"Minefield",
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"Outside Power Plant",
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"Inside Power Plant",
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"Submarine World",
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"Scout's Hut",
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"North Shore",
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"Mayor's Villa"
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]
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subareas_list = [
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"Post Office",
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"City Hall",
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"Countdown to X-Mas Tower",
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"Ski Resort",
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"Civic Center",
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"Minefield",
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"Outside Power Plant",
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"Inside Power Plant",
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"Submarine World",
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"Scout's Hut",
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"North Shore",
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"Mayor's Villa",
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"Sleigh Room"
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]
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supadow_list = [
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"Spin N' Win Supadow",
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"Dankamania Supadow",
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"The Copter Race Contest Supadow"
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]
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def create_regions(player: int, world: World, options: GrinchOptions):
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@@ -1,4 +1,4 @@
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def set_rules(world: World, world: World, options: GrinchOptions, int):
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def set_rules(world: World, options: GrinchOptions, int):
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rules_dict = {
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@@ -1 +1,10 @@
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class GrinchWorld(world):
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from typing import ClassVar
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from worlds.AutoWorld import World
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from . import Options
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class GrinchWorld(World):
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game: ClassVar[str] = "The Grinch"
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options_dataclass = Options.GrinchOptions
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options = Options.GrinchOptions
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