Civ6: Use AutoPatchRegister to make patch downloadable on webhost #4752

This commit is contained in:
qwint
2025-03-20 13:28:16 -05:00
committed by GitHub
parent 08d2909b0e
commit 74cbf10930

View File

@@ -1,9 +1,10 @@
from dataclasses import dataclass
import os
import io
from typing import TYPE_CHECKING, Dict, List, Optional, cast
import zipfile
from BaseClasses import Location
from worlds.Files import APContainer
from worlds.Files import APContainer, AutoPatchRegister
from .Enum import CivVICheckType
from .Locations import CivVILocation, CivVILocationData
@@ -25,18 +26,22 @@ class CivTreeItem:
ui_tree_row: int
class CivVIContainer(APContainer):
class CivVIContainer(APContainer, metaclass=AutoPatchRegister):
"""
Responsible for generating the dynamic mod files for the Civ VI multiworld
"""
game: Optional[str] = "Civilization VI"
patch_file_ending = ".apcivvi"
def __init__(self, patch_data: Dict[str, str], base_path: str, output_directory: str,
def __init__(self, patch_data: Dict[str, str] | io.BytesIO, base_path: str = "", output_directory: str = "",
player: Optional[int] = None, player_name: str = "", server: str = ""):
self.patch_data = patch_data
self.file_path = base_path
container_path = os.path.join(output_directory, base_path + ".apcivvi")
super().__init__(container_path, player, player_name, server)
if isinstance(patch_data, io.BytesIO):
super().__init__(patch_data, player, player_name, server)
else:
self.patch_data = patch_data
self.file_path = base_path
container_path = os.path.join(output_directory, base_path + ".apcivvi")
super().__init__(container_path, player, player_name, server)
def write_contents(self, opened_zipfile: zipfile.ZipFile) -> None:
for filename, yml in self.patch_data.items():