CCCharles: Bug fix for cyclic connections of Entrances with the ignored rules by the logic (#5442)
* Add cccharles world to AP > The logic has been tested, the game can be completed > The logic is simple and it does not take into account options ! The documentations are a work in progress * Update documentations > Redacted French and English Setup Guides > Redacted French and English Game Pages * Handling PR#5287 remarks > Revert unexpected changes on .run\Archipelago Unittests.run.xml (base Archipelago file) > Fixed typo "querty" -> "qwerty" in fr and eng Game Pages > Adding "Game page in other languages" section to eng Game Page documentation > Improved Steam path in fr and eng Setup Guides * Handled PR remarks + fixes > Added get_filler_item_name() to remove warnings > Fixed irrelevant links for documentations > Used the Player Options page instead of the default YAML on GitHub > Reworded all locations to make them simple and clear > Split some locations that can be linked with an entrance rule > Reworked all options > Updated regions according to locations > Replaced unnecessary rules by rules on entrances * Empty Options.py Only the base options are handled yet, "work in progress" features removed. * Handled PR remark > Fixed specific UT name * Handled PR remarks > UT updated by replacing depreciated features * Add start_inventory_from_pool as option This start_inventory_from_pool option is like regular start inventory but it takes items from the pool and replaces them with fillers Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Handled PR remarks > Mainly fixed editorial and minor issues without impact on UT results (still passed) * Update the guides according to releases > Updated the depreciated guides because the may to release the Mod has been changed > Removed the fixed issues from 'Known Issues' > Add the "Mod Download" section to simplify the others sections. * Handled PR remark > base_id reduced to ensure it fits to signed int (32 bits) in case of future AP improvements * Handled PR remarks > Set topology_present to False because unnecessary > Added an exception in case of unknown item instead of using filler classification > Fixed an issue that caused the "Bug Spray" to be considered as filler > Reworked the test_claire_breakers() test to ensure the lighthouse mission can only be finished if at least 4 breakers are collected * Added Choo-Choo Charles to README.md * CCCharles: Added rules to win > The victory could be accessed from sphere 1, this is now fixed by adding the following items as requirements: - Temple Key - Green Egg - Blue Egg - Red Egg * CCCharles: Fixed cyclic Entrances connections --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com>
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@@ -232,11 +232,9 @@ def create_regions(world: MultiWorld, options: CCCharlesOptions, player: int) ->
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# Connect the Regions by named Entrances that must have access Rules
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menu_region.connect(start_camp_region)
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menu_region.connect(tony_tiddle_mission_region)
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menu_region.connect(barn_region)
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tony_tiddle_mission_region.connect(barn_region, "Barn Door")
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menu_region.connect(barn_region, "Barn Door")
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menu_region.connect(candice_mission_region)
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menu_region.connect(tutorial_house_region)
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candice_mission_region.connect(tutorial_house_region, "Tutorial House Door")
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menu_region.connect(tutorial_house_region, "Tutorial House Door")
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menu_region.connect(swamp_edges_region)
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menu_region.connect(swamp_mission_region)
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menu_region.connect(junkyard_area_region)
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@@ -244,7 +242,6 @@ def create_regions(world: MultiWorld, options: CCCharlesOptions, player: int) ->
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menu_region.connect(junkyard_shed_region)
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menu_region.connect(military_base_region)
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menu_region.connect(south_mine_outside_region)
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menu_region.connect(south_mine_inside_region)
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south_mine_outside_region.connect(south_mine_inside_region, "South Mine Gate")
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menu_region.connect(middle_station_region)
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menu_region.connect(canyon_region)
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@@ -258,13 +255,11 @@ def create_regions(world: MultiWorld, options: CCCharlesOptions, player: int) ->
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menu_region.connect(lost_stairs_region)
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menu_region.connect(east_house_region)
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menu_region.connect(rockets_testing_ground_region)
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menu_region.connect(rockets_testing_bunker_region)
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rockets_testing_ground_region.connect(rockets_testing_bunker_region, "Stuck Bunker Door")
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menu_region.connect(workshop_region)
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menu_region.connect(east_tower_region)
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menu_region.connect(lighthouse_region)
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menu_region.connect(north_mine_outside_region)
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menu_region.connect(north_mine_inside_region)
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north_mine_outside_region.connect(north_mine_inside_region, "North Mine Gate")
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menu_region.connect(wood_bridge_region)
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menu_region.connect(museum_region)
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@@ -278,11 +273,9 @@ def create_regions(world: MultiWorld, options: CCCharlesOptions, player: int) ->
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menu_region.connect(north_beach_region)
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menu_region.connect(mine_shaft_region)
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menu_region.connect(mob_camp_region)
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menu_region.connect(mob_camp_locked_room_region)
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mob_camp_region.connect(mob_camp_locked_room_region, "Mob Camp Locked Door")
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menu_region.connect(mine_elevator_exit_region)
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menu_region.connect(mountain_ruin_outside_region)
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menu_region.connect(mountain_ruin_inside_region)
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mountain_ruin_outside_region.connect(mountain_ruin_inside_region, "Mountain Ruin Gate")
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menu_region.connect(prism_temple_region)
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menu_region.connect(pickle_val_region)
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