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SDV: Add "Desert Transportation" and "Island Transportation" Item Groups (#5143)
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@@ -6,7 +6,7 @@ id,name,classification,groups,mod_name
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18,Greenhouse,progression,COMMUNITY_REWARD,
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19,Glittering Boulder Removed,progression,COMMUNITY_REWARD,
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20,Minecarts Repair,useful,COMMUNITY_REWARD,
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21,Bus Repair,progression,COMMUNITY_REWARD,
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21,Bus Repair,progression,"COMMUNITY_REWARD,DESERT_TRANSPORTATION",
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22,Progressive Movie Theater,"progression,trap",COMMUNITY_REWARD,
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23,Stardrop,progression,,
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24,Progressive Backpack,progression,,
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@@ -63,8 +63,8 @@ id,name,classification,groups,mod_name
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77,Combat Level,progression,SKILL_LEVEL_UP,
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78,Earth Obelisk,progression,WIZARD_BUILDING,
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79,Water Obelisk,progression,WIZARD_BUILDING,
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80,Desert Obelisk,progression,WIZARD_BUILDING,
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81,Island Obelisk,progression,"WIZARD_BUILDING,GINGER_ISLAND",
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80,Desert Obelisk,progression,"WIZARD_BUILDING,DESERT_TRANSPORTATION",
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81,Island Obelisk,progression,"WIZARD_BUILDING,GINGER_ISLAND,ISLAND_TRANSPORTATION",
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82,Junimo Hut,useful,WIZARD_BUILDING,
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83,Gold Clock,progression,WIZARD_BUILDING,
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84,Progressive Coop,progression,BUILDING,
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@@ -242,7 +242,7 @@ id,name,classification,groups,mod_name
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257,Peach Sapling,progression,"RESOURCE_PACK,RESOURCE_PACK_USEFUL,CROPSANITY",
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258,Banana Sapling,progression,"GINGER_ISLAND,RESOURCE_PACK,RESOURCE_PACK_USEFUL,CROPSANITY",
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259,Mango Sapling,progression,"GINGER_ISLAND,RESOURCE_PACK,RESOURCE_PACK_USEFUL,CROPSANITY",
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260,Boat Repair,progression,GINGER_ISLAND,
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260,Boat Repair,progression,"GINGER_ISLAND,ISLAND_TRANSPORTATION",
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261,Open Professor Snail Cave,progression,GINGER_ISLAND,
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262,Island North Turtle,progression,"GINGER_ISLAND,WALNUT_PURCHASE",
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263,Island West Turtle,progression,"GINGER_ISLAND,WALNUT_PURCHASE",
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@@ -33,6 +33,8 @@ class Group(enum.Enum):
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SKILL_MASTERY = enum.auto()
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BUILDING = enum.auto()
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WIZARD_BUILDING = enum.auto()
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DESERT_TRANSPORTATION = enum.auto()
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ISLAND_TRANSPORTATION = enum.auto()
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ARCADE_MACHINE_BUFFS = enum.auto()
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BASE_RESOURCE = enum.auto()
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WARP_TOTEM = enum.auto()
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