Stardew Valley: Refactor buildings to use content packs (#4239)
* create building data object and rename ItemSource to Source to be more generic # Conflicts: # worlds/stardew_valley/content/game_content.py # Conflicts: # worlds/stardew_valley/data/artisan.py # worlds/stardew_valley/data/game_item.py # worlds/stardew_valley/data/harvest.py # worlds/stardew_valley/data/shop.py * remove compound sources, replace by other requirements which already handle this usecase * add coops to content packs * add building progression in game features * add shippping bin to starting building; remove has_house * replace config check with feature * add other buildings in content packs * not passing * tests passes, unbelievable * use newly create methods more * use new assets to ease readability * self review * fix flake8 maybe * properly split rule for mapping cave systems * fix tractor garage name * self review * add upgrade_from to farm house buldings * don't override building name variable in logic * remove has_group from buildings * mark some items easy in grinding logic so blueprints buildings can be in more early spheres * move stuff around to maybe avoid future conflicts cuz I have like 10 PRs opened right now * remove price_multiplier, turns out it's unused during generation * disable shop source for mapping cave systems * bunch of code review changes * add petbowl and farmhouse to autobuilding * set min easy items to 300 * fix farm type
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@@ -16,12 +16,12 @@ class TestDonationLogicAll(SVTestBase):
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self.collect_all_except(railroad_item)
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for donation in locations_by_tag[LocationTags.MUSEUM_DONATIONS]:
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self.assertFalse(self.world.logic.region.can_reach_location(donation.name)(self.multiworld.state))
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self.assert_cannot_reach_location(donation.name)
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self.multiworld.state.collect(self.create_item(railroad_item))
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for donation in locations_by_tag[LocationTags.MUSEUM_DONATIONS]:
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self.assertTrue(self.world.logic.region.can_reach_location(donation.name)(self.multiworld.state))
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self.assert_can_reach_location(donation.name)
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class TestDonationLogicRandomized(SVTestBase):
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@@ -37,12 +37,12 @@ class TestDonationLogicRandomized(SVTestBase):
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LocationTags.MUSEUM_DONATIONS in location_table[location.name].tags]
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for donation in donation_locations:
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self.assertFalse(self.world.logic.region.can_reach_location(donation.name)(self.multiworld.state))
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self.assert_cannot_reach_location(donation.name)
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self.multiworld.state.collect(self.create_item(railroad_item))
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for donation in donation_locations:
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self.assertTrue(self.world.logic.region.can_reach_location(donation.name)(self.multiworld.state))
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self.assert_can_reach_location(donation.name)
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class TestDonationLogicMilestones(SVTestBase):
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@@ -56,12 +56,12 @@ class TestDonationLogicMilestones(SVTestBase):
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self.collect_all_except(railroad_item)
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for donation in locations_by_tag[LocationTags.MUSEUM_MILESTONES]:
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self.assertFalse(self.world.logic.region.can_reach_location(donation.name)(self.multiworld.state))
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self.assert_cannot_reach_location(donation.name)
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self.multiworld.state.collect(self.create_item(railroad_item))
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for donation in locations_by_tag[LocationTags.MUSEUM_MILESTONES]:
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self.assertTrue(self.world.logic.region.can_reach_location(donation.name)(self.multiworld.state))
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self.assert_can_reach_location(donation.name)
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def swap_museum_and_bathhouse(multiworld, player):
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