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FFMQ: Remove debug print statements (#2882)
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@@ -220,15 +220,12 @@ def stage_set_rules(multiworld):
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for player in no_enemies_players:
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for player in no_enemies_players:
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for location in vendor_locations:
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for location in vendor_locations:
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if multiworld.accessibility[player] == "locations":
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if multiworld.accessibility[player] == "locations":
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print("exclude")
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multiworld.get_location(location, player).progress_type = LocationProgressType.EXCLUDED
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multiworld.get_location(location, player).progress_type = LocationProgressType.EXCLUDED
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else:
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else:
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print("unreachable")
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multiworld.get_location(location, player).access_rule = lambda state: False
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multiworld.get_location(location, player).access_rule = lambda state: False
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else:
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else:
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# There are not enough junk items to fill non-minimal players' vendors. Just set an item rule not allowing
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# There are not enough junk items to fill non-minimal players' vendors. Just set an item rule not allowing
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# advancement items so that useful items can be placed.
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# advancement items so that useful items can be placed
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print("no advancement")
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for player in no_enemies_players:
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for player in no_enemies_players:
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for location in vendor_locations:
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for location in vendor_locations:
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multiworld.get_location(location, player).item_rule = lambda item: not item.advancement
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multiworld.get_location(location, player).item_rule = lambda item: not item.advancement
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