Stardew Valley: Remove Accessibility and progression balancing from presets #3833

This commit is contained in:
agilbert1412
2024-09-18 01:07:40 +03:00
committed by GitHub
parent a7c96436d9
commit 8c5b65ff26

View File

@@ -57,8 +57,6 @@ all_random_settings = {
}
easy_settings = {
"progression_balancing": ProgressionBalancing.default,
"accessibility": Accessibility.option_full,
Goal.internal_name: Goal.option_community_center,
FarmType.internal_name: "random",
StartingMoney.internal_name: "very rich",
@@ -103,8 +101,6 @@ easy_settings = {
}
medium_settings = {
"progression_balancing": 25,
"accessibility": Accessibility.option_full,
Goal.internal_name: Goal.option_community_center,
FarmType.internal_name: "random",
StartingMoney.internal_name: "rich",
@@ -149,8 +145,6 @@ medium_settings = {
}
hard_settings = {
"progression_balancing": 0,
"accessibility": Accessibility.option_full,
Goal.internal_name: Goal.option_grandpa_evaluation,
FarmType.internal_name: "random",
StartingMoney.internal_name: "extra",
@@ -195,8 +189,6 @@ hard_settings = {
}
nightmare_settings = {
"progression_balancing": 0,
"accessibility": Accessibility.option_full,
Goal.internal_name: Goal.option_community_center,
FarmType.internal_name: "random",
StartingMoney.internal_name: "vanilla",
@@ -241,8 +233,6 @@ nightmare_settings = {
}
short_settings = {
"progression_balancing": ProgressionBalancing.default,
"accessibility": Accessibility.option_full,
Goal.internal_name: Goal.option_bottom_of_the_mines,
FarmType.internal_name: "random",
StartingMoney.internal_name: "filthy rich",
@@ -287,8 +277,6 @@ short_settings = {
}
minsanity_settings = {
"progression_balancing": ProgressionBalancing.default,
"accessibility": Accessibility.option_minimal,
Goal.internal_name: Goal.default,
FarmType.internal_name: "random",
StartingMoney.internal_name: StartingMoney.default,
@@ -333,8 +321,6 @@ minsanity_settings = {
}
allsanity_settings = {
"progression_balancing": ProgressionBalancing.default,
"accessibility": Accessibility.option_full,
Goal.internal_name: Goal.default,
FarmType.internal_name: "random",
StartingMoney.internal_name: StartingMoney.default,