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Website Style Upgrade (#353)
* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * Improve Archipidle item name * [WebHost] Update background images, waiting on jungle.png, added partyTime theme * [WebHost] Fix tab ordering on landing page, remove islands on screen scale, fix tutorial page width scaling * [WebHost] Final touches to WebHost * Improve get_world_theme function, add partyTime theme to ArchipIDLE WebWorld * Remove sending_visible from AutoWorld * AP Ocarina of Time Client (#352) * Core: update jinja (#351) * some typing and cleaning, mostly in Fill.py (#349) * some typing and cleaning, mostly in Fill.py * address missing Option types * resolve a few TODOs discussed in pull request * SM: Optimize a bit (#350) * SM: Optimize a bit * SM: init bosses only once * New World Order (#355) * Core: update jinja * SM: Optimize a bit * AutoWorld: import worlds in alphabetical order, to be predictable rather than arbitrary Co-authored-by: Hussein Farran <hmfarran@gmail.com> * Remove references to Z5Client in English OoT setup guide * Prevent markdown code blocks from overflowing their container Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Hussein Farran <hmfarran@gmail.com>
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WebHostLib/static/assets/tutorial/Minecraft/minecraft_en.md
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# Minecraft Randomizer Setup Guide
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## Required Software
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- Minecraft Java Edition from
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the [Minecraft Java Edition Store Page](https://www.minecraft.net/en-us/store/minecraft-java-edition) (update 1.17.1)
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- Archipelago from the [Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases)
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- (select `Minecraft Client` during installation.)
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## Configuring your YAML file
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### What is a YAML file and why do I need one?
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See the guide on setting up a basic YAML at the Archipelago setup
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guide: [Basic Multiworld Setup Guide](/tutorial/archipelago/setup/en)
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### Where do I get a YAML file?
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You can customize your settings by visiting the [Minecraft Player Settings Page](/games/Minecraft/player-settings)
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## Joining a MultiWorld Game
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### Obtain Your Minecraft Data File
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**Only one yaml file needs to be submitted per minecraft world regardless of how many players play on it.**
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When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done,
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the host will provide you with either a link to download your data file, or with a zip file containing everyone's data
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files. Your data file should have a `.apmc` extension.
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Double-click on your `.apmc` file to have the Minecraft client auto-launch the installed forge server. Make sure to
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leave this window open as this is your server console.
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### Connect to the MultiServer
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Using minecraft 1.17.1 connect to the server `localhost`.
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Once you are in game type `/connect <AP-Address> (Port) (Password)` where `<AP-Address>` is the address of the
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Archipelago server. `(Port)` is only required if the Archipelago server is not using the default port of
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38281. `(Password)` is only required if the Archipelago server you are using has a password set.
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### Play the game
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When the console tells you that you have joined the room, you're all set. Congratulations on successfully joining a
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multiworld game! At this point any additional minecraft players may connect to your forge server. To start the game once
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everyone is ready use the command `/start`.
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## Manual Installation
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It is highly recommended to ues the Archipelago installer to handle the installation of the forge server for you.
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support will not be given for those wishing to manually install forge. For those of you who know how, and wish to do so,
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the following links are the versions of the software we use.
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### Manual install Software links
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- [Minecraft Forge Download Page](https://files.minecraftforge.net/net/minecraftforge/forge/index_1.17.1.html)
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- [Minecraft Archipelago Randomizer Mod Releases Page](https://github.com/KonoTyran/Minecraft_AP_Randomizer/releases)
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- **DO NOT INSTALL THIS ON YOUR CLIENT**
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- [Java 16 Download Page](https://docs.aws.amazon.com/corretto/latest/corretto-16-ug/downloads-list.html)
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