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Paint: Implement New Game (#4955)
* Paint: Implement New Game * Add docstring * Remove unnecessary self.multiworld references * Implement start_inventory_from_pool * Convert logic to use LogicMixin * Add location_exists_with_options function to deduplicate code * Simplify starting tool creation * Add Paint to supported games list * Increment version to 0.4.1 * Update docs to include color selection features * Fix world attribute definitions * Fix linting errors * De-duplicate lists of traps * Move LogicMixin to __init__.py * 0.5.0 features - adjustable canvas size increment, updated similarity metric * Fix OptionError formatting * Create OptionError when generating single-player game with error-prone settings * Increment version to 0.5.1 * Update CODEOWNERS * Update documentation for 0.5.2 client changes * Simplify region creation * Add comments describing logic * Remove unnecessary f-strings * Remove unused import * Refactor rules to location class * Remove unnecessary self.multiworld references * Update logic to correctly match client-side item caps --------- Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
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# Paint Randomizer Start Guide
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After rolling your seed, go to the [Archipelago Paint](https://mariomantaw.github.io/jspaint/) site and enter the
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server details, your slot name, and a room password if one is required. Then click "Connect". If desired, you may then
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load a custom target image with File->Open Goal Image. If playing asynchronously, note that progress is saved using the
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hash that will appear at the end of the URL so it is recommended to leave the tab open or save the URL with the hash to
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avoid losing progress.
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