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Grinch-AP/WebHostLib/static/assets/tutorial/Minecraft/minecraft_en.md
Chris Wilson 7dcb6f66da Website Style Upgrade (#353)
* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets

* Landing Page Updates

* Markdown updates, colors coming later

* Remove testing theme from FF1

* Color updates for markdown styles

* Updates to generated pages, so many updates

* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets

* Landing Page Updates

* Markdown updates, colors coming later

* Remove testing theme from FF1

* Color updates for markdown styles

* Updates to generated pages, so many updates

* Seed download page improvements

* Add styles to weighted-settings page

* Minor adjustments to styles

* Revert base theme to grass

* Add more items to ArchipIDLE

* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets

* Landing Page Updates

* Markdown updates, colors coming later

* Remove testing theme from FF1

* Color updates for markdown styles

* Updates to generated pages, so many updates

* Seed download page improvements

* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets

* Landing Page Updates

* Markdown updates, colors coming later

* Remove testing theme from FF1

* Color updates for markdown styles

* Updates to generated pages, so many updates

* Add styles to weighted-settings page

* Minor adjustments to styles

* Revert base theme to grass

* Add more items to ArchipIDLE

* Improve Archipidle item name

* [WebHost] Update background images, waiting on jungle.png, added partyTime theme

* [WebHost] Fix tab ordering on landing page, remove islands on screen scale, fix tutorial page width scaling

* [WebHost] Final touches to WebHost

* Improve get_world_theme function, add partyTime theme to ArchipIDLE WebWorld

* Remove sending_visible from AutoWorld

* AP Ocarina of Time Client (#352)

* Core: update jinja (#351)

* some typing and cleaning, mostly in Fill.py (#349)

* some typing and cleaning, mostly in Fill.py

* address missing Option types

* resolve a few TODOs discussed in pull request

* SM: Optimize a bit (#350)

* SM: Optimize a bit

* SM: init bosses only once

* New World Order (#355)

* Core: update jinja

* SM: Optimize a bit

* AutoWorld: import worlds in alphabetical order, to be predictable rather than arbitrary

Co-authored-by: Hussein Farran <hmfarran@gmail.com>

* Remove references to Z5Client in English OoT setup guide

* Prevent markdown code blocks from overflowing their container

Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-03-28 20:12:17 -04:00

2.8 KiB

Minecraft Randomizer Setup Guide

Required Software

Configuring your YAML file

What is a YAML file and why do I need one?

See the guide on setting up a basic YAML at the Archipelago setup guide: Basic Multiworld Setup Guide

Where do I get a YAML file?

You can customize your settings by visiting the Minecraft Player Settings Page

Joining a MultiWorld Game

Obtain Your Minecraft Data File

Only one yaml file needs to be submitted per minecraft world regardless of how many players play on it.

When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done, the host will provide you with either a link to download your data file, or with a zip file containing everyone's data files. Your data file should have a .apmc extension.

Double-click on your .apmc file to have the Minecraft client auto-launch the installed forge server. Make sure to leave this window open as this is your server console.

Connect to the MultiServer

Using minecraft 1.17.1 connect to the server localhost.

Once you are in game type /connect <AP-Address> (Port) (Password) where <AP-Address> is the address of the Archipelago server. (Port) is only required if the Archipelago server is not using the default port of

  1. (Password) is only required if the Archipelago server you are using has a password set.

Play the game

When the console tells you that you have joined the room, you're all set. Congratulations on successfully joining a multiworld game! At this point any additional minecraft players may connect to your forge server. To start the game once everyone is ready use the command /start.

Manual Installation

It is highly recommended to ues the Archipelago installer to handle the installation of the forge server for you. support will not be given for those wishing to manually install forge. For those of you who know how, and wish to do so, the following links are the versions of the software we use.